irwit Posted January 18, 2013 Share Posted January 18, 2013 Hi all In teh rule book it says if a vehicle moves flat out then it may only snapshot. Snapshot rule says you fire at BS1 and blast marker weapons cannot snap fire. Does this mean that my land speeder CAN move flat out and use the heavy flamer as normal ? Im no rules guru obviously but was flicking through my copy and wondered what the answer was and couldn't find it ? Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/ Share on other sites More sharing options...
company veteran Posted January 18, 2013 Share Posted January 18, 2013 No.the snap shot rule states 'some weapon types, such as TEMPLATE and ordnance, or those that have certain special rules, such as blast, cannot be fired as snap shots. its important to note that any shooting attack that does not use a ballistic skill- such as the necron monoliths portal of exile- cannot be 'fired' as a snap shot.' (brb p.13) Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288228 Share on other sites More sharing options...
irwit Posted January 18, 2013 Author Share Posted January 18, 2013 Ah ok, my bad, I guess that font size of 2 doesnt help my reading, lol. So how far can you move a land speeder up to and still shoot the heavy flamer ? 17"? Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288230 Share on other sites More sharing options...
company veteran Posted January 18, 2013 Share Posted January 18, 2013 12'' cruising speed. then they can fire two weapons. Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288240 Share on other sites More sharing options...
irwit Posted January 18, 2013 Author Share Posted January 18, 2013 Not great then :s but I guess you can full speed and get the 4+ jink ? and next turn have the shorter move. Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288246 Share on other sites More sharing options...
Olis Posted January 18, 2013 Share Posted January 18, 2013 I think this needs to be bumped over to the appropriate subforum. :) Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288250 Share on other sites More sharing options...
*Furyou Miko Posted January 18, 2013 Share Posted January 18, 2013 You get a 5+ jink for moving at all with a skimmer. ;) Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3288492 Share on other sites More sharing options...
Dark_Master Posted January 19, 2013 Share Posted January 19, 2013 Makes sense, above a certain speed the speeder would run into the flame. Ben Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3289093 Share on other sites More sharing options...
Dam13n Posted January 20, 2013 Share Posted January 20, 2013 Well in 6th you cannot move flat out and fire any weapons, because moving flat out happens in the shooting phase instead of shooting. However the Land Speeder can move 12" (cruising speed) then shoot 2 weapons (see rules for fast vehicles). The standard tactic for Flamer/Melta Land Speeders is to deploy them as far forward as possible then move them behind cover in turn 1 then rush a unit in turn 2, inflict a few casualties, then (most likely) get killed. A dual Heavy Flamer Speeder can inflict a lot of hurt on 4+ saves or worse (especially when combined with Vulkan, who makes them both twin-linked allowing you to re-roll failed to-wound rolls. While the dual Multi-melta Speeder again can be great against vehicles, but will require careful positioning (as an opponent running a vehicle heavy list would be a fool to let it live beyond turn 1). Again Vulkan makes this option better thanks to twin-linking. One of the better tactics is the 5 man scout squad with a combi-melta on the sergeant (BS4) in a Land Speeder Storm with Multi-melta (BS3), again you'll want Vulkan for twin-linked goodness, but thanks to scout 12" plus 6" move plus 6" deployment, your scouts will be 24" across the table, the speeder 18", almost certainly putting both weapons within 2D6 penetration range, with re-rolls to hit (Vulkan) you stand a good chance of doing some damage to an enemy vehicle (or two!). Of course, both the speeder and the scouts will then likely die horribly, but for only 150pts they stand a reasonable chance of getting their points back before doing so. Alternatively (and more on-topic re flamers) a Land Speeder Storm with Heavy Flamer can scout 12" then move 12" and still shoot the Heavy Flamer. Shame it can't have 2 of them but still, that could ruin a unit of Eldar Pathfinders day, or put a big dent in a Scarab Swarm etc. and this version of the Storm is only 60pts, plus you could take 3 of them in a Primary Detachment and it's BS3 doesn't matter as you're using a template. (I may have to invest in one as an ally for my Space Wolves, as I'm a sucker for a dirty tactic (or ten)) Laterz... Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3289748 Share on other sites More sharing options...
DarkGuard Posted January 20, 2013 Share Posted January 20, 2013 Please take tactics to the tactics forum gents. Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3289776 Share on other sites More sharing options...
Dam13n Posted January 20, 2013 Share Posted January 20, 2013 My intent was to clarify the rules first, then outline how to use them to one's advantage. Still, point taken. Link to comment https://bolterandchainsword.com/topic/269914-land-speeder-with-heavy-flamer-snapshot/#findComment-3289800 Share on other sites More sharing options...
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