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Create a Sisters unit (for fun!)


Naminé

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Hello,

 

As the title says, and just for fun, why don't we create our own units that we would like to see in the next/eventual/imaginary Sisters Codex?

What do you, as a Sisters player, feel is missing and/or most needed for the army?  Now is your chance to make it known!  If you cannot think of anything new, feel free to change or modify an existing unit instead!

 

The catch however, is that you should at least TRY to make your unit idea balanced.

 

 

 

So without further ado, here is my own idea for something I believe would really help the sisters:

 

The idea behind this is to basically remove the ridiculous aspect of setting up Repentia near another unit's Rhino on Turn 1.  The balancing factor for this unit comes from the high points cost (85+170 for Repentia) and then as a Fast Attack option, you are giving up valuable Dominion/Seraphim slots!

The other aspect of this unit is that it would allow you to build a purely assaulty Sisters force!

 

 

PS) Forgive the picture... I'm no artist :p

 

 

http://i125.photobucket.com/albums/p45/quistis333/examplerules_zps99c1c242.jpg

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Ha I like it. I've often thought more assault vehicles need to be included in 40K, particularly to boost assaulting which seems to have fallenb the way side due to the lack of transportation for many armies. Chaos Marines really needed an Assault vehicle!

 

My only gripe is the deluxe smoke launchers. Even the other assault vehicle, the mighty Land Raider, cannot use smoke the turn it moves 18".

 

Admittedly I think all vehicles should be able to since Skimmers get bonuses just for moving, but still.

 

How about they work the same way but grant increased cover saves? So a player has the option of moving 18" or moving just 12" but gets a 3+ cover save.

I've always thought the Sisters needed some sort of transport flyer to ferry the girls to and from orbit or even to other battlefields. Thus I created this little baby for my fandex I was writing awhile ago. I'm not much of an artist so I will avoid that. Suffice to say its a blocky thing with some decent firepower similar to the dropship from aliens with a big old landing ramp for a vehicle or a rack for holding troops.

 

Angelis Principalis Drop Ship                                                                      175 points

 

The Angelis Principalis dropship is an STC of ancient design retained for exclusive use by the Sororitas for which the Ecclesiarchy pays an exorbitant sum. It is a vehicle capable of transporting a full squad of Sororitas, a wing of Seraphim, or even a Rhino full of troops to any battlefield or even from an orbit Naval craft. Piloted by the Sororitas it is the only such vehicle of its kind. When arriving to a landing zone it is capable of dropping its entire complement with relative safety using its many bolt weapons to clear sites of the enemy.

 

Angelus Principalis     BS 4 Front 12 Side 12 Rear 10

 

Unit Type: Vehicle (Flyer, Hover, Transport)

Fire Points: 0

Access Points: See below

Transport Capacity: 20 models or 1 Rhino

 

Hull Points: 3

 

Wargear: twin-linked heavy bolter (nose mount) with Inferno Bolts, 2 hurricane bolters (wing mounted) with Inferno Bolts , smoke launchers
 

Special Rules: Deep Strike, Scout, Drop Ramp, Shield of Faith

 

Drop Ramp: The large dropship has a ramp that lowers where either troops are affixed to their racks, or a Rhino is secured. On arrival the securing clamps blow and the unit is released. For infantry this may be done while Zooming or Hover following the appropriate rules. Rhinos may only be released in Hover mode. For the purposes of delivering troops, the Principalis is considered open topped. A Rhino delivered by the Principalis may not move any further the turn it is delivered.

 

Options:
 

*The cockpit mounted heavy bolters may be replaced with twin linked multi-meltas for +25 points.

 

* May take any of the following

- extra armor, 15 points

- searchlights, 1 point

The Faithful- troop choice  80 pts for 4 and superior.  May add up to 5 models for 16 pts each.

 

WS 4 - BS 4 -S 3- T 3- W 1-I 3- A 1(2)- Ld 8- Sv 3+/6+*

 

Power armor, pistol/ccw, frag and krak grenades, fleet, scout/iffiltrate

 

Upgrade 1 to carry Siularum Imperialis (same as WD dex)

 

Up grade Superior to Vet. for 5 pts  (+ 1 A, + 1 Ld) access to wargear as per WD dex for Serephim Vet.

 

May upgrade 1 in every five :

Same options for sisters  in WD dex but adding the option to replace pistol with plasma pistol for 15 pts or inferno pistol for 15 ps

 

Faith- Unrelenting- in shooting phase twin-linkd weapons , in assult phase re-roll miss to hits of 1

 

 

And I love the ideas already posted too.

Any assault vehicle at all.
A flier would be nice.
Either remove "open topped" from the penitent engines or give them at least av12. Maybe something like an ironclad dreadnought, even if it's a purchasable upgrade. 
More than one non-crappy hyper situational elite unit would also be awesome.

 

Those are my only real gripes, and I'm not feeling terribly creative right now haha.

Bring back zealots and redemptionist!!!

or failing that something similar

 

10man squads 50pts ,5pts for extras up to 20man

LP+CCW

 

Fearless - with in "12" of any unit with Shield of faith

Rage -with attached priest (elite or HQ)

 

WS BS S T W  I  A LD Sv

   3  3   3  3  1 3 1  8    -

for every 5 ,one can have a flamer 5pts or eviscerator 20pts

 

i miss zealots from C:WH in one of the WD issues and redemptionist in necromunda are so cool

I agree with many posting here that Sisters need a good assault transport. I also think they could use a "force-multiplier" vehicle, similar to how the DA Dark Shroud benefits the rest of the force.

 

I was inspired by the way Sacred Standards work for DA to try and work that in on this vehicle. I believe this would mesh well with the current iteration of C:SoB and bring up the army's competitiveness without being overpowered.

 

Cathedras Sanctum (150 points) --- Heavy Support Choice for Codex: Sisters of Battle

 

AV 13/13/11 HP 3

(Vehicle, Tank)

 

Transport - 12 Models (can carry Bulky/Very Bulky models, including Jump Infantry)

 

Wargear:

-Smoke Launchers

-Extra Armor

-Frag Launchers

-Laud Hailer

-Reliquarium Shrine - Causes all units from C:SoB within 12" of the Cathedras Sanctum to be Fearless.

 

*Additionally, Cathedras Sanctum can purchase ONE of the following Relics (only one of each Relic type per army):

I - Relic of Salvation (50 points) - All C:SoB units within 18" of the Cathedras Sanctum (including the Cathedras Sanctum itself) have their Shield of Faith save increased to a 5++

2 - Relic of Fervor (50 points) - All C:SoB units within 12" of the Cathedras Sanctum have the Relentless USR

3 - Relic of Justice (50 points) - All C: SoB units within 6" of the Cathedras Sanctum count their shooting weapons as Twin-Linked

 

Special Rules:

-Shield of Faith

-Assault Vehicle

Theres some really good suggestions here!  I see that most people agree that the things most lacking are assault transports, flyers and troops choices. :p

 

I would love to try some of these things out in a game!

 

Good job on keeping the ideas balanced, guys :) (not sarcasm)

Sister neophytes: 1 sister superior, 4 Sister Neophytes: 50 points (troops)

Neophyte: Ws:3 Bs:3 S:3 T:3 W:1 I:3 A:1 Ld: 8 Sv:4+

Superior: Ws:3 Bs:4 S:3 T:3 W:1 I:3 A:2 Ld :9 Sv:4+

May take up to 15 Neophytes for 8 points each

Wargear: Shotgun,Boltpitol & close combat weapon, Carapace armour, Frag and krak Grenades

Special: Shield of faith

May exchange shotgun for:

-Bolter: 1 point

-Sniper rifle: 5 points

-Riot shield: 8 points

Riot Shield: the unit counts as being equipped with defensive grenades and has a 5+ inv save in close combat.

1 model per 5 may take:

-Flamer: 5 points

-Meltagun: 10 points

1 model may take democharges at 10 points instead of a flamer or Meltagun.

Each model may be armed with Meltabombs at 2 points per model.

The Superior may exchange its boltpistol or closecombat weapon for:

-Powerweapon or plasmapistol: 15 points

The unit may buy an Immolator, Rhino or Deliverance assault vehicle teehee.gif for the approriate points cost

Naminé - it looks good, apart from my comments on assault vehicles below. Maybe the option to exchange the heavy bolter for a heavy flamer or multi-melta?

andrew - Yay, go thunderbird 2? tongue.png I like the rules, although it does look a bit like a bigger Storm Raven, especially with the hurricane bolters. Which isn't necessarily a bad thing -

Hurricane Bolters are a very Sistery weapon. I'm not sure about the justification for it being open topped for disembarking though.

Dread - So basically they're what? Half-strength Battle Sister squads with extra CCWs and an Act of Faith which does two really powerful things? Oh, and they can take plasma pistols (which nobody else in the list can except characters) and inferno pistols (which, blood angels not withstanding, are supposed to be ultra-rare and only given to Seraphim and Heroines)? Sounds like a win button wishlist unit to me.

mince - Why only up to 20? These are basically our version of Chaos Cultists, only instead of Marks, we get more special weapons. biggrin.png How about the squad is a Leader + 4 Militia, can buy up to 30 more Militia, may take 1 special weapon in every 10 (Flamer or Meltagun), up to half the squad may upgrade Autoguns or Shotguns with Exteriminators for +3 points/model? Basic equipment is Improvised Armour (6+), Close Combat Weapon, Autopistol, any model may take Autogun for +1 point or Shotgun for +2 points. Squad is 25 points + 4 points/model.

Furyou Miko - those are perfect, good one (I'm joking, please criticise me too)! - as far as modelling/playtesting goes, I've tried out the Afrielim, Ramielim and Israfim once. Sadly, my opponent realised just how big a threat the Israfim were and gunned them down before they could get into combat - they need an assault transport, and they just didn't have one and so didn't get to show their stuff. The Afrielim were kind of meh, as you'd expect from a BS3 sniper unit. They weren't terrible, but they never really achieved much, mostly due to bad dice rolls. I'd love to hear back from anyone else trying these units out! I did do a conversion for a Pahalim using a Dark Angel shield and a Heavy Bolter sister. It looked pretty cool, but the shield was too small, heh. Ramielim need no conversion, just chuck all those Sisters with Storm Bolters you've got on the shelf into one unit. :D They did pretty well for themselves, but against a Haemonculus Coven/Tau alliance they kind of aren't at their best anyway.

L30n1d4s - While that's pretty cool, the Relic of Fervor and the Relic of Justice both overlap with existing Acts of Faith (Eternal Crusade and Holy Fullisade). I'd suggest maybe Fervour instead grants a bonus to snap-firing (Maybe BS2 instead of BS1) and Justice grants a flat +1 BS bonus (which is then ignored when snap-firing because of how Snap-fire is worded).

Frisian - I'd like to ask why you're pricing sniper rifles so highly for the Neophytes. You've basically made them Space Marine Scouts, only with riot shields and human. Scouts get to swap for Sniper Rifles for free, so why are Neophytes paying a premium? (Also, you might want to say "swap their bolt pistol or close combat weapon for a riot shield", since as it stands they can get +1 attack for two CCWs AND use a shield). Also, as someone who'd made a similar unit, what are your opinions on my Afrielim squads?

The main problem I have with these Assault Vehicles is that they still have the same problem as the regular Rhino - their access points are on the sides and rear, meaning that you have to get out, turn around, wander up a bit, and only then are you in a position to charge the enemy. Rhinos aren't assault vehicles because they don't let you build up momentum for a charge straight out the hatch. You need something open-topped or with a front-facing disembarkation ramp to assault out of. This goes for the Advancer and the Deliverance, although the idea that the Deliverance is supposed to be exposing its side armour to the enemy when they get out does mitigate it somewhat.

First edit I would make to the Sisters codex:[/i] is to give Immolators back their fire point, though. Fast-for-flamers was new for the Witch Hunter book, but the Immolator, until now, has always allowed someone to pop up out the top hatch and fire a gun. That's the whole point of having the turret over the driver's compartment instead of at the back like on a Razorback. I'd also like to be able to fire the TLHFs as two HFs, but that's just wishful thinking (Hey, remember when they could fire as two heavy flamers, or one super-heavy flamer with a giant template?)

Harris - why did you reinvent the wheel? Including Celestine with a wipeout clause and a phylactery in your pdf just seems strange. Also, you need to state that her dying provokes a morale check - a raw leadership check has no effects on failure.

Magdalene looks interesting - Defender of Heresy needs its name changed, it sounds like she's protecting heretics (or is that meant to be the Witch-finder's special rule only?). Mark of Faith could be worded more simply - "Magdalene grants a bonus faith point every turn". I will just say that only Terra and Ophelia IV (or VII depending on your source) canonically have Prioresses. Magdalene would be a Canoness Preceptor, unless she's the leader of the entire Order of the Martyred Lady? Since during WA2 the Prioress Sanctorum was Helena the Virtuous.

The Witch-finder General having Shield of Faith seems a little odd. The other priest characters don't have it. Him granting the same Faith bonus as the Prioress also seems rather strange. Also, giving him Jacobus' rerolls to faith generation feels completely wrong for a generic HQ choice. That's a special character's special ability. It's like giving Canonesses "Miraculous Intervention" or Chapter Masters "God of War" (plus, your picture is of an inquisitor tongue.png). Witch-finder General definitely needs work, especially as he's not even technically a member of the Ecclesiarchy.

Sister D'arc looks cool, especially the ability to include her in other Imperial forces. I would say that calling her psi-disruption "Pariah" makes it sound as if she's an Untouchable, rather than it being a faith power. Also, why on earth do her Battle Sisters have WS5?! That's Heroine level, and as far as I can tell they aren't even supposed to be Celestians (aside from the Act of Faith). The character is good, but the squad's a bit all over the place. Power Weapons on basic squaddies? Major ouch. My suggestion would be to make them Celestian statline (So WS4, A2 instead of WS5, A1), call them Celestians, and make the Power Weapons an optional upgrade - say, 5 points apiece. Finally, 'The Sister D'arc' implies that there could be more than one of them on the field. msn-wink.gif

Not really sure you need the whole fluff summary of who the Adepta Sororitas are on her description, either. msn-wink.gif Just saying.

Esther has the same problem - you're telling us about Repentia. We're Sisters, we know who the Repentia are. We want to know about Esther. Who is she? Where did she come from? Why is she only "scary" when most Mistresses are downright terrifying? biggrin.png

For example - why, unlike other Mistresses, does Esther forgo power armour? We aren't told why, just that she does. Is it religious? Is she Repentant herself? Or do the initiates just keep putting itching powder in her undersuit? The Mistress is always a bit lackluster in Repentia squads, and I don't think extra attacks is really going to fix that. Maybe an initiative boost instead? Or a better Feel no Pain, since without armour she's going to be smacking herself with her own neural whips constantly? The Storm Bolter seems like an odd fit as well. Why is it there?

The Relic is cool, however - why a Smite result on a 12? Surely a boost would be more appropriate. Also, the effects persist. Does that mean that the army loses d3 faith points every turn, or do they just roll the d3 once and then subtract that amount of faith from the points rolled for the rest of the game? Also, "Warp Speed" is totally the wrong name for a faith based power. tongue.png Try "Alacrity" or "Fervour" or something similar. The point is, Warp Speed suggests it's being granted by the Warp and that's Evil and Wrong and Witchcraft.

Ironically, I would like the use of the old army list from Citadel Journal 49, the Ordo Hereticus Strike Force! Modified for modern unit names, it would be:

 

HQ: 1 Ordo Hereticus Inquisitor, Inquisitorial Warband, 0-1 Canonness, Celestian Command Squad

Elite: 0-1 Temple Assassin

Troops: Celestian Squad

Fast Attack: Seraphim Squad

Heavy Support: Deathwind Drop Pod (Dominica Pattern - heavy bolters or multimeltas)

 

Drop Pods become a transport option for all units save the Assassins.

 

Might not be effective, but it'd be fun!

Well Furyou Miko, this is a "for fun" topic so that is my for fun unit. Sorry you don't like it and it isn't set in stone either, for fun.  And to be honest, ANY new units would be welcomed into the WD dex that is so streamlined all the flavor is gone. But yet we play on in hopes that GW will someday show us some real love.

Well Furyou Miko, this is a "for fun" topic so that is my for fun unit. Sorry you don't like it and it isn't set in stone either, for fun.  And to be honest, ANY new units would be welcomed into the WD dex that is so streamlined all the flavor is gone. But yet we play on in hopes that GW will someday show us some real love.

No need to take it personally. I tried to give a fair critique of everything.

 

Miko, thanks for the feedback, I will pass back to the author. Many of your points have been raised elsewhere (Defender of Heresey golly gee?) hopefully a third party opinion will cause changes.

 

Hehe, welcome. I didn't realise it wasn't your work, to be honest. ^^; Yeah, some of that stuff is just... cool idea? But needs more.

Oh sorry Miko, didn't mean for it to sound like that. I also read yours and agree with most of it, good stuff. You show some great points. I was just putting in an idea that if it ever happens, new dex that is, we could get some cc girls. But for now, I just placed an order to flesh out my sisters amy and will field them no matter what. L8r

I've said it before, but I think that all we really need to make a competent CC unit is to give Celestians the ability to take bolt pistol and close combat weapon, and take pistols and power weapons (and maybe storm shields) as wargear options for squaddies.

The Repentia were introduced in the same Citadel Journal, but were not one of the unit options for the Hereticus Strike Force list.  It's definitely not a fully competitive list or one that includes every option.  It's essentially a hand picked crew of elite sisters for pinpoint barely-legal essentially assassination missions sanctioned by the Ordo Hereticus.  Personally I just think it had a LOT of flavor and I may well buy enough drop pods and make them up in Sacred Rose colors just to try it in Apocalypse or something else that's a for fun game.

So:

Devines,

I have to say I dont see the segway from Aspirant Celestians and Seraphim to what the rules describe. The women you describe sound more like they are headed for Repentia or worse, than aspirants to the the next career step. The rules set makes them out to be closer to the Dirty Dozen, or Steiners Unit in Cross of Iron, ie wild card disciplinary cases, who are too good to shoot outright.

Your Fluff describes a training unit where Veteran Survivors are inducted into the Mysteries of new wargear befitting the grade they are going for: which given the rigid nature of the ecclesiarchy. I would have thought should be rules wise: a battle sister statline with the gear of the unit they aspire to become and a price to match.

Your rules describe an Elite Unit given an unprecedented degree of licence to pick wargear to suit. This is more in keeping with a special detachment or body/relic guard of somthing extremely important. I'd write me up as an entirely new category, like "Virtues" or "Thrones". Veteran-Veterans, who have through iron will and total devotion to the Throne, been granted the privelidge of guarding that which the Eccelsiarchy holds most dear.

Aquilla Hunter

Fluffy, with the causing leadership checks, Points wise its too expensive. Its a missle bus, after two turns of sustained firing, its down to a Heavy bolter shooting? Is the Lex-Mechanic now doing time as a Tech-Heretic for unsactioned modifications to the most Holy Omnisiahs bounty? Arch Magos Arkan Land only got away with it because he was an Arch Magos, and on Mars, and operating pre-heresey. Even the invention of the Land Raider Achillies was only sanctioned because an entire crusade had bogged down. So what im saying is that there are long established Tropes in 40k and you should stick to them: There is nothing new since the Horus Heresey, there is no-free thought or deviation.

Repressor Re-write

Nice! 2 questions, 1) Why storm-bolter replaceable with TL melta or TL Flamer?, dont get me wrong, I like the swap out, I just dont get the TL part? 2) Firepoints 7, Dont forget the top hatch! smile.png

Hospitaller/Lelahelim

Unit Attachment? Any Restrictions on that? Can I add her to Seraphim? Will she get a backpack if I do? A Marvleous modelling ipportunity, and ironically I had one modelled untill recently, when he took a dip in the Detol and became a Sister D'Ark Retinue.

Pahalim

Again, awesome modelling opportunity I will look into when the decks are cleared of the current commitments.

Aescetics/Mehabelim

Initiate Choir/Afrielim

I like the idea of Noviate squads, basically girls still in the Schola, I think my vision differs from yours though. I see a group of low point high leadership with carapace/Boltgun loadout and a grissled vet leading them. I disagree with: "Because they do not have to wait for a Black Carapace implant to mature,
Sisterhood initiates can be equipped with power armour from the beginning of their careers." I'd see them in Carapace until they had matured and graduated as Battle Sisters. I think you are trying to model these on Marine Scounts, but like Maine scouts, I dont understand putting snipers in this unit. it is a wierd blending of the Novice trainee trope and the Highly trained, elite technical specialst trope. Oh and its a skill they immediately loose when they graduate?!?! golly gee? but thats GW for you.

More comment if i get time

teehee.gif

Plasma Repentias (someone smarter than me can come up with a proper name ;p) - basically what it says on the tin. A whole squad of Sisters that ended up as Repentias in one way or another and were given a choice/weren't deemed capable of wielding Eviscerator/etc and were handed plasma rifles with the words "Accept the Emperor's Judgment" etched on them. Now they must test themselves whether or not Emperor judges them pure or he unleashes his wrath upon them instead of their enemies. This is a unit for people wanting some plasma but without screwing up the trinity of weapons for normal Sisters.

 

Celestian Bodyguards - not a new unit per se but just give them option to take Cloaks of St Aspira and give them Holy Hatered back and people asking for Assault Terminator Sisters might just calm down.

 

Saint - a customizable HQ choice. Starts with an Inquisitor statline and then you pick two sets of upgrades: Deeds which reflect what the Saint was capable in his life and some of the legendary feats he achieved which buffs his stats in certain way and gives them certain equipment (for example a shooty Saint gets +3 BS and +2 LD with a heavy weapon of choice) and Legends which gives them various special rules. There's also the Living Saint upgrade that gives them special powers and gives them all around buff to the statline.

 

Shrine - some sort of display or small building, it would be a non-person HQ choice for the Sisters. It would count as an additional objective giving all Sisters on the table buffs as long as they hold it. You would probably choose what it is before the game starts, like for example bones of some dead saint giving the Sisters Stubborn or the resting place of a revered Cardinal giving the Sisters +1 on Deny the Witch Rolls, etc.

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