Ragged Warrior Posted January 21, 2013 Share Posted January 21, 2013 I recently purchased a used dreadnought to add to my army, but, in accordance with my naiveté I later discovered that it was an Ironclad. I really want to number the 'Nought within my ranks, but I need the right load-out. So my question is, what arm attachments should I be looking for and what should I do in the meantime? Thanks for reading! --Ragged Warrior Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/ Share on other sites More sharing options...
Gaz1858 Posted January 21, 2013 Share Posted January 21, 2013 The normal choice for GK Dreads is twin Autocannon and Psybolt Ammo giving a long range presence that the GK miss out on most time (allies not inlcuded). If you have a Raven then it is possible to have him transported in it then give him Heavy Flamers and Psyflame ammo to make all your flamers S6 AP4. If you really want to use it as an Ironclad it will need to be trhough using allies. Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3291274 Share on other sites More sharing options...
Reclusiarch Darius Posted January 21, 2013 Share Posted January 21, 2013 Yeah, I'd convert it into a PsyDread, melee walkers like Ironclads don't get a lot of use with our army. Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3291319 Share on other sites More sharing options...
Ragged Warrior Posted January 28, 2013 Author Share Posted January 28, 2013 So, as you can see . . . there is no longer a Dreadnought problem. I turned him into a Dreadknight! I have him painted, but before I got my hopes up, I wanted to see what you thought, and what you might change before I show him to you all pretty. Note that he is the same height as a dreadknight, and that I kitted him out with what I had left over from my Dreadknight box. http://i1276.photobucket.com/albums/y470/jwinters5275/Image3-5_zps53fd05ed.jpg Thanks for reading. Regards, Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3292227 Share on other sites More sharing options...
Reclusiarch Darius Posted January 29, 2013 Share Posted January 29, 2013 >gatling psilencer Uh oh. Uhhhh....count-as a heavy incinerator. Otherwise, nice job. I like people who can take other models and make something cool and different out of it. Btw, the hammer is completely useless in-game, as you have S10 at all times (including with the greatsword). So, maybe count-as a greatsword for that as well? Looks cool though Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3293964 Share on other sites More sharing options...
Ragged Warrior Posted January 30, 2013 Author Share Posted January 30, 2013 Thanks Darius!Yeah, not the coolest load out, but the hammer and psilencer were all I had left from the Dreadknight kit. I'll have the paint job posted soon. Thanks for reading! Regards, Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3294583 Share on other sites More sharing options...
Zeratul29 Posted February 6, 2013 Share Posted February 6, 2013 very nice, thats really creative, i applaud your efforts Link to comment https://bolterandchainsword.com/topic/270116-dreadnought-problems/#findComment-3299654 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.