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Heavily converted Nurgle CSM


timwrightii

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I finished the spawn this morning. Wanna see? Of course you do!

 

http://i.imgur.com/j69iil.jpg

 

http://i.imgur.com/SoKuxl.jpg

 

I'll break down how I painted this bad boy up. I'll describe colors I used as best I can but I use numerous paints from multiple ranges.

 

First it was primed black. The skin was painted with nurgling green mixed with a bit of leather to give it some flesh tones. I then painted Ogryn Flesh wash into the deep areas, so not to cover the whole model in wash, this saves a highlighting step and keeps the final color true. Using a wet pallet I used the same skin color but cut it with a tiny bit of white and painted almost all of the skin again, leaving only a bit of wash and original base showing. I feathered the paint on very thin so it doesnt make a hard transition. I did this again with a little more white so as to leave just a little of the previous layer. I did it one more time, about 50/50 white to skin. Lastly I picked out very sharp edges with about 75% white to skin to make the creases pop.

 

All the sores I washed with red then violet.

 

The muscle I painted blood red with a tiny bit of white. Using the wet pallet I keep adding in more white as the layers went along. While painting each layer I keep the brush strokes in line the muscle striations. The last bit was nearly white where the light would be hitting it to make it pop (gotta make it pop!)

 

The finger nails and teeth I painted the same as the skin, but used leather to bone to white paint. Wet pallet makes this so easy. I'll have to show you. Video idea!

 

The guts were very easy. I slopped on a very thick wet layer of red/grey. While it was still very wet I added a yellowish green in some areas, spreading it out, basically mixing the colors on the model (wet blending) then did the same think with grey in different areas. I then washed it with flesh and highlighted with a lighter version of the red/green/grey mixture.

 

Lastly the tongue I played around with a bit. It was originally a pinkish red, much like the muscle. I however changed it to the more blueish purple. I used about 50/50 blue to red with some grey. This way I start very dark and don't have to wash it. I then layered up mixing in more white each layer, leaving only a little bit of the previous layer behind.

 

The rust I based Scorched brown then added rust brown then rust orange pigments.

 

The blood was done with Tamiya Clear Red. This stuff is basically a thick translucent gloss varnish. I painted and stippled around all the muscle. I went over it again with the same clear red with a tiny splash of black. This makes the red less translucent and gives the red detail.

 

The skeleton mouth goo was done with hot glue, then covered in the same way as the muscle with the blood effect.

 

The base was painted a slightly lighter and redder version of scorched brown mixed with a bit of leather. It was then washed with mud, then drybrushed with a lighter version of the base color. The little mushroom thingys were painted leather, washed violet and then highlight with leather then a final highlight of leather/bone. Then the base and feet were covered in a dirty brown/green pigment, then a lighter dirty green pigment.

 

Lastly I put a gloss varnish on the tongue and guts.

 

So there you have it. Simple!

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Love it! It's so chaotic and well done :)

 

If I was. To add (any) kind of small suggestion? Adding another colour/area of shading/metal to the rust areas woul really lift them and make them look as detailed as the rest of the model. Great job! I'm off to buy tamiya clear red!

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Well, I won't be sleeping again...like...ever.

The darker arm doesn't work for me, though. As a solid length of rust it seems like the arm is completely static, and has/could never move. I would consider trying it with that section beneath the shoulder pained up as leather, cloth, or some other material. It's not so much for practicality's sake, but because as a solid length of brown it doesn't seem to go with the rest of the model. Breaking the arm in half with a color used elsewhere on the model would go a long way. At a minimum I would put some chipped edges of proper, not-rusted metal on the edges to break up the shape a bit.

Speaking of arms, Fatty McGlutterson there's arm seems to have a mold line. pinch.gif

All just my own take, obviously. Even as they are, there is plenty enough to traumatize any unsuspecting witness.

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This. Is. Going. To. Take. Forever.

 

3 hour zombies. Does this look infected?

 

Greenstuff stage:

http://i.imgur.com/VhjOPv9l.jpg

 

http://i.imgur.com/C3659X8l.jpg

 

http://i.imgur.com/Brsyeh6l.jpg

 

http://i.imgur.com/LdAZUD3l.jpg

 

http://i.imgur.com/ehh1HREl.jpg

 

Behold Sir Whippy Guts!

 

http://i.imgur.com/smGHmS5l.jpg

 

http://i.imgur.com/O6redlPl.jpg

 

http://i.imgur.com/vI6OyrBl.jpg

 

http://i.imgur.com/tG2lO5Zl.jpg

 

I'm going for a two fold style with the zombies. A bunch, like Sir Whippy Guts here are in nice orange prison jump suits. The other half are going to be in a charcoal style army uniform.

 

Weathering powders are da pooped! Before you yell cheater just know I highlight before powders, so yes, even the boots got highlighting.

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  • 2 weeks later...

Finished up a couple more zombies over the last couple of days.

 

http://i.imgur.com/EGO96eDl.jpg

 

http://i.imgur.com/CdyuWwBl.jpg

 

http://i.imgur.com/RlUG4XXl.jpg

 

http://i.imgur.com/a0uFthTl.jpg

 

http://i.imgur.com/b1p4MJBl.jpg

 

http://i.imgur.com/gTAmncql.jpg

 

http://i.imgur.com/CWzSyhPl.jpg

 

Here is a little group shot of the 6 of them so far.

http://i.imgur.com/jYnjgUCl.jpg

 

Enjoy!

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I may have said this before, but to reiterate...seek professional help. You're scaring me. eek.gif

I suppose that makes this collection quite the accomplishment, seeing as I'm no scaredy cat. I haven't even used a nightlight in weeks. ;)

I think the rust effect could still use just a dash of metallic chipping, but overall this is a great job. :tu:

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Vacation - Day 4:

 

Spent 8 hours today painting. Got 76 points worth of models done. A whole model!

 

Custom obliterator is in the bag. He is leaning backwards a bit. Doesn't look as bad in person, only from one angle. Really happy with the OSL and the blending/layering on the helmet.

 

To give you an idea of how I layer it up here is a pic if the base coat before any washes or layers. The green armor is not washed, just highlighted from a dark base. Makes for a much smoother transition.

http://i.imgur.com/16zi9Oil.jpg

 

And now for the proper finished model.

http://i.imgur.com/LfSxAmhl.jpg

 

Just look at that OSL!

http://i.imgur.com/3vPCVHkl.jpg

 

http://i.imgur.com/wde70Gfl.jpg

 

http://i.imgur.com/FdHUKnol.jpg

 

A lean back!

http://i.imgur.com/aAQ34aLl.jpg

 

Face macro.

http://i.imgur.com/HrZvK7al.jpg

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11ish hours and the biker champ is done. Way to much work, but I think there are lots of corners I could cut. Pretty happy with the result nonetheless.

 

Base coat

http://i.imgur.com/wJEE5Wpl.jpg

 

Pre-weathering

http://i.imgur.com/SJRhSWel.jpg

 

Finished product

http://i.imgur.com/Q1gi7wEl.jpg

 

http://i.imgur.com/hzUnVpHl.jpg

 

http://i.imgur.com/LOEAEu7l.jpg

 

http://i.imgur.com/rDceilQl.jpg

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