BLACK BLŒ FLY Posted January 17, 2013 Share Posted January 17, 2013 Anybody using them ? I am considering running one with a pair of plasma pistols, arty armor, refractor field and a jump pack for some serious shooty death. Link to comment https://bolterandchainsword.com/topic/269842-moritat/ Share on other sites More sharing options...
Cmdr Shepard Posted January 18, 2013 Share Posted January 18, 2013 I'm thinking about using the moritat in one of the list I'm planning ti build. Dual plasma pistols chain of fire attacks is devastating. He also give scout to the Destroyer unit he joins, for an additional bonus I'd put him in a 10 men destroyer unit with 2 Rad Missile Launcher and the sergeant with phosphex bombs. Add the wargear you need for the sergeant and go hunting enemy infantry. The problem is you won't have a lot of power weapons if you a locked in close combat but wit all of those pistols shots, rad and phosphes blast attacks you want to keep them away from melee. You could even add jump packs to the destroyer and Moritat gaining a 12" redeployment and a 12" jump movement. It will make the destroyers even more expensive. For what I know there is not a "general consensus" on Destroyers+Moritat. Some players like the combo others not. You have to try it and see how it works with your army. The potential is quite destructive, that's for sure. I cannot say you if it is cost-effective, though. I have to try it myself, too Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3287934 Share on other sites More sharing options...
Eorek Posted January 18, 2013 Share Posted January 18, 2013 have they FAQ-ed the dual plasma on moritats somewhere? As I've read it though you can only take one plasma. "A legion centurion may exhange either their Bolt pistol or chainsword/combat blade for one of the following" Moritats are however alpha as in zone mortalis... they just pop out from behind a corner and makes a crater of whatever unit they shot at If you can pick more than one from the list however I'd go : Plasma x2 (the volkite serpenta is also a cheaper and quite viable choice vs opponents such as orks, DE, IG, etc) Power Sword/Maul(you will not regret spending extra for this melée upgrade) Artificer Armour Melta bombs(real handy in zone mortalis; doors can be an annoyance... Not as great outdoors though, still good if you run into a walker of some sort or need to blow up a tank) Refractor Field(only if you have points to spare, the 5+ inv isn't so gamebreaking) Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3287959 Share on other sites More sharing options...
Cmdr Shepard Posted January 18, 2013 Share Posted January 18, 2013 have they FAQ-ed the dual plasma on moritats somewhere? As I've read it though you can only take one plasma. "A legion centurion may exhange either their Bolt pistol or chainsword/combat blade for one of the following" I asked a similar question about the Praetor in the "official rules" forum. I asked if the Praetor could exchange his pistol and chainsword/combat balde and it seems he can. So you can exchange both weapons. Now it remains to see if ONE refers to what you can take in place of your bolt pistol/CCW, namely you cannot exchange your pistol with 2 items. The other option is : you can exchange both of them but you can take only one per item, namely no duplicate item. Personally I think the first option is the more logic one but in the meantime I'd play with 1 Plasma and 1 Bolt Pistol or Volkite Serpenta. With all of those attacks the deflagrate rule would be quite useful I don't know how to represent a Volkite serpenta, though. I have a set of Volkite chargers but a pistol should be smaller. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3287986 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 18, 2013 Author Share Posted January 18, 2013 Here are some pix of my WiP... http://greenblowfly.blogspot.com/2013/01/the-moritat-angel-of-death.html Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3288120 Share on other sites More sharing options...
Jim AMM realgenius Posted January 18, 2013 Share Posted January 18, 2013 Anybody using them ? I am considering running one with a pair of plasma pistols, arty armor, refractor field and a jump pack for some serious shooty death. The Jump Pack is good for shenanigans and protects him from getting killed so easily. However, Augury Scanners will ruin his day if he's not careful. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3288198 Share on other sites More sharing options...
Cmdr Shepard Posted January 18, 2013 Share Posted January 18, 2013 Here are some pix of my WiP... http://greenblowfly....l-of-death.html It's nice. Can you list the bitzs you used? The body is clearly a FW MK4 Captain/Commander, MK2 jump pack, right? Cloak from Fantasy Chaos Marauders, if I'm not mistaken Plasma pistols from Chaos Space Marines? I cannot be sure from the pic angle. TDA "heraldic shield"? The book on shoulder pad looks like those from GK kits but the skull seems somehow "winged". What about the head? Anybody using them ? I am considering running one with a pair of plasma pistols, arty armor, refractor field and a jump pack for some serious shooty death. The Jump Pack is good for shenanigans and protects him from getting killed so easily. However, Augury Scanners will ruin his day if he's not careful. But augury scanners do not affect scout movements. It only prevent infiltration within range and allow the unit to attack deep striking enemy models. Unless you plan to deep strike your jump pack equiped squad you don't have worry about them ;) Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3288300 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 18, 2013 Author Share Posted January 18, 2013 You got every bit correct. I am very impressed. :) Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3288455 Share on other sites More sharing options...
Jim AMM realgenius Posted January 19, 2013 Share Posted January 19, 2013 Unless you plan to deep strike your jump pack equiped squad you don't have worry about them ;) A Deep Striking Moritat is really the only version that scares me; he's harder to plan for than the Scouting kind. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3288784 Share on other sites More sharing options...
Cmdr Shepard Posted January 19, 2013 Share Posted January 19, 2013 You got every bit correct. I am very impressed. That proves I spend too much time dealing with miniatures Jokes a part I haven't identified the head of your Moritat. Is it a GW bitz? Unless you plan to deep strike your jump pack equiped squad you don't have worry about them A Deep Striking Moritat is really the only version that scares me; he's harder to plan for than the Scouting kind. Personally the idea of Deep Striking a 11 models unit worries me. In 6th we can pre-measure and trying to minimize the chance of mishaps. Beside the mishaps are less dangerous than they were in 5th but unless I have a nuncio vox I would not risk all of those points. The Nuncio Vox will be very useful but since you have to arrive within 6" you want gain much distance from your deployment zone. Just my opinion, though. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289112 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 19, 2013 Author Share Posted January 19, 2013 The bit for the helmeted head is from MaxMini. :) Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289132 Share on other sites More sharing options...
Cmdr Shepard Posted January 19, 2013 Share Posted January 19, 2013 The bit for the helmeted head is from MaxMini. It's a nice helmet. Personally I prefer a more sci-fi look but it's just a personal taste. The ancient looking helmet is good addition to your mini. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289227 Share on other sites More sharing options...
spu00sed Posted January 19, 2013 Share Posted January 19, 2013 Anybody using them ? I am considering running one with a pair of plasma pistols, arty armor, refractor field and a jump pack for some serious shooty death. I'm planning on this build, but swapping his chainsword for a power sword. Though I am waiting on a FAQ to tell us we can use two plasma pistols. I'm also hoping FW will release a jump pack set so I don't have 4 wasted assault marines, since you need 5 to unlock parades Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289261 Share on other sites More sharing options...
Cmdr Shepard Posted January 19, 2013 Share Posted January 19, 2013 Anybody using them ? I am considering running one with a pair of plasma pistols, arty armor, refractor field and a jump pack for some serious shooty death. I'm planning on this build, but swapping his chainsword for a power sword. Though I am waiting on a FAQ to tell us we can use two plasma pistols. I'm also hoping FW will release a jump pack set so I don't have 4 wasted assault marines, since you need 5 to unlock parades I'm using the jump packs from the sanguninary guard for my HH ICs, so I don't have to waste one assault marine from the FW kits ;) I'm also using the remaining bitzs for other coversions. All you have to do is removing some BA icons and you have artificer armours ;) Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289263 Share on other sites More sharing options...
spu00sed Posted January 19, 2013 Share Posted January 19, 2013 I don't like the sang guard jump packs, apart from on my nipple wing. I like the bulky dual turbo fan crusade era jump packs. I might just turn the others into spare assault and destroyers, for when I have some points left over. Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289279 Share on other sites More sharing options...
Cmdr Shepard Posted January 20, 2013 Share Posted January 20, 2013 I don't like the sang guard jump packs, apart from on my nipple wing. I like the bulky dual turbo fan crusade era jump packs. I might just turn the others into spare assault and destroyers, for when I have some points left over. I mean the packs without the wings. They are the same packs you find on FW MK4 assault marines. Sanguinary Guard Jump Packs FW MK4 Jump Packs If you don't like them then you have to rely on MK2 jump packs or the 41st Millenium ones, which should have been issued during the HH, at least near its end. You could also use the Raptors packs but they looked a little "warp mutated". Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3289806 Share on other sites More sharing options...
Jim AMM realgenius Posted January 21, 2013 Share Posted January 21, 2013 I've got a set of the Chapterhouse Heresy jump packs, they are pretty good for the price if you want the double turbine design. http://chapterhousestudios.com/index.php?route=product/product&path=85_131&product_id=69 Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3290362 Share on other sites More sharing options...
BLACK BLŒ FLY Posted January 22, 2013 Author Share Posted January 22, 2013 There are also these ones... http://www.maxmini.eu/store/images/mxm_bits/bronze_pattern_jumpppack1.jpg Link to comment https://bolterandchainsword.com/topic/269842-moritat/#findComment-3291404 Share on other sites More sharing options...
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