DarkGuard Posted January 16, 2013 Share Posted January 16, 2013 Lots and lots of updated FAQs, it's like it's Christmas. Again. Have at them, tear them to pieces, and remember to check them before posting rules queries! There's a page of C:DA there as well, which is encouraging that they've started addressing issues on a Codex that's only been out for 5 days. Here's the link to the index for all of them on the GW site, I'll be updating links in the sticky at the top soon. http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018&pIndex=1&aId=3000006&multiPageMode=true&start=2 Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/ Share on other sites More sharing options...
Raven of the Wing Posted January 16, 2013 Share Posted January 16, 2013 Nice one dark guard. Main rules update v1.2 I'd especially meaty Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3285872 Share on other sites More sharing options...
tvih Posted January 17, 2013 Share Posted January 17, 2013 There's a page of C:DA there as well, which is encouraging that they've started addressing issues on a Codex that's only been out for 5 days. Yet at the same time it's a bit disturbing how many "errors" there were in wargear, item selection options etc. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3286659 Share on other sites More sharing options...
cielaq Posted January 17, 2013 Share Posted January 17, 2013 And they haven't fixed all of them yet! Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3286758 Share on other sites More sharing options...
Jolemai Posted January 17, 2013 Share Posted January 17, 2013 Rulebook FAQ: Q: Can models from an Allied Detachment that have the ability torepair Hull Points or Immobilised/Weapon Destroyed results from the Vehicle Damage Table use this ability on Allied vehicles? (p112) A: No. Even if they are Battle Brothers? Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3286995 Share on other sites More sharing options...
Jolemai Posted January 17, 2013 Share Posted January 17, 2013 Rulebook FAQ: Q: Do Transports with the Assault Vehicle special rule permit theirpassengers to charge on the turn they arrive from Reserve? (p33) A: No. Has this neutered the Lucius Drop Pod? Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3287001 Share on other sites More sharing options...
dswanick Posted January 17, 2013 Share Posted January 17, 2013 Rulebook FAQ: Q: Do Transports with the Assault Vehicle special rule permit theirpassengers to charge on the turn they arrive from Reserve? (p33) A: No. Has this neutered the Lucius Drop Pod? No, because the Lucius doesn't rely on the BRB Assault Vehicle rule to allow the embarked Dread to charge - it has its own unique special rule which specifically state the Dread may assault the turn it disembarks (after passing a DT test). Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3287008 Share on other sites More sharing options...
eyeslikethunder Posted January 17, 2013 Share Posted January 17, 2013 Page 43 – Special Rules, Vector Strike.Change the second paragraph to read “When Swooping, this model may savage its prey. At the end of the Movement Phase, nominate one unengaged enemy unit the model has moved over that turn. This unit may even be an enemy Flyer. That unit takes D3+1 hits, resolved at the model’s unmodified Strength and AP3, using Random Allocation. Against vehicles, these hits are resolved against the target’s side armour. No cover saves are allowed against these hits.” handy Page 80 – Transports, Transports and Assaults.Change the first sentence to read “If a Transport vehicle is assaulted, an embarked unit can fire Overwatch at the attackers out of its Fire Points – note that a unit may still only fire Overwatch once in a turn, even if it is embarked on a Transport.” ok Q: When making Snap Shots, do weapons with a special rule or effect that only applies on To Hit rolls of a 6 retain these abilities? For example Necron Tesla weapons? (p13) A: Yes ok Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3287276 Share on other sites More sharing options...
eyeslikethunder Posted January 17, 2013 Share Posted January 17, 2013 Q: If a unit of models that are Psykers and armed with forceweapons are affected by the You! You’re a Traitor! result of the Hallucination psychic power from the Telepathy discipline, does this force them to spend warp charge points (if they have any available) and activate their force weapons for the hits they inflict upon their own unit? (Reference section). A: Yes. Q: Can the rider of a Chariot that is also a Skimmer make Sweep Attacks against Zooming Flyers or Swooping Flying Monstrous Creatures? (p82). A: No. Q: If a Chariot is in combat with an enemy unit, can models from that unit direct attacks against the chariot itself? (p82) A: Yes. Q: If a Chariot is Wrecked or suffers an Explodes! result in close combat, does the rider remain locked in combat with the unit they were fighting? (p82) A: No, they perform an Emergency Disembarkation Q: Some units have rules that mean their selection permits otherunits from that detachment to be selected as if they belonged to different parts of their Codex army list (Heavy Support choices chosen as Troops for example). If such a permissive unit is killed, do these rules immediately cease to apply (e.g. units chosen as Troops that were not Troops originally cease to count as such and so cannot be Scoring units, or worse become illedgal units due to excess choices from one or more sections of the army list)? (p109) A: No. Q: If your Warlor’s Warlord Trait confers a specific ability to a unit or units in your army, is this ability always immediately lost when the Warlord is killed? (p111) A: Yes. Further, if the Warlord Trait conferred a special rule that allows an unusual method of deployment from Reserves (such as conferring Infiltrate to allow a unit to Outflank) that special rule is immediately lost and the unit must deploy from Reserves in the normal fashion. Q: If an attack with the Rending special rule rolls a 6 for theirArmour Penetration roll against a vehicle and subsequently scores a Penetrating Hit, does that hit count as being AP2 as it would if the attack rolled a 6 To Wound? (p41) A:No Q: Can a Flyer or Flying Monstrous Creature Leave CombatAirspace on the same turn that it entered play from Reserves/Ongoing Reserves? (p49/81) A: No – the owning player must deploy and move their Flyer or Flying Monstrous Creature in such a way that this does not happen. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3287284 Share on other sites More sharing options...
Krimsonkilla Posted February 10, 2013 Share Posted February 10, 2013 ok so with the new rules for shooting and not being able to hit out of your range, can i choose to not rapid-fire if im within 12"? the way i read it is that a rapid-fire weapon cant choose to not rapid-fire if its under half the maximum weapon range away. Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15) A: No. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301427 Share on other sites More sharing options...
DarkGuard Posted February 10, 2013 Author Share Posted February 10, 2013 If your rapid fire weapons are within 1 model of the unit, you must rapid fire, you have no choice not to. However, interesting thing, if you have a MM in the squad that snap fires, you'll be able to allocate the bolter wounds to any model within range of the MM. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301487 Share on other sites More sharing options...
MadDoc Posted February 10, 2013 Share Posted February 10, 2013 I hope you guys realise that the only thing the new firing rules mean is that if you have Rapid Fire weapons then all of those who can fire twice (i.e. are within half range) must do so, any other models in the unit (outside of half range but within maximum range) will still get their one shot at maximum range. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301489 Share on other sites More sharing options...
Krimsonkilla Posted February 10, 2013 Share Posted February 10, 2013 ok im sorry if this was a silly question but I literally play against my girlfriend and thats it, so when it comes to tough questions and clarification i need people like you guys, thanks for the help! Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301502 Share on other sites More sharing options...
DarkGuard Posted February 10, 2013 Author Share Posted February 10, 2013 I hope you guys realise that the only thing the new firing rules mean is that if you have Rapid Fire weapons then all of those who can fire twice (i.e. are within half range) must do so, any other models in the unit (outside of half range but within maximum range) will still get their one shot at maximum range. They mean a lot more than that, but rather than spend my time explaining, which I don't have the time to do right now, I'll link you to a handy article over on 3++. http://www.3plusplus.net/2013/01/kill-zones-40k-shooting-post-faq/ Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301533 Share on other sites More sharing options...
MadDoc Posted February 10, 2013 Share Posted February 10, 2013 Not in the context of Krimsonkilla's question. Besides which, ruleslawyering such as displayed in that article, IMO ought not to be encouraged. There has been far too much of a movement towards further exploiting RAW and other WAAC behaviour of late. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301551 Share on other sites More sharing options...
Krimsonkilla Posted February 10, 2013 Share Posted February 10, 2013 ok so sticking in a long range weapon will allow you to wound people further away?(that sounds stupid but bear with me) Is this something that will be frowned upon ie cheese? just the way MadDoc sounds in his post it sounds frowned upon Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301573 Share on other sites More sharing options...
DarkGuard Posted February 10, 2013 Author Share Posted February 10, 2013 And yet my original post still answered his question. No, he cannot choose to only fire one shot so long as he's in range to fire two, even if he'd only hit one model in the unit. However, I added the addendum that there was a way around that, which GW left in the FAQ in question. Rules lawyering, maybe, but I agree with the article that the alternative would slow down play too much. EDIT: Krimsonkilla, considering that GW could have easily reworded that FAQ, then I'd argue not. Of course, that could have been their intention and they meant otherwise, in which case then it would be a little underhand. It's up to you how you use it, I intend to play the rules as RAW unless there's a massive grey area which needs more common sense applied, this isn't one of those areas, the rules as written are clear enough. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301577 Share on other sites More sharing options...
Seahawk Posted February 10, 2013 Share Posted February 10, 2013 ok so sticking in a long range weapon will allow you to wound people further away?(that sounds stupid but bear with me) Is this something that will be frowned upon ie cheese? just the way MadDoc sounds in his post it sounds frowned upon Yep. A long range weapon allows short range weapons to wound further away. That's exactly what the rule says, so it's not cheese or weird reading whatsoever. Also, a note of clarification to a couple posters: If you have rapid firing models, you can still kill models up to 24" away. Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15) A: No. A bolter's range is 24", not 12". You simply get an extra shot when within 12". Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3301614 Share on other sites More sharing options...
DarkGuard Posted February 11, 2013 Author Share Posted February 11, 2013 I never looked at it like that Seahawk, cheers for the heads up. :) Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3302215 Share on other sites More sharing options...
Raeven Posted February 11, 2013 Share Posted February 11, 2013 ok so sticking in a long range weapon will allow you to wound people further away?(that sounds stupid but bear with me) Is this something that will be frowned upon ie cheese? just the way MadDoc sounds in his post it sounds frowned upon Yep. A long range weapon allows short range weapons to wound further away. That's exactly what the rule says, so it's not cheese or weird reading whatsoever.Also, a note of clarification to a couple posters: If you have rapid firing models, you can still kill models up to 24" away.>Q: When making aShooting attack against a unit, can Woundsfrom the Wound Pool be allocated to models that were not withinrange any of the shooting models when To Hit rolls were made (i.e.half the targeted model are in the shooting models’ range, and halfare not)? (p15)A: No. A bolter's range is 24", not 12". You simply get an extra shot when within 12". I hope you guys realise that the only thing the new firing rules mean is that if you have Rapid Fire weapons then all of those who can fire twice (i.e. are within half range) must do so, any other models in the unit (outside of half range but within maximum range) will still get their one shot at maximum range. They mean a lot more than that, but rather than spend my time explaining, which I don't have the time to do right now, I'll link you to a handy article over on 3++.http://www.3plusplus.net/2013/01/kill-zones-40k-shooting-post-faq/ This is how the shooting range rule reads to me.Units whose models are in range of one model in the target unit can wound any model in the targeted unit.Take 3++ example. The second pic with the flamers. Since the entire unit of flamers is within range of one model in the targeted unit, all models in the targeted unit are able to be wounded.Max range only determines who gets to shoot from the shooting unit. A long range weapon doesn't extend the max range. It doesn't have too.I wouldn't follow this FAQ response at all. It just doesn't follow the way the rules are written. The entry doesn't even have the decency to be well editted.Q: When making a Shooting attack against a unit, can Wounds from the Wound Pool be allocated to models that were not within range any of the shooting models when To Hit rolls were made (i.e. half the targeted model are in the shooting models’ range, and half are not)? (p15)A: No.ok so sticking in a long range weapon will allow you to wound people further away?(that sounds stupid but bear with me) Is this something that will be frowned upon ie cheese? just the way MadDoc sounds in his post it sounds frowned upon They don't allow you to shoot further away. If you follow that FAQ, it just allows you to wound with the models that can shoot.So if the weapon is out of range of any models in the targetted unit, that models still doesn't make any shooting attacks that turn. Link to comment https://bolterandchainsword.com/topic/269751-new-faqs/#findComment-3302335 Share on other sites More sharing options...
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