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Double combi PAWGPLs,


irwit

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Hi all 

 

Now a big thing with building a SW list is the decision of whether to include a WGPL in your podding or rhino GH pack.  Include the pack leader and get the benefits but lose the free plasma.  Don't include him and lose the higher LD.  etc

 

I've only just realised that you can actually give your WGPL double combi.  And being honest how many times are you going to get a chance to fire your plasma?   If you are in range then mostly likely your are in combat in the successive turn ? 

 

So its got me thinking about a new idea for my GH packs.  

 

5GH with plasma

1WGPL with double plasma combi

1RB

 

Comes in at cheaper than a 10 man GH pack with 2 plasmas.  

Comes with transport.

Comes with almost as much plasma output.

Comes with the higher LD.

"Free" twin linked heavy bolter. 

4 less wounds but this is slightly offset with protection from small arms fire.  

 

What does everyone else think,   is there something I am missing ?

 

 

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Why couldn't you model him like a two fisted gun slinger? 

 

Sure they are big and bulky but a CPlas in each hand... Am I missing something?

Well, you can... It's just the arms don't quite look right that way. I guess you could try a pose with one gun held up in the air while aiming the other, but if you use the 1-handed bolters out of the power armored space wolves box at level, you end up aiming the guns at two different targets which just doesn't work.

 

Why couldn't you model him like a two fisted gun slinger? 

 

Sure they are big and bulky but a CPlas in each hand... Am I missing something?

Well, you can... It's just the arms don't quite look right that way. I guess you could try a pose with one gun held up in the air while aiming the other, but if you use the 1-handed bolters out of the power armored space wolves box at level, you end up aiming the guns at two different targets which just doesn't work.

 

 

I was thinking one aimed and pointed, the other held, arm bent, pointed at the sky...

 

Just my vision anyway.

I'm tempted to model a unit with a version of an angelus boltgun strapped to each forearm and the empty hand holding a plasma pistol/hand flamer/infernus pistol.

 

Either that or base the Combi-weapons off storm bolters as they are more compact than the regular combi-weapons.

 

Laterz...

To be honest modeling wise I would just say that the combi weapons I have are double shot combi weapons.  I wouldn't force someone to model 2 combi weapons.   Its not what you would do in real life,   its just that these WG have a double shot combi weapon rather than a single shot.   

fair enough haha - I know my failing and will be sure to correct it...

As for modelling, it's given me a great idea for a kneeling wolf guard, one combi-plas on the ground at his feet, the other held (across it's mid-section - like the catachan in the command box), his other hand pointing forwards, gives an air of authority and also simply a nice pose :) otherwise I'd go for one held and the other strapped across his back with a sling.

I've taken to using a squad of 3 TDAWGs w/ SB pw and 3 PAWGs w/ CP & SBs in my Logan Drop Pod list.  Provides the flexibilty of meltacide if you need it (TD go elsewhere or a handy scoring firebase (6 SB 6 CP shots on drop, w/ 12 SB shots in the following turns).

Just wanted to throw out there if you do go the dual combi on a Wolf Guard he no longer has a close combat weapon which makes him utterly useless in a close combat scenario.  He might get 1 attack on a charge/counter charge but will get 0 attacks in all other instances unless I'm mistaken.

No, models without a close combat weapon are considered to be using their fists or the butt of their gun (Or a bayonet) as a close combat weapon. Otherwise a significant portion of the Necron codex, and 95% of Tau units, would just not get close combat attacks at all.

After looking at this I've decided on something similar using 5 PAWG with stormbolters and combi weapons (thinking 3 plas/2 melta) with an extra 2 WG just having a bolt pistol and power weapon (in case they get charged) The remaining 3 would be TDA used as pack leaders with 1 cyclone launcher with long fangs

Was then thinking of putting the remaining 7 in PA in a drop pod with a wolf priest to drop and hulk smash on turn one?

But for this I'm thinking grey knight power armour arms with stormbolters mounted (would be potentially quite easy to chop in half and stick a plasma/inferno pistol to if you wanted for double CW) and holding in their hands the veteran or commander combi weapons (whichever I find on ebay first) 

like these:

 

http://i.ebayimg.com/t/SPACE-MARINE-VETERAN-BITS-4-X-COMBI-PLASMAS-PLASMAGUN-/00/s/NzY4WDEwMjQ=/z/qAYAAOxyjK1RBdHd/$(KGrHqJ,!l!FD)cDTREcBRBdHd3!o!~~60_12.JPG

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