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purifiers cost under crowe


sallyoz

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Well, the advantage of taking Crowe is to have more than 3 Purifier squads in your army while at the same time openning up your elite slots for any of the other elite choices.  And that's about it.  Of course, that's more than enough if your goal is to field 4-6 Purifier squads in a single FoC.

 

SJ

Yeah, the benefit is that they're scoring. Also, it frees up your points so you can take more purifiers, since you no longer need to spend points on non-purifier units to score (You still want a unit of strike knights, because warp quake is awesome, but that's about it).

As the above says. Main thing is getting them scoring, which is needed to win games. 6th edition focuses on objectives rather than destroying your enemies, which is imo how war is. Complete the objective and you will win the battle.

 

Getting more than 3 units of purifiers is not really the main reason, but could be one of course. But I tend to focus on the fact that they become scoring.

Combine this perhaps with some Grey Knights termintors, and you will have a really hard hitting scoring army. Purifiers as damage dealers, and terminators, well they tend to take a punch before they fall (all depending on what you face, what shoots/attacks them etc etc etc).

 

But in general, I personally have a hard time getting a purifier army working for me. But then again I dont play with rhinos/razor backs (I am an infantry origented guy... or air support).

A unit of Purifiers without a transport could reach an average of 300 pts. Thats 10 marines... They still die as easy as normal marines.

You can get scoring from a GM, BC, or any of the GM-Special Characters.   Paying the Crowe tax just to make them scoring isn't really that big of deal.  So you want an allied detachment of Purifiers without the added mess of other troops, then yes, Crowe would be a less expensive way to do it for sure.

 

SJ

Utilizing Crowe gives you several benefits, mostly that you don't have to have a Grandmaster to get scoring (note: Brother Captains can't do it).  This allows you to have your second HQ as things like a Librarian, Inquisitor, a second Brotherhood Champion, etc.  It also allows you more slots to use on Venerable Dreads, Paladins, Temple Assassins.  You could, for instance, have a Draigo/Crowe list, just with paladins and purifiers, then utilize the other aspects of Grand Strategy without having to worry about scoring.  That is a rather expensive idea points wise and I'm not sure it'd work, but you could do it.

 

There are downsides of course.  The first is while Crowe definitely affects your army list, he's not a one man army in and of himself.  He's tricky to utilize properly (I am not one to say he has no use, just that his use is not intrinsically obvious like "attach him to a unit and walk forward").  He also means you have less slots for standard Strike Squads and Terminator Squads.  Most people don't seem to worry about that if they're planning a Purifier list, and go with all Purifiers.  Personally I don't think that's the way to go as I prefer a more balanced, well rounded approach.  Thus I avoid using him.

Guys, a Grandmaster is exactly a powerfist more expensive than Crowe, but;

 

- He can make other things scoring, depending on your preferences (its decided at the start of every game, which is handy)

- He can attach to other units (including Terminators, ie Deepstriking in with them)

- He has 'Psychic Communion', which is huge

- He is a melee beatstick on par with most other HQ's out there (I go hammer on him these days, 2+/4++ is plenty tough and ignoring 2+ armour matters a lot now)

 

Crowe is just junk. Even in a Purifier heavy list, I'd still go GM every day of the week. 

 

By the time you feel like fielding 3+ Purifier squads, you are probably playing 2k anyway. Then you just add Coteaz as the cheap secondary HQ and some cheap Henchmen for Troops, thus unlocking the extra Elite slots. 

Don't forget Crowe would let you take 2 units of Purifiers in an allied detachment, instead of just one. msn-wink.gif

True, I guess that would be all he is good for. Might try that out with my Tau, they really want shooty Troops to sit back while the suits and tanks do the heavy lifting.

you can take a 10man squad of purifiers and pay 10 points extra to give them all halberds. with the extra attack it is useful.

I think you mean falchions. But yeah, halberds are pretty great. I'd go quad psycannon on them first though (its utterly insane how much damage you can do with them, 'Prescience' re-rolls on top of that will lose you friends). I'd also really recommend going hammer on a squaddie, but halberd on the Flame Knight. He's brutal in challenges with it.

 

 

 

 

you can take a 10man squad of purifiers and pay 10 points extra to give them all halberds. with the extra attack it is useful.

 
I think you mean falchions. But yeah, halberds are pretty great. I'd go quad psycannon on them first though (its utterly insane how much damage you can do with them, 'Prescience' re-rolls on top of that will lose you friends). I'd also really recommend going hammer on a squaddie, but halberd on the Flame Knight. He's brutal in challenges with it. 

I think he means that Purifiers have 2 attacks as a base, over the strikes 1 attack base. 

Two attacks with Halberds really is a nice kicker. 

Sure, a GM can make purifers scoring, but you can only count on 1 unit becoming scoring. If you want to run 3 squads of purifiers, crowe is a better choice since you can guarantee they're going to be scoring. Grand strategy is great, but you still have to deal with the fickleness of the dice. I usually only run 1 squad of 5, and they get the job done pretty well. Blob squads (and hordes in general) hate cleansing flame, and if I need fire support instead I can just use the 2 psycannons. I love purifers, but I can never justify running an army of them when strikes with psybolt ammo can shoot things more efficiently. 

 

I think he means that Purifiers have 2 attacks as a base, over the strikes 1 attack base. 

Two attacks with Halberds really is a nice kicker. 

Oh ok, wasn't sure what he meant. But yeah, halberds are excellent. Never really see the point of falchions, going first is usually enough. 

 

 

Sure, a GM can make purifers scoring, but you can only count on 1 unit becoming scoring. If you want to run 3 squads of purifiers, crowe is a better choice since you can guarantee they're going to be scoring. Grand strategy is great, but you still have to deal with the fickleness of the dice. I usually only run 1 squad of 5, and they get the job done pretty well. Blob squads (and hordes in general) hate cleansing flame, and if I need fire support instead I can just use the 2 psycannons. I love purifers, but I can never justify running an army of them when strikes with psybolt ammo can shoot things more efficiently. 

 

Well, remember that you should still take a solid Troops core before relying on 'Grand Strategy'. 'Grand Strategy' is situational  and handily it can be used for more than just scoring (Scout is awesome on Purifiers, saves you moving into the mid-field). I find my two quad psycannon squads work great even when non-scoring (ie when I take my Libby instead), as they take the heat while my Troops move into position. I find Purifier lists way too low on model count, its like Sternguard armies people try and make with Pedro. Also, Crowe is just a terrible character. Wasting 150 points is a big deal with Knights (not to mention the HQ slot), we're starved of points at any point level. 

Thing is, lists consisting of just one type of units usually end up having a low model count and have strong weaknesses. 

Its all fine and dandy as a theme, but nothing I would bring to a tournament where I intend to win. 

 

A purifier list is one of these gimped lists. Power armours, an HQ that is hard to use (I am not saying useless, given the right situations... he could be good), and a high unit cost (low model count). 

 

Sure there will be a high amount of the fancy psycannons, but they are either in 5 man units or... 10 man units thus 5-6 men in that unit are just cannon fodder. Thats 144 pts to protect 4 psycannons... If they are in a 5 man unit. Well then they are sadly enough easy to pick off. 

 

With the new CSM codex and DA codex, there will be many things for a themed army to fear. Helldrake... it will tear the purifiers apart. Deathwing deep striking with Belail where you least want them to. Black knights will outgun the purifiers, of course... they cost almost twice as much, but they have mobility and Twin linked Plasmas, 4+ cover save on the move 3+ if they turbo boost, they can outflank or use scout move, as a standard. 

 

Best way to use Purifiers is as supporting units, not the main force. As above writer says, have a solid core of troops first. Imo Terminators are really solid, but requires cheaper supporting units. Strike are "cheap" and great fire support, and home objective holders. 

 

I had one list with purifiers that went really well for me. 

Strikes and Terminators as troops. 

Purifiers along with a Brotherhood champion in a Stormraven. It was risky to arrive in this manner, but it worked in synergy with the other units I had. This due to the fact that my terminators could threaten objectives, and objectives are really important, more so than killing. 

Anyhow, once they could dissembark, they tore apart everything in their path. 

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