stev Posted February 5, 2013 Share Posted February 5, 2013 So for a while id been thinking about renegade guard...i almost bought the cadian battleforce and everything...but now i can have cultists in my world eaters army no problem...are cadians still a good base...i would like a slightly more military look than the dark vengeance models. i know forge world make conversion kits but are their any other (cheaper) ways to do it. also, how can i make the cultists look khorney so the fit with my worldeaters? Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/ Share on other sites More sharing options...
Oojamaflip Posted February 6, 2013 Share Posted February 6, 2013 You could try combining the IG kit (Cadian or Catachan) with the Chaos Marauder set from fantasy. Maybe avoid the helmed heads, but the big, muscular chests and arms and the furs, spikes and axes would look great on them. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3299553 Share on other sites More sharing options...
JeffJedi Posted February 6, 2013 Share Posted February 6, 2013 Scrape Chaos Stars and Khorne Marks into the shoulder pads. Deface the Imperial Eagles. Sprinkle in different heads and bare arms from other kits. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3299709 Share on other sites More sharing options...
Lieutenant Steel Posted February 6, 2013 Share Posted February 6, 2013 Yeah, you can have a Khornate Guard force and make them look like the Blood Pact- they're rebel Guardsmen who worship Khorne, but rather than being full on blood-lusty they retain their structure and are very organised.Found this description of them somewhere on the internetz: The Blood Pact is highly unusual among Khornate Chaos Cults in that it fights as a highly-disciplined army rather than the disorganized warbands of berserkers that normally characterise Khornate devotees.Comprised of both highly-trained human troops and xenos mercenaries, the forces of the Blood Pact were instrumental in Chaos’ victory in overrunning the Sabbat Worlds and are equally important in defending the Forces of Chaos’ gains from the ongoing Imperial Sabbat Worlds Crusade. The Blood Pact is easily the equal of standard Imperial Guard Regiments in its discipline and effectiveness. ----- So yeah, defacing all the Imperial insignia and adding a few chaos/ Khornate icons to soldier pads etc should be fine. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3299833 Share on other sites More sharing options...
stev Posted February 8, 2013 Author Share Posted February 8, 2013 The blood pact idea sounds really cool...is there any other fluff for them anywhere? And xenos mercs intrigues me...any ideas for them...i always liked the orc commandos models...some ogres? Is that what it means? Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3300048 Share on other sites More sharing options...
hummus Posted February 8, 2013 Share Posted February 8, 2013 Blood Pact warriors usually resemble a particularly ragged or barbaric regiment of the Imperial Guard.They wear fabric battledress uniforms either looted from the corpses ofGuardsmen, or manufactured to resemble a basic Imperial design. Overthis are worn packs, webbing and the usual assortment of infantry kit,including a steel bowl-helmet. Because their kit, equipment and battledress is essentially a mix of plunder and homemade, no two Blood Pacttroopers are ever identical. Their appearance is rough and ill-kempt:their clothing torn, patched and dirty, and helmets chipped and dented. A Blood Pact member is most characterized by their ritual iron visor, known as a grotesque,and which is worn by all human members. These generally portray agrimacing, or leering face, often coupled with an exaggerated hookednose or chin. These masks are usually a black color, although it hasbeen known for senior officers to wear one of gold or silver. Their armor and clothing is all a drab red, the color of driedblood. In fact, one of the Pact's rituals prior to battle is to dyetheir clothing with the blood of their enemy. As a result, the BloodPact warriors exude a revolting, charnel stink, made even less palatableby the unguents and oils with which they anoint their bodies and theirown lax standards of hygiene. Their support vehicles all tend to bepainted this universal crimson as well. A Blood Pact warrior's hands always remain bare to display theritual scars across the palms and knuckles, made at the time ofinduction to the Pact. Often this ritual scarring covers other parts ofthe body and face. The deeper and more severe the wounds, and theamount, are part of a unofficial honour system and devotion to Khorne. OrganisationThe Blood Pact, originally consisting of soldiers from the worldsaround Ghourra, is a diverse organization. As the Blood Pact rose toprominence amongst the forces holding the Sabbat Worlds,many lesser war bands and forces submitted to their rule and wereabsorbed. The leaders of the Pact willingly encourage the integration ofother Chaos war bands, especially traitor Imperial Guard regiments and soldiers. The Blood Pact is also allied with alien races and mercenaries, such as the Loxatl. The Blood Pact is a highly organized army, consisting of soldiers rather than blood-crazed cultists. They often have support in the forms of plundered tanks, which are often looted from defeated Imperial armies or manufactured in captured forge worlds.They are drilled and trained in warfare techniques to a standard ofcompetence at least equivalent to the Imperial Guard. They haveexcellent (often captured) communication systems, and a firm chain ofcommand, meaning that they can be confidently deployed with tacticalprecision. A Blood Pact General is called an Etogaur.The Blood Pact can hit specific targets or accomplish specificmissions, and individual warriors have the intelligence and fieldtraining to operate independently, if necessary, for the Pact'sinterests. This is what makes them so dangerous. They are not mindlessfanatics; they are excellent battlefield soldiers in the sworn serviceof Chaos. Certain elite or veteran sections of the Pact form the so-called Death Brigades,representing the finest and most ruthless storm squads in the BloodPact. Though few in number, the Death Brigades are often encountered atthe spearhead of assaults, as the private company of senior Chaosleaders, or deployed on specialist missions, and are the most dreaded ofall Blood Pact units. Combat MethodsUnlike most Khorne worshipers, the Blood Pact favors a more disciplined and tactical style, utilizing martial aspects of the War God besides that of the berserker. This means that the average Blood Pact trooper will be armed with a lasgun or autogunas his primary weapon. In close-quarter environments such as trenchesor when storming techniques are required, they favor plate or chain mailtunics and arm themselves with billhooks, trench clubs and grenades. Some are able combat specialists in the field of demolition or sniping. Blood Pact units will often contain a mix of heavy and supportweapons akin to those of the Imperial Guard. Some Imperial tacticiansclaim that the officers of the Blood Pact deliberately style themselveson the Imperial Guard, and it is certainly the case that traitorGuardsmen are used to hone and improve the basic combat abilities of thePact. Such traitors, due to their relative rareness, are distributedthroughout the Pact's numbers to disseminate good techniques. Otherspoint out that Blood Pact armaments resemble those of the Imperial Guardbecause these are the most commonly plundered. Severalmunition-producing Forge Worlds - especially Neffethyl and Urdesh- were amongst the planets conquered in the Sabbat cluster, and fromthem the Blood Pact have enjoyed a ready supply of Guard-qualityweapons. The Blood Pact - thanks to these captured Forge Worlds - havenumerous armor and artillery formations. Blood Pact armor is generallyslightly inferior to standard Imperial, most of it being Urdeshi-patternvariants such as the STeG 4, and the AT70 Reaver-pattern tanks,though they do also have more limited numbers of the larger and morepowerful AT83 Brigand-pattern tanks, as well as a few of the rare Baneblade super-heavy tanks. The Blood Pact also field a lighter-armored variation of the Defiler known as the Stalk tank.All Blood Pact armored vehicles are painted red, inscribed withnumerous obscene Khornate slogans, and are often decorated with theskulls and hides of their enemies.1 In addition to their fearsome weaponry and vehicles, the Blood Pact have special psykers known as Gore Mages.These dark wizards can possess Blood Pact warriors with Daemonicspirits, turning them into ferocious, almost unstoppable creatures thatthey call Blood Wolves. Also, Gore Mages radiate a sense of irrational fear and have access to many other powers involving blood.3 Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3300132 Share on other sites More sharing options...
stev Posted February 9, 2013 Author Share Posted February 9, 2013 Merci...next question....how to model the visor? Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3300500 Share on other sites More sharing options...
Lieutenant Steel Posted February 9, 2013 Share Posted February 9, 2013 Well, this is the kind of look you'd be going for. I would suggest these, but I think they're CSM sized and not Guard size... anybody who wants to correct me is welcome though as I haven't bought them before. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3300539 Share on other sites More sharing options...
Caratacos Posted February 10, 2013 Share Posted February 10, 2013 http://2.bp.blogspot.com/-ZqZ6LdNQ-lk/UJOQgmrbz2I/AAAAAAAAAHI/fU2lKCIXrTg/s1600/Chaos+Cultists+of+Khorne.jpg This is how I made my cultist from Cadians. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3301126 Share on other sites More sharing options...
happybounce Posted February 11, 2013 Share Posted February 11, 2013 I run all my Khorne marines as fallen loyalists, and the idea of scraping off all eagles and aquallas (but not skulls, of course) that someone mentioned above works well for me. As for the cultists, I think that a lot of these suggestions make sense. I have some alternate chaosy-looking heads that I'm just popping on Cadians. Another thing I was thinking about doing was upping the weird mechanical element of chaos. I got a bunch of guitar string, and I made a tester model where I ran two of the strings (which look awesome as wires and are textured nicely) from the gun to the back; then I run two more from the back round each side of the head, and drill a hole into the eyes. The wires go from the gun to the back and from the back to the eyes. Add a scope on the lasgun and it looks like that's the only way they can see, and a bit of greenstuff or a random mechy bit makes for a cool backpack. Takes a while but it looks cool, and you don't have to worry about kitbashing for heads too much. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3302306 Share on other sites More sharing options...
Lieutenant Steel Posted February 11, 2013 Share Posted February 11, 2013 @ Happybounce: What alternate heads do you use? I'm looking at getting several large squads of Cultists soon for a list, and I really need to find a way to convert them in bulk, as the official models are far too expensive for the 120+ Cultists I'm looking at having... I obviously don't mind non-GW brands but I haven't seen any Imperial Guard sized heads that looked Chaos-y yet. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3302546 Share on other sites More sharing options...
deathspectersgt7 Posted February 13, 2013 Share Posted February 13, 2013 Lieutenant Steel, I found these companies that sell heads and stuff .anvil industries uk puppetswar.com. the later has quite a few heads that go real well for chaos Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3303522 Share on other sites More sharing options...
happybounce Posted February 14, 2013 Share Posted February 14, 2013 @Lt. Steel: I'm not sure what they are called, we picked them up at Adepticon last year. I'll take a look this weekend and see if I can find the little blister; they were like 10 heads per pack and look convincingly chaos-y. And less work than farting around with guitar string! Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3304437 Share on other sites More sharing options...
happybounce Posted February 17, 2013 Share Posted February 17, 2013 ASK AND YE SHALL RECEIVE Aptly named "evil heads": http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_23&products_id=106 And some cool gas mask heads that I just found: http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_23&products_id=18 Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3307027 Share on other sites More sharing options...
Caratacos Posted February 18, 2013 Share Posted February 18, 2013 The "evil heads" are the ones I have used for the cultists I refer to in my previous post. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3307895 Share on other sites More sharing options...
Dr. Clock Posted February 20, 2013 Share Posted February 20, 2013 Speaking of Blood Pact and maxmini: http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_23&products_id=54 I'd love to have the time and inclination to go all hordey with the cultists - but I'm focussing on the Marines and Daemons right now. In addition, while I love the idea of Blood Pact, I'd likely do them only as an Allied contingent using IG rules - Blood Pact are NOT cultists, but an independent fighting force. If I ever complete my Khorne projects already on the go, cultists will be raised in the form of beastmen. No armour, no guns, no problem. I've also considered LotR Orcs, as they look crazy and feral without being obviously GW orcs. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/270896-how-to-model-cultists/#findComment-3309567 Share on other sites More sharing options...
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