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Allies for Space Wolves, Who to pick?


Merellin

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Depends on what I want :

- C:IG Cpt. Al'rahem gives me an Outflanking platoon of Objective scorers to go with my Outflanking Grey Hunters. He also gives me access to my classic Space Wolves Leman Russ Exterminator plus Hydras and Vendettas.

- a unit of C:BA Death Company gives me a unit of Wolfen, plus access to my Space Wolves Wolf-marked Dreadnought (Furioso w/ Blood Talons).

- C:SM gives me some inexpensive Objective scoring Scout Snipers, plus a Master of the Forge to make all my Dreadnoughts Heavy Support (freeing up Elite slots) and access to an Ironclad/Thunderfire Cannon and most importantly a Stormtalon.

I like the idea of having a 13th company group using the blood angels rules.

 

You could make your own 13th company rune priest based on mephiston. Or a wulfen champion based on tycho.

Not to mention the modelling possibilities.

 

 

Has anyone had any thoughts on legion of the damned as allies? Can it even happen?

 

 

GS

i started with an imperial guard allied detachment, that by now became a 3K standing army on its own.

from a tactical point you'll only want allies to provide your list with something the standard space wolf list finds yourself lacking. for me one of the main interest with guard was holding objectives in my own deployment zone. If you play a space wolf army and wish to hold that objective you'll need to have a grey hunter pack sit out the battle in your own deploymentzone, taking the occasional shot at an enemy that comes withing 24". By taking guards as allies i suddently had the option to buy a cheap (SCORING) platoon consisting of a couple heavy weapon squads and infantry squads, allowing my space wolves to do the job they were made for.

I, like many of the above, have been lookin at IG as an ally. Cheap scoring units, and somethin to anchor my back lines, as well as add a lil firepower. Also, that gives wolves access to flyers, and I know my wolves could always use a lil more in the anti flyer department.

 

 

Couple of guidelines to picking

 

1) Be aware that the runic weapon will try to cancel the psychic powers of your allies of convenience or desperate allies. Similarly, Eldar Runes of Warding are a bad idea if you were planning on running a rune priest.

2) Flier defense and objective squatters are the two big things you want from an allied detatchment, but other cool effects aren't a bad thing

 

Individual armies (Desperate Allies have been skipped over because they're not worth the effort. Since I'm not sure how the mods will rule on Xenos, here, I've erred on the side of caution and summed it up here; Tau=Good, Eldar=Not great but doable, The Rest=Bad)

-Black Templars: They won't let you take a rune priest, and they bring no psychic defense of their own. Also, none of their units can score (Well, they run off the objective the second they're shot at so same difference). Pass

-Blood Angels: Assault Marines as troops is not a bad thing for space wolves, as we lack a fast moving objective grabber of our own outside of The Scouring. The dreadnaughts are nice, and the baal predator is a nice midrange tank to support mechanized Space Wolves' vindicators. Their Librarians are pretty cool, too. Stormravens are not what they once were, but it's better than no flier.

-Dark Angels: Since Ravenwing and Deathwing as troops are out, all you can take are things that are already present in Codex: Space Marines. And C:SM is battle brothers, so that gets the clear vote here.

-Grey Knights: They have to stay far away from the rune priest, lest you cancel their psychic powers. On the other hand, Psyriflemen dreadnaughts rival Long Fangs for their efficiency in anti-tank, the plasma siphon is an effective counter if you can keep it away from your own plasma weapons, their terminators are scoring and in general far superior to ours in assault (Which is what you take terminators for, as regular marines do shooting better point for point, even factoring in the durabilty a 2+ save offers), and Strike Knights are awesome in general. Also, you get a Stormraven that can snipe psykers with Mindstrike Missiles.

-Imperial Guard: Multiple fliers in a single slot. Guard Blobs. Hellhounds. Leman russes. Melta and plasma vets. Suicide Storm troopers. Everyone wants guard allies, frankly.

-Codex Marines: Sternguard. Thunderfire cannons. Sniper scouts that score (and are thus worth taking). Masters of the Forge with Conversion Beamers. Biker Captains. Null Zone. Codex Marines are excellent allies, especially since they're battle Brothers. Personally, I feel the storm talon doesn't work terribly well when not taken in multiples, but you take what you can get. Stick Telion on an Icarus Lascannon for more flier defense (Since the new FAQs ruling on vindicare assasssins indicates he now ignores Look Out, Sir).

Sisters of Battle: You're already doing cheap power armor. Immolators and Celestine are the only things of real interest here, since a lone Exorcist isn't going to do much good when it dies on turn 1. Also, the only flier defense they offer are Retribuitors, and that isn't a terribly good one.

What do you mean Ravenwing and Deathwing as troops are out? I read the new Dark Angels codex and Sammael makes Ravenwing Attack Squadrons troops, Belial makes Deathwing Terminator Squads troops and Azrael makes both of them troops..

Thanks for all the information! Gives me alot to think about happy.png

I believe that azrael, sammael, and belial all have to be part of the primary detachment, so they can't be taken in an allied force, thereby leaving dw and rw in their respective foc's.

Besides, what self respecting Wolf would bring in the Lion's boys as back up?

What do you mean Ravenwing and Deathwing as troops are out? I read the new Dark Angels codex and Sammael makes Ravenwing Attack Squadrons troops, Belial makes Deathwing Terminator Squads troops and Azrael makes both of them troops..

Thanks for all the information! Gives me alot to think about happy.png

I have been thinking about adding some allies to my little band of merry wolves, and have also been pondering which other army would fit mine in a fluffy way. (My playing group is hardcore into fluff and you really have to have a reason to why your army have allied themselves with another army.)

These are my thoughts.

Dark Angels and Grey knights are out, DA and Space wolves are not really the best friends, and even if the first war of Armageddon has not happened according to our fluff, the inquisition and Space wolves do not really fit well together. Same goes for the Sisters

Most other loyal chapters are OK according to my fluff. (If I want to paint more PA I will have the problem which colour I wanted to paint, and starting a third PA army is not really my cup of tea.)

Imperial Guard are the ones closest for me to choose, Mostly because of the fluff I have written about my Space wolves and a specific regiment, the problem with this regiment is that is a mechanized regiment so they do not really bring anything new to my wolves. I could always change the fluff so it is more of a cavalry regiment and using as many Vendettas as possible. What IG also brings to the gaming table is those awesome tanks and artillery, and I have pondered to just getting the minimum so I can field a Leman Russ exterminator, yay for old school wolves. If so I am just sticking a wolf out from the top and claim him to be Pask. smile.png

The biggest problem I have with IG is that they are extremely boring to paint, and my gaming group don't accept unpainted models, a mechanized platoon would mean at least 34 models before you can take anything fun. A Cav IG would mean a minimum of 18 models, and the exterminator variant would be 16 models, yawn. Then there is the problem with which kind of models to use. Cadians, Catachans, Vostroyan, Valhallans, Krieg, Elysian or Tallarn, baah I hate choices.

So I will probably just keep my wolves as they are without any allies. sad.png

/C

I want to use some Flyers, I like the IG valkyre models, what the cheapest way to get 2 of those in my SW army? I .e with minimum points spent on any other IG units, can I just take the flyers or do i have to take a troops choice with them?

You have to take the Allied HQ and Troops choice:

HQ: Company Command Squad (5#, 50 pts)

4 Company Command Squad (HQ) [Guard], 50 pts (Infantry; Assault Grenades; Flak Armour; Close Combat Weapon x4; Lasgun x4)

1 Company Commander [Guard] (Character; Assault Grenades; Flak Armour; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer)

 

Troops: Veteran Squad (10#, 70 pts)

9 Veteran Squad (Troops) [Guard], 70 pts (Infantry; Assault Grenades; Flak Armour; Krak Grenades; Close Combat Weapon x9; Lasgun x9)

1 Veteran Sergeant [Guard] (Character; Assault Grenades; Flak Armour; Krak Grenades; Laspistol; Close Combat Weapon)

 

Fast Attack: Valkyrie Assault Carrier Squadron (2#, 200 pts)

1 Valkyrie [Guard] (Vehicle (Flyer w/Hover mode, Transport); 12 model capacity; Extra Armor; Searchlight; Multilaser; Hellstrike Missiles x2; Skyfire)

1 Valkyrie [Guard] (Vehicle (Flyer w/Hover mode, Transport); 12 model capacity; Extra Armor; Searchlight; Multilaser; Hellstrike Missiles x2; Skyfire)

120pts minimum for the mandatory HQ/Troops.

I want to use some Flyers, I like the IG valkyre models, what the cheapest way to get 2 of those in my SW army? I .e with minimum points spent on any other IG units, can I just take the flyers or do i have to take a troops choice with them?

 

You need at least One HQ and one troop choice, before you can take Valkyries. Point wise that would mean a command squad and a veteran squad, without any upgrades.

 

/C

 

dswanick, you are to quick for me. :)

I might just do that, is the HQ squad scoring?

No.

and is the 200 points per Valkyre?

Base cost is 100pts each sans upgrades.

And once the min 1xhq and 1 troops choice is taken I can take 1, 2 or 3 Valkyres?

A squadron is up to 3.

sorry about my ignorance of teh rules, I hardly play.

No sweat, :)

In c:da it says that the respective characters must be in the primary detachment if the deathwing and rawenwings shall count as troops.

 

/C

 

Ah, that's a shame. I quite like bikes, and I quite like cheap librarians/rune priests, but it just seems too hard to mix and match space wolves and dark angels.

 

I thought it would actually be a really interesting choice, fluff-wise. I can see why they're not battle brothers, but it would be interesting to make a mixed SW/DA force work!

Personally I have two allied detachments for my SW so far. The first is a small Blood Angel detachment composed of a Chaplain, 10 man Death Company, and a Stormraven Gunship. This allows me to field my old 13th Company Wulfen models as Death Company, get a cool flyer into the army, and the Chaplain helps make the Death Company more reliable and effective.

 

My second ally detachment is Imperial Guard that I have modeled as Skaerls, or armed Chapter Serfs. Thus far it is a Company Command Squad and 2 Veteran Squads, led by Iron Hand Straken, Gunnery Sergeant Harker and Sergeant Bastonne in the three squads respectively, and the force is rounded out by a squadron of two Valkyrie Gunships. This makes for a rapid response force that can sit on objectives, provide supporting fire, numbers and air support.

Both ideas are excellent ways to get the storm eagle/raven i am painting as my vow into my SW army,

 

And my future plans to get the Valkyre into it also, Chapter serf's sound good or If i dont want to paint the Valkyres SW colours I can just pick a nice IG models like the Tallarn or Valhallans,

 

As for DA bikes I agree SW and DA dont mix but could you not use the DW bikes as counts as White Scars, thats easier to belive?

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