march10k Posted March 21, 2013 Share Posted March 21, 2013 So...a rule allowing autowounding in WFB pertains to 40k....how? Followed by the usual RAW argument.... ~facepalm~ /edit/ Seriously....we throw out the fact that in pretty much every D6 roll, a 1 is specified to autofail as evidence that the game designer's intent here is that a 1 should fail, but unfortunately, this particular D6 roll isn't specifically mentioned in the BGB. So you say "but in WFB, there's one exception, therefore this MUST also be an exception." Really? That exception had to be expressly articulated by GW. If they are silent, as they are on this matter, the smart money goes with the prevailing trend...which is: 1. If you want high results, as in shooting, then the lowest possible result auto-fails. 2. If you want low results, as in leadership tests, then the lowest possible result auto-succeeds. To violate either of these norms, you need a ruling in black and white from GW. When they say nothing, default to the norm. You don't get to say "well, there's no rule stating that red paint doesn't make marines faster, and we know that it's true of orks, so my blood angels have M7." (assuming that there was a known M value for marines, but none specified in C:BA) Until and unless GW specifies that a 4+ or better bonus on the repair roll means automatic success, natural ones always fail...like they do throughout the game system in D6 rolls where higher numbers are better. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332340 Share on other sites More sharing options...
Avon Rekaes Posted March 21, 2013 Share Posted March 21, 2013 Except in armor penetration rolls, you mean. Lascannons glance Rhinos on pen rolls of 1 (you don't autofail). Or charge distance rolls, as was also pointed out (Rolling snake eyes on charge distance doesn't stop you from charging units up to 2" away. You still get your charge. No autofail.) Your assumption that the auto-fail/pass rule broadly applies to all rolls is just that, an assumption. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332483 Share on other sites More sharing options...
cypherthefallenangel Posted March 21, 2013 Share Posted March 21, 2013 So...a rule allowing autowounding in WFB pertains to 40k....how? Followed by the usual RAW argument.... ~facepalm~ /edit/ Seriously....we throw out the fact that in pretty much every D6 roll, a 1 is specified to autofail as evidence that the game designer's intent here is that a 1 should fail, but unfortunately, this particular D6 roll isn't specifically mentioned in the BGB. So you say "but in WFB, there's one exception, therefore this MUST also be an exception." Really? That exception had to be expressly articulated by GW. If they are silent, as they are on this matter, the smart money goes with the prevailing trend...which is: 1. If you want high results, as in shooting, then the lowest possible result auto-fails. 2. If you want low results, as in leadership tests, then the lowest possible result auto-succeeds. To violate either of these norms, you need a ruling in black and white from GW. When they say nothing, default to the norm. You don't get to say "well, there's no rule stating that red paint doesn't make marines faster, and we know that it's true of orks, so my blood angels have M7." (assuming that there was a known M value for marines, but none specified in C:BA) Until and unless GW specifies that a 4+ or better bonus on the repair roll means automatic success, natural ones always fail...like they do throughout the game system in D6 rolls where higher numbers are better. You need to read the 6th ed BRB. . Ive gone through the BRB several times looking fo any thing to say a 1 is an auto fail. Yup nothing this time either. Why don't you quote an example because ive found nothing in there to support your argument. Again just cause you dont like it, that don't make it wrong. This is basic math. d6+ modifiers>/= 5 Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332509 Share on other sites More sharing options...
Brother Immolator Posted March 21, 2013 Share Posted March 21, 2013 If red makes it go faster, given the psichic field / belief / whatever the Orks have, when they face Blood Angels do the Blood Angels run faster too (fluff wise)? EDIT: Yes they do, thats why they have those lucifer engines EDIT2: What will happen if we paint the golden throne red? Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332511 Share on other sites More sharing options...
WatchCaptainAzrael Posted March 21, 2013 Share Posted March 21, 2013 EDIT2: What will happen if we paint the golden throne red?It would stop being called the golden throne. Oh, and the painter would receive a colonoscopy from a Custodes. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332567 Share on other sites More sharing options...
Brother Immolator Posted March 21, 2013 Share Posted March 21, 2013 EDIT2: What will happen if we paint the golden throne red?It would stop being called the golden throne. Oh, and the painter would receive a colonoscopy from a Custodes. You are getting more and more colourful with each post brother.... :D Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332572 Share on other sites More sharing options...
Aromir Posted March 21, 2013 Share Posted March 21, 2013 Dear march10k You my good man, is an Old Fart and please don't take offense of this, I say it with the utmost respect. I can be a bit of old fart some times as well. You probably don’t feel like an Old Fart (I know I don’t), but that doesn’t make it any less the case. The big problem here is that most of us have played thisgame for too long and gotten use to everything being a certain way and changesto game have been so gradual that we don’t always notice them. While you may indeed be right that this game was founded on the principle that 1s isan automatic failure and 6s is an automatic success, the current rulebook hasno mention of this rule (except in specific cases) and there is no uniform wayto treat a roll of 1d6. I find it pretty funny that you use Shooting as an example, because here a roll of 1 is not automatic failure. True if you have a BS of 5, a roll of 1 is a failure,but if you have a BS of 6, a roll of a 1 is only a failure if it is followed bya roll 5 or less and so on. Most notably this rule is specific to shooting (6thed. Rulebook page 13) and only applies here. Your other example of Leadership tests isn’t really straight forward either. While it is true that rolls of double 1 is an automatic success here, as specified inthe rulebook (page 7); there is no mention of double 6 being an automaticfailure. In fact rolls of 11 and 12 are only considered automatic and failuresdue the rule about no stats being higher than 10 and leadership tests can stillbe automatically passed through Fearless (page 35) and similar special rules. The only place the 1s fail and 6s succeed rule is specifically mentioned in this part of the rulebook (the introduction to the general rules) is on page 7, in asubsection of the rules about characteristic test. The rules here are quitespecific and there is no indication that this rule should apply to anythingelse. In fact it is worth noting that the rule doesn’t apply to rolls to wound,that even though they are characteristic based rolls, isn’t actually a characteristictest. Here a roll of 1 is an automatic failure, but a roll of 6 is notautomatic success. I could go on and on. Rolls to penetrate and Rolls to hit in CC are two other examples of ways to handle Success and Failure criteria when rolling 1d6 and I amsure there are even more. My point should be pretty clear though, there are no general rules concerning successand failure when rolling. In fact it seems like GW have gone out of their wayto ensure that each roll should be handled in a different manner. In the specific case, we are clearly talking about a modified dice roll as described on page 5 of the rulebook, in this section there is no mention of theautomatic failure/success rule so it clearly doesn’t apply. If we had been dealing been dealing with Characteristic test, even a modified one, the rule would clearly have applied. But I don’t see any way we can considerthis a characteristic test. Things change… it is one of the plagues of growing old. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332597 Share on other sites More sharing options...
Chaplain Lucifer Posted March 21, 2013 Share Posted March 21, 2013 This is getting pretty unpleasant and starts to look like dead horse beating and one side can't convince the other... Agree to disagree and move on. The winner of this discussion won't get a trophy so there is no need to this increasing hostility. What matters is not other people do on the internet, it's what your own gaming group do. And while here we may have a clear and correct answer for this question, it's not worth to keep the argument for argument sake. The thread is pretty informative and people will be able to make their own judgement.. those that won't or can't will have to keep playing as they will. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332639 Share on other sites More sharing options...
march10k Posted March 22, 2013 Share Posted March 22, 2013 You need to read the 6th ed BRB. . Ive gone through the BRB several times looking fo any thing to say a 1 is an auto fail. Yup nothing this time either. Why don't you quote an example because ive found nothing in there to support your argument. Again just cause you dont like it, that don't make it wrong. This is basic math. d6+ modifiers>/= 5 Just one? When you roll a one to wound, you always fail. Quod Erat Demonstrandum. Anyway, Luci's right...I'm done here. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3332975 Share on other sites More sharing options...
Brother Immolator Posted March 22, 2013 Share Posted March 22, 2013 Luci? lol Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3333054 Share on other sites More sharing options...
cypherthefallenangel Posted March 22, 2013 Share Posted March 22, 2013 how about page 5, 6th ed BRB ” modified dice rolls”. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3333319 Share on other sites More sharing options...
Brother Landrain Posted March 23, 2013 Share Posted March 23, 2013 I retract my objection. Cypherthefallenangel is correct, the 1s/6s only apply to characteristic tests. In hindsight, this makes perfect sense, or Lasguns would be able to harm Wraithlords. Silly me. As it is, there is no way to argue against Techmarines getting an automatic pass result. So I guess a 1 auto-fails to hit when having a BS of 8 ?.... Oh, wait, it doesn't... If a one would auto-fail on the Techmarine btest, it would say so in the description... such as... "remember, a roll of 1 always fails." which is clearly NOT in the text. Link to comment https://bolterandchainsword.com/topic/270455-how-many-sevitors-to-autofix-updated-19mar13/page/2/#findComment-3333986 Share on other sites More sharing options...
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