Ghostwolfalpha Posted January 18, 2013 Share Posted January 18, 2013 I have a dilemma, I just received my Space Wolves Battleforce in the mail, and like a kid on Christmas, as soon as I got home I opened it up to look over my bounty. Low and behold, the scouts dont have sniper rifles. I think; ok, thats not the end of the world. Then I keep looking and see that the there is also no missile launcher... So far this box has nothing about scouts that I use. If I buy sniper rifles online, will they fit on these torsos? Has anyone made this conversion? This is my first time making scouts. Also my first drop pod, but I have been looking over B&C and have only one more question I cant find the answer to. With the change to Acute Senses, are suicide Scouts viable for the points? It seems the odds of getting the side you want are good, but the short range has me worried. Any advice is welcome. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/ Share on other sites More sharing options...
Beef Posted January 19, 2013 Share Posted January 19, 2013 there are plenty of conversion with standard bolters you could do to represent sniper rifles if you do not want to buy them seperatly. As for the acute sences question I cant help as I have not even opened my 6th edition rule book yet. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3288727 Share on other sites More sharing options...
skeletoro Posted January 19, 2013 Share Posted January 19, 2013 Acute senses helps, but they already have BeL - giving a 3+ side you want. Acute changes it to a 8/9. Suicidal wolf scouts tended to charge into melee after blowing a tank up. They can't now, which puts a bit of a dampner on things. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3288750 Share on other sites More sharing options...
Balinor Posted January 20, 2013 Share Posted January 20, 2013 Correct me If I am wrong but can't you replace the CCW, with a Bolter and then replace the Bolt pistol with a Sniper Rifle? Then you BEL on into cover, hopefully double tap something squishy then start the BS 4 sniper fun. Bolters let them shoot and move if you need to relocate. Sniper Rifles annoy and most armies are not going to want them sitting on their flank taking pot shots. This works right? Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3289596 Share on other sites More sharing options...
helosv Posted January 20, 2013 Share Posted January 20, 2013 Hello, it's a nice approach of the scout deployment !!! I've red again the codex, and you're right: can replace the CCV or/and pistol... As you will arrive behind enemy lines, I would give them a missile launcher: against rear armour (S8 against armour of 10 = 2+ !!!), as you can only shoot. Yes, it will be snap fire, but after...so hide him ! The best: keep them with heavy bolter, sniper rifles, + wolf guard TDA / CYCLONE as pack leader... so he will shoot 2 missiles when arriving !!! Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3289822 Share on other sites More sharing options...
Russ Brother 92 Posted January 20, 2013 Share Posted January 20, 2013 As you will arrive behind enemy lines, I would give them a missile launcher: against rear armour (S8 against armour of 10 = 2+ !!!), as you can only shoot. Yes, it will be snap fire, but after...so hide him ! The best: keep them with heavy bolter, sniper rifles, + wolf guard TDA / CYCLONE as pack leader... so he will shoot 2 missiles when arriving !!! only problem is this has been FAQ'd out now - if you attach an IC (that doesn't have SoTH) they revert to the normal Outflank USR, so it's now a choice of either 'regular' outflanking scouts w/ attached WGPL OR BEL Scouts without one. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3289830 Share on other sites More sharing options...
Balinor Posted January 20, 2013 Share Posted January 20, 2013 I think the plasma gun is actually the best special weapon to take for this approach. This is not an anti-vehicle unit, if you want one of those I would suggest the standard walk on and melta squads. In my view the bolter + rifle squads are best at taking either light or medium infantry apart and the plasma gun fits right in there. It's rapid fire so when you BEL in you get to rapid fire the bolters and plasma gun, then the things you are going to want to shoot with sniper rifles are also the types of things you will want to be shooting with the plasma gun. This way you don't end up shooting sniper fire at vehicles you are unlikely to hurt. I think the best options are plasma gun, Heavy bolter or missile launcher, in basically that order. Thoughts? Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3289945 Share on other sites More sharing options...
helosv Posted January 20, 2013 Share Posted January 20, 2013 Hello, yes I red the FAQ, they were speaking about characters, individuals ones, and a wolf guard is not an individual one, he is part of the pack, you canont slipt him form those scouts !!! They say, 2 pages after, concerning the WGPL: (translated from french FAQ, I don't have the english one...) when a WGPL join a pack, he is becoming entierely part of this pack. For exemple, a WGPL commanding a troop will a abble to saize an objective even he is the last one of this troop. He will be abble to be deployed.....during a mission using particular deployment rules. In the FRench FAQ, it is page 6, the question avec about WGPL and the aptitude of this troop to be "operationnal". And is the WGPL stay elite choice. Hello, come back again after having found the FAQ in english: I think there is a problem of translation for the French FAQ.......................they never talk about WGPL in the french one !!! Only independent characters !!! And the translation of the question about WGPL, and the particular deployment: in english it is " deploy in first" That's change a lot of things......as I play against an american guy.............which FAQ we'll follow ???????????????????????????????????????????? Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3289982 Share on other sites More sharing options...
Squark Posted January 20, 2013 Share Posted January 20, 2013 Generally speaking, English, as the original language the FAQ was written in, ought to take precident. One other note on outflanking Wolf scouts- This is probably the default build, and it's decent at what it does, although it does require some conversions to get the bolt pistols onto the pistoleer's left hand. 5 Wolf Scouts -120 points -2 Bolt Pistol+Plasma Pistol -Plasmagun -2 Vanilla Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3290135 Share on other sites More sharing options...
Wulfebane Posted January 20, 2013 Share Posted January 20, 2013 For my wolf snipers, I personally prefer not to OBEL and just make a standard scout infiltration. That way I'm set up turn one and don't have to worry about moving/shooting with my rifles. They generally get ignored the first turn for my heavy hitters and I usually place them out of range and opposite my main force to make it undesirable to focus on them. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3290208 Share on other sites More sharing options...
Squark Posted January 20, 2013 Share Posted January 20, 2013 Yeah, I don't think snipers should be using behind enemy lines- They don't need it, frankly. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3290225 Share on other sites More sharing options...
Ghostwolfalpha Posted January 21, 2013 Author Share Posted January 21, 2013 Thanks for the advice. Any tips on sniper conversions? Do people find suicide squads effective.? I have used infutrating snipers to great effect, I was mostly wondering about the new acute senses. Skeletoro answered that. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3290436 Share on other sites More sharing options...
Squark Posted January 21, 2013 Share Posted January 21, 2013 You can try adding a significantly longer barrel (about twice as long should do it) and a scope to make them into stalker pattern bolters, which are similar in functionality to sniper rifles- Although where your scouts got them is something of a conundrum, given that the Ultramarines are the most common users of them, and they're on the other end of the galaxy. The barrel you should be able to do with green stuff, but you might have to dig through a bits box to find enough bolter scopes. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3290812 Share on other sites More sharing options...
Wulfebane Posted January 21, 2013 Share Posted January 21, 2013 The barrel you should be able to do with green stuff, but you might have to dig through a bits box to find enough bolter scopes. Oh god, no. Just pick up some plastic/aluminum /copper tubing at a hobby crafts store (or online). Way easier than trying to sculpt them. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3291059 Share on other sites More sharing options...
Brother Olaf Posted January 22, 2013 Share Posted January 22, 2013 Daft question.. but can you really give a Wolf Guard in TDA and Cyclone missile launcher to a Wolf scout pack? doesnt seem very.. stealthy or Wolfy to me.. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3291480 Share on other sites More sharing options...
WG Vrox Posted January 22, 2013 Share Posted January 22, 2013 also one of those stir straws should do the trick, just fill it full of Green Stuff, let it harden, break open the plastic and presto you have a nice smooth round barrel. but yeah the copper tubing would work great too. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3291488 Share on other sites More sharing options...
Russ Brother 92 Posted January 28, 2013 Share Posted January 28, 2013 Daft question.. but can you really give a Wolf Guard in TDA and Cyclone missile launcher to a Wolf scout pack? doesnt seem very.. stealthy or Wolfy to me.. Sadly no - pretty much for that reason, unless using a Wolf Priest's SoTH and having the TDAWG join whichever pack he's with, you can't join TDA to Scouts (same as they can't join Swiftclaws or Skyclaws even if you buy Jump Pack/Bike). Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3292281 Share on other sites More sharing options...
Blacksad Posted January 28, 2013 Share Posted January 28, 2013 swiftclaws are one of the options available. skyclaws are not. Link to comment https://bolterandchainsword.com/topic/269952-wolf-scout-snipers/#findComment-3292513 Share on other sites More sharing options...
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