Chairman_woo Posted January 16, 2013 Share Posted January 16, 2013 "Units with any model that has Grim Resolve cannot choose to automatically fail a moral check" Who the what the why now?????? Did I miss a meeting? Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/ Share on other sites More sharing options...
AngelVeto Posted January 16, 2013 Share Posted January 16, 2013 It's a much better variation of the stubborn rule from 3rd Ed codex, to represent our tenacious unwillingness to withdraw from combat. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285784 Share on other sites More sharing options...
elphilo Posted January 16, 2013 Share Posted January 16, 2013 I was having a chat with another DA player from my gaming club. He suggested that it has something to do with a future rule of some sort. So they are just preparing ahead of time. Other than that I have no clue. Unless I totally missed something in the BRB :P Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285797 Share on other sites More sharing options...
Garath Posted January 16, 2013 Share Posted January 16, 2013 This is a quirk of the chapter. Choosing to fail a morale on purpose can be of great benefit - If you suffered some casualties in the shooting phase but don't want to get charged... But we can't use it Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285804 Share on other sites More sharing options...
EPK Posted January 16, 2013 Share Posted January 16, 2013 We were never able to do so anyway. C:SM can because of "Combat Tactics", something DA, SW and I believe BA don't have. But yes, the fact that it mentions that you specifically can't fail even though you don't actually have the option in the first place, could see it as a way to override some rule in the future. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285811 Share on other sites More sharing options...
Avon Rekaes Posted January 16, 2013 Share Posted January 16, 2013 Correct me if I'm wrong, but isn't it normally impossible to choose to fail a morale check unless you have a specific rule saying you can? I thought that's what Codex Marine's "Combat Tactics" was all about... Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285813 Share on other sites More sharing options...
Seahawk Posted January 16, 2013 Share Posted January 16, 2013 Two reasons it's in here: "Our weapons are useless!" BRB page 26, and "Combat Tactics". Can't fall back from combat with an AV13+ walker when you don't have a hammer/fist/chainfist/meltabombs, and since you can have C:SM units as Battle Brothers (and thus have characters join units) who can voluntarily flee otherwise, no dice. Or they were writing for 7th edition, who knows. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285821 Share on other sites More sharing options...
Kenderleech Posted January 16, 2013 Share Posted January 16, 2013 from "Our weapons are useless", page 26, if you can't hurt it, you can fail morale to get away from it in CC. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285822 Share on other sites More sharing options...
Scythas Posted January 16, 2013 Share Posted January 16, 2013 You can fail a morale check voluntarily if you are fighting a enemy in close combat that you have no possible way of hurting. Unless, of course, you are a Dark Angel with Grim Resolve special rule. They just fight untill they die. Page 26 in the small rulebook "Our Weapons Are Useless". Edit. Double ninjaed.... Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285824 Share on other sites More sharing options...
Antarius Posted January 16, 2013 Share Posted January 16, 2013 Perhaps it's a clarity thing as well? I mean, to stop people from assuming we have Combat Tactics because "all Space Marines can do that" or similar? Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285833 Share on other sites More sharing options...
elphilo Posted January 16, 2013 Share Posted January 16, 2013 Hmmm, I totally forgot about "Our Weapons are Useless." Now it makes sense. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285839 Share on other sites More sharing options...
Chairman_woo Posted January 16, 2013 Author Share Posted January 16, 2013 Ok so Grim resolve is just good old stubborn (no negative LD modifiers right?) with an extra caveat because of the new 6th ed "our weapons are useless rule"? Am I right in thinking that this already applys to fearless (and therefore inner circle) units? Don't have my rulebook to hand but it would make a lot of sense in terms of bridging the gap between fearless and stubborn. Darkangels are renowned for their belligerence I suppose... Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285845 Share on other sites More sharing options...
EPK Posted January 16, 2013 Share Posted January 16, 2013 Hmmm, I totally forgot about "Our Weapons are Useless." Now it makes sense. As did I. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285849 Share on other sites More sharing options...
MarshalHelva Posted January 16, 2013 Share Posted January 16, 2013 I assumed it was so you couldn't ally a Captain from C:SM with a dark angels squad and then claim the benefits of stubborn and combat tactics. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285850 Share on other sites More sharing options...
EPK Posted January 16, 2013 Share Posted January 16, 2013 Ok so Grim resolve is just good old stubborn (no negative LD modifiers right?) with an extra caveat because of the new 6th ed "our weapons are useless rule"? Am I right in thinking that this already applys to fearless (and therefore inner circle) units? Don't have my rulebook to hand but it would make a lot of sense in terms of bridging the gap between fearless and stubborn. Darkangels are renowned for their belligerence I suppose... Correct on all accounts. Fearless units don't even take those tests... or more specifically auto pass. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285852 Share on other sites More sharing options...
Onisuzume Posted January 16, 2013 Share Posted January 16, 2013 This is a quirk of the chapter. Choosing to fail a morale on purpose can be of great benefit - If you suffered some casualties in the shooting phase but don't want to get charged... But we can't use it Virtus in Extremis. Courage until the end. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285861 Share on other sites More sharing options...
Avon Rekaes Posted January 16, 2013 Share Posted January 16, 2013 ..Huh. I totally forgot about Our Weapons Are Useless. Soooo... how many AV 13 Walkers are there in the game, and how many can I expect power gamers to throw at my Dark Angels army to tarpit me? Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285879 Share on other sites More sharing options...
notmattlythgoe Posted January 16, 2013 Share Posted January 16, 2013 "Sir, our weapons aren't doing anything to this walker! I suggest we fall back!" "There is no retreat! Punch it harder!" Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285881 Share on other sites More sharing options...
Seahawk Posted January 16, 2013 Share Posted January 16, 2013 Ironclads, Soulgrinders, Triarch Stalkers, Furiosos, and whatever Forgeworld puts out. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285902 Share on other sites More sharing options...
Avon Rekaes Posted January 16, 2013 Share Posted January 16, 2013 That was... more than I was hoping for... -makes a note to avoid close combat with those things at all costs.- Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285907 Share on other sites More sharing options...
EPK Posted January 16, 2013 Share Posted January 16, 2013 Well you may not be able to choose to fall back by failing, but you can still just simply fail by the luck of the dice gods... Maybe it's a good thing Belial no longer has Rites of Battle. If you have Azzy in your army, well good luck with that. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285908 Share on other sites More sharing options...
Knives Posted January 16, 2013 Share Posted January 16, 2013 I was really having my gears roll with the additional rules set with the codex... Grim Resolve is more of a punishment when sticking Characters from DA dex with SM codex... ANY unit with grime resolve can not fall back. Sarge of UltraMarines.."Our captain is telling us to fall back .. so we can cut them down as we reload... " Random DA Techmarine... "NOPE I can't let you do that... sorry Dave.." As far as I can tell the rules actually interact more so with outer codex in play then just there own. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285914 Share on other sites More sharing options...
AngelVeto Posted January 16, 2013 Share Posted January 16, 2013 "Sir, our weapons aren't doing anything to this walker! I suggest we fall back!" "There is no retreat! Punch it harder!" Hahaha...This made me lose half a can of dr pepper all down my shirt. Thanks! Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3285974 Share on other sites More sharing options...
RedMoon Posted January 16, 2013 Share Posted January 16, 2013 or just be sure you always have a melta bomb or power fist lol and how are those walkers making it through your refined firing techniques lol Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3286042 Share on other sites More sharing options...
Brother Landrain Posted January 16, 2013 Share Posted January 16, 2013 or just be sure you always have a melta bomb or power fist lol and how are those walkers making it through your refined firing techniques lol As a Son of the Lion you should always be prepared for anything... Other Space Marines may be caught unawares, but that is no excuse for you to. Link to comment https://bolterandchainsword.com/topic/269753-grim-resolve/#findComment-3286058 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.