FragEmAll Posted January 20, 2013 Share Posted January 20, 2013 Coming from a Vanilla Marine background, I was stunned recently to read the 'combat squads' rule in the C:DA book (Page 28 of the UK paper edition) It says the following: "Note that two combat squads split from the same unit can embark in the same transport vehicle, provided its transport capacity allows" Now i may be a bit naive here, but i'm sure this isn't available to other armies. I'm now thinking that there are some tactics to utilise here, especially with Veteran squads, with their profusion of combi weapons. Possible ideas would be half with combi melta's and half with combi-flamers. Dive out of different sides of the rhino to roast a squad and slag a transport in the same phase. i doubt people would expect that. Could use it with Land Raiders as well i guess. Sorry if you all already know this, and its old news, but it is a new one on me. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/ Share on other sites More sharing options...
IndigoJack Posted January 20, 2013 Share Posted January 20, 2013 I actually do something similar with my sternguard vets. I stick 10 in a drop pod with 5x combi-meltas and 2x heavy flamers, combat squad out of the pod, and lay waste to my opponent. There's no reason that similar tactics can't be used for company vets Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290073 Share on other sites More sharing options...
Interrogator Stobz Posted January 20, 2013 Share Posted January 20, 2013 That's a great bit of news, now a rhino can carry a 10 man squad again. Yippee; common sense has invaded at least one rule ;) Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290106 Share on other sites More sharing options...
FragEmAll Posted January 20, 2013 Author Share Posted January 20, 2013 I actually do something similar with my sternguard vets. I stick 10 in a drop pod with 5x combi-meltas and 2x heavy flamers, combat squad out of the pod, and lay waste to my opponent. There's no reason that similar tactics can't be used for company vets oh yes, i know Drop pods can do it. they always have been able to do it, as its in the pod special rules that you combat squad out of it. up until now, you haven't been able to do it out of normal transports though. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290140 Share on other sites More sharing options...
DarkGuard Posted January 20, 2013 Share Posted January 20, 2013 This is very old news, and has been FAQed as such for all Marine lists since the first set of 6th Edition FAQs. Very handy even with Tactical Marines. Combat squad the MM, stick it with the special, and you've got two decent weapons that can shoot at different targets. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290145 Share on other sites More sharing options...
FragEmAll Posted January 20, 2013 Author Share Posted January 20, 2013 i really didn't know that :) Guess i'd better start re-reading my FAQ files hahahaha Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290157 Share on other sites More sharing options...
Interrogator Stobz Posted January 20, 2013 Share Posted January 20, 2013 Ha! same, have only played one game of 6th so far..damn real life. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290175 Share on other sites More sharing options...
Raven of the Wing Posted January 20, 2013 Share Posted January 20, 2013 Correct me if I'm wrong but biggest change C:DA brought was that a 5 man tactical squad can have a special weapon OR a heavy weapon. Pretty sure we are only space marines that can pull that rabbit out the hat! Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290220 Share on other sites More sharing options...
Brother Immolator Posted January 20, 2013 Share Posted January 20, 2013 Think that was on the previous edition too. At least for the special. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290223 Share on other sites More sharing options...
Raven of the Wing Posted January 20, 2013 Share Posted January 20, 2013 Yeah all space marines get a special at five strong Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290226 Share on other sites More sharing options...
Statto Posted January 20, 2013 Share Posted January 20, 2013 Your not reading "Raven-of-the-wing's" post correctly He is saying that a ten man tac squad can now break down to two 5 man combat squads with EACH squad taking a heavy weapon. That's TWO heavy weapons per 10 tactical marines! Statto 'There is only war!' Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290258 Share on other sites More sharing options...
Brother Landrain Posted January 20, 2013 Share Posted January 20, 2013 Your not reading "Raven-of-the-wing's" post correctly He is saying that a ten man tac squad can now break down to two 5 man combat squads with EACH squad taking a heavy weapon. That's TWO heavy weapons per 10 tactical marines! Statto 'There is only war!' Which is not the case... at five you get spec or hvy... at 10 you get whatever you didnt take the first time Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290291 Share on other sites More sharing options...
Cactus Posted January 20, 2013 Share Posted January 20, 2013 Your not reading "Raven-of-the-wing's" post correctly Sorry to say but neither are you. A ten-man Dark Angels tactical squad may have a special weapon, or a heavy weapon, or one of each. Raven's point is that a 5-man Dark Angels tactical squad may have a special weapon or a heavy weapon. Other chapters may only choose the heavy weapon if they increase the squad to 10 men. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290294 Share on other sites More sharing options...
IndigoJack Posted January 21, 2013 Share Posted January 21, 2013 Yeah all space marines get a special at five strong Actually, C:SM can't take a heavy or special at 5 man, they're just stuck with bolters and whatever you bought the sarge. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290405 Share on other sites More sharing options...
Brother Landrain Posted January 21, 2013 Share Posted January 21, 2013 Yeah all space marines get a special at five strong Actually, C:SM can't take a heavy or special at 5 man, they're just stuck with bolters and whatever you bought the sarge. C:SW greyhunters, and C:BA Tacticals get specials at 5. C:SW greyhunters get another special at 10 C:BA Tacticals get a heavy at 10 C:SM get a Heavy and Special only at 10 and GreyKnights are just crazy... So yes Greenwing Tacticals have a nice advantage. It is not quite the return of the Las/plas unit in a RB, but still a nice difference. Link to comment https://bolterandchainsword.com/topic/270057-combat-squads-and-transports/#findComment-3290508 Share on other sites More sharing options...
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