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Create a Sisters unit (for fun!)


Naminé

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Plasma Repentias (someone smarter than me can come up with a proper name ;p) - basically what it says on the tin. A whole squad of Sisters that ended up as Repentias in one way or another and were given a choice/weren't deemed capable of wielding Eviscerator/etc and were handed plasma rifles with the words "Accept the Emperor's Judgment" etched on them. Now they must test themselves whether or not Emperor judges them pure or he unleashes his wrath upon them instead of their enemies. This is a unit for people wanting some plasma but without screwing up the trinity of weapons for normal Sisters.

 

Celestian Bodyguards - not a new unit per se but just give them option to take Cloaks of St Aspira and give them Holy Hatered back and people asking for Assault Terminator Sisters might just calm down.

 

Saint - a customizable HQ choice. Starts with an Inquisitor statline and then you pick two sets of upgrades: Deeds which reflect what the Saint was capable in his life and some of the legendary feats he achieved which buffs his stats in certain way and gives them certain equipment (for example a shooty Saint gets +3 BS and +2 LD with a heavy weapon of choice) and Legends which gives them various special rules. There's also the Living Saint upgrade that gives them special powers and gives them all around buff to the statline.

 

Shrine - some sort of display or small building, it would be a non-person HQ choice for the Sisters. It would count as an additional objective giving all Sisters on the table buffs as long as they hold it. You would probably choose what it is before the game starts, like for example bones of some dead saint giving the Sisters Stubborn or the resting place of a revered Cardinal giving the Sisters +1 on Deny the Witch Rolls, etc.

 

I could picture dual-plasma pistol wielding Repentia, firing wildly into the enemy ranks with no concern as to the dangers! :p

 

Since people are doing a full critique of the ideas, I'll add my own later when I get time lol

I like the idea of a B&C brewed sister dex, although some ideas of mine would probably not make it, eg Sisters on horses seem to some as not realistic in 40K (even though those same persons seem perfectly fine with other bizar stuff).

Oh - the Lehalim is allowed to attach to squads whose profile say "May be joined by a Lehalim". ;) Which from the core book would be Battle Conclaves, Celestians, Battle Sisters, Dominions and Retributors.

 

 

Sisters on horses isn't too outlandish. Historically, the French and Germans bred warhorses to carry rugby player sized knights wearing full steel plate armour. I'm sure with gene-therapy and maybe cybernetic enhancement, you could breed a horse to carry a woman in power armour (Space Marines might be another matter).

 

The Sisters have always been one of the more down-to-earth armies in 40k though. I think a horse-mounted Sisters unit similar to Empire Pistoliers might have merit, although it would have a lot of crossover with Seraphim role-wise, and probably struggle to out do them enough to be considered worthy as an alternative.

 

Lets see. Right now, the book is thus;

 

++ HQ ++

Canoness (Generalist Commander)

-Sororitas Command Squad (Fire Support)

Confessor (Assault Commander)

-Battle Conclave (High-Initiative or Resilient Melee)

Saint Celestine (Generalist Assault specialist)

Uriah Jacobus (Strategic Control/Assault Support)

Arch Confessor Kyrinov (Morale control)

 

++ ELITES ++

Repentia Squad (Heavy Melee, unusually fragile)

Celestian Squad (Jack of All Trades)

 

++ TROOPS ++

Battle Sister Squad (Close Ranged)

 

++ DEDICATED TRANSPORT ++

Rhino (APC)

Immolator (IFV)

Repressor (APC)

 

++ FAST ATTACK ++

Dominion Squad (Close-range Fire Support, Outflanker)

Seraphim Squad (Heavy Skirmisher, saboteur)

Aquila Lander (Light Air Support)

Arvus Lighter Squadron (Flying APC)


++ HEAVY SUPPORT ++

Exorcist (Main Battle Tank)

Retributor Squad (Medium-range Fire Support)

Penitent Engine Squadron (Anti-armour Melee)

Avenger Strike Fighter (Close Air Support, Anti-flier)

 

 

As far as role gaps go, we lack:

 

Resilient Melee (eg: Assault Terminators, Striking Scorpions, Incubi, Carnifex, Tomb Spyder, Meganobz, 'ard boyz) - The Battle Conclave kind of covers this, but its availability is too limited.

High-Initiative Melee (eg: Howling Banshees, Assault Squads, Wyches, Raptors, Hormagaunts, Wraiths) - The Battle Conclave kind of covers this, but its availability is too limited.

Light Skirmisher (eg: Rough Riders, Swooping Hawks)

Squad Medics (eg: Medpack Guardsmen, Sanguinary Priests)

Technical Support (eg: Techpriest, Techmarine, Bonesinger, Warpsmith, Tomb Spyder, Big Mek)

Heavy Transports (eg: Chimera, Land Raider, Battle Wagon)

Fast Transports (eg: Falcon, Raider, Trukk)

Assault Transports (eg: Raider, Land Raider, Trukk)

Long-range artillery (eg: Basilisk etc, Eldar Support Platforms, Doomsday Arks, Shokk Attack Gun?, Hammerheads)

Long-range Anti-tank (eg: Lascannon, Dark Lance, Bright Lance, Conversion Beamers, Heavy Gauss Cannons)

Long-range Anti-infantry (eg: Shadow Weaver, most Leman Russ variants)

Battlefield Control (eg: C'tan Shard, Crypteks, Techmarines, Warpsmiths, Whirlwinds)

Strategic Control (EG: Master of the Fleet, Zahndrek, Astropath, old Pathfinders)

 

I'm not saying we even need to fill all of those roles. Several of them are missing from multiple codexes (No Space Marine codex has a Long-ranged Artillery as far as I know, for example), but I think that identifying these roles gives us a good starting point - otherwise, you're just building units for the hell of it (Which is what I did with my 'Several Sisters' thread - Ramielim have no real battlefield role that can't be filled by Battle Sister squads!).

 

Any roles I've missed?

Another idea:

 

Fast Attack:

 

The Purger - 130 points.

 

Unit Composition: 1-3 flyers at 130 points a model.

 

Unit Type: Flyer 

 

BS 4, Armour: 11/11/10, HP 3

 

Transport Capacity: None

 

 

Wargear: Nose Mounted Twin-linked Heavy Bolter.  (Note: this is not turretted and is fixed)

 

 

Wing-Mounted 2x Holy Strike Missiles - The Purger can elect to fire either one, or both of these missiles instead of making any other kind of shooting attack.  These follow the normal rules for shooting, and have the following profile:

 

Holy Strike Missile: Range 48",  S 9,   AP 2,   Heavy Blast, Skyfire, Interceptor, One Shot.

 

 

Wing-Mounted Flame Purgers - The Purger's distinctive engine is a sound greatly feared by the enemies of the Imperium; to witness it on the battlefield is to know one's own impending, firey doom.  The aircraft releases streams of promethium from overhead, igniting everything below in a hellstorm of flame and cinder.

 

These weapons face the back of the aircraft and can only be used against ground targets that the Flyer has moved over that turn.  Choose a point that the Flyer moved over during the movement phase, and lay the flame template along the board, with the wide end facing away from the model.  Any models underneath the template are hit by the attack:

 

Flame Purger: Template,  S 6,  AP 4,  Assault.

 

 

Special Rules:  Shield of Faith.

 

 

Upgrades:  Purchase an additional 2x Holy Strike Missiles for 20 points each.

 

                    Upgrade the Heavy Bolter to use Inferno bolts for 10 points.

 

                    Add 2 Wing-Mounted Storm-Bolters (front facing with) for 10 points each.

 

 

 

 

 

So the inspiration behind this one is that it's like a crop-sprayer, only instead of pesticides/water it uses fire!

It's basically an anti-infantry strafer rather then a Dog-fighter, although the Holy Strike missiles give SOME protection.

Oh - the Lehalim is allowed to attach to squads whose profile say "May be joined by a Lehalim". msn-wink.gif Which from the core book would be Battle Conclaves, Celestians, Battle Sisters, Dominions and Retributors.

Sisters on horses isn't too outlandish. Historically, the French and Germans bred warhorses to carry rugby player sized knights wearing full steel plate armour. I'm sure with gene-therapy and maybe cybernetic enhancement, you could breed a horse to carry a woman in power armour (Space Marines might be another matter).

The Sisters have always been one of the more down-to-earth armies in 40k though. I think a horse-mounted Sisters unit similar to Empire Pistoliers might have merit, although it would have a lot of crossover with Seraphim role-wise, and probably struggle to out do them enough to be considered worthy as an alternative.

Lets see. Right now, the book is thus;

++ HQ ++

Canoness (Generalist Commander)

-Sororitas Command Squad (Fire Support)

Confessor (Assault Commander)

-Battle Conclave (High-Initiative or Resilient Melee)

Saint Celestine (Generalist Assault specialist)

Uriah Jacobus (Strategic Control/Assault Support)

Arch Confessor Kyrinov (Morale control)

++ ELITES ++

Repentia Squad (Heavy Melee, unusually fragile)

Celestian Squad (Jack of All Trades)

++ TROOPS ++

Battle Sister Squad (Close Ranged)

++ DEDICATED TRANSPORT ++

Rhino (APC)

Immolator (IFV)

Repressor (APC)

++ FAST ATTACK ++

Dominion Squad (Close-range Fire Support, Outflanker)

Seraphim Squad (Heavy Skirmisher, saboteur)

Aquila Lander (Light Air Support)

Arvus Lighter Squadron (Flying APC)

++ HEAVY SUPPORT ++

Exorcist (Main Battle Tank)

Retributor Squad (Medium-range Fire Support)

Penitent Engine Squadron (Anti-armour Melee)

Avenger Strike Fighter (Close Air Support, Anti-flier)

As far as role gaps go, we lack:

Resilient Melee (eg: Assault Terminators, Striking Scorpions, Incubi, Carnifex, Tomb Spyder, Meganobz, 'ard boyz) - The Battle Conclave kind of covers this, but its availability is too limited.

High-Initiative Melee (eg: Howling Banshees, Assault Squads, Wyches, Raptors, Hormagaunts, Wraiths) - The Battle Conclave kind of covers this, but its availability is too limited.

Light Skirmisher (eg: Rough Riders, Swooping Hawks)

Squad Medics (eg: Medpack Guardsmen, Sanguinary Priests)

Technical Support (eg: Techpriest, Techmarine, Bonesinger, Warpsmith, Tomb Spyder, Big Mek)

Heavy Transports (eg: Chimera, Land Raider, Battle Wagon)

Fast Transports (eg: Falcon, Raider, Trukk)

Assault Transports (eg: Raider, Land Raider, Trukk)

Long-range artillery (eg: Basilisk etc, Eldar Support Platforms, Doomsday Arks, Shokk Attack Gun?, Hammerheads)

Long-range Anti-tank (eg: Lascannon, Dark Lance, Bright Lance, Conversion Beamers, Heavy Gauss Cannons)

Long-range Anti-infantry (eg: Shadow Weaver, most Leman Russ variants)

Battlefield Control (eg: C'tan Shard, Crypteks, Techmarines, Warpsmiths, Whirlwinds)

Strategic Control (EG: Master of the Fleet, Zahndrek, Astropath, old Pathfinders)

I'm not saying we even need to fill all of those roles. Several of them are missing from multiple codexes (No Space Marine codex has a Long-ranged Artillery as far as I know, for example), but I think that identifying these roles gives us a good starting point - otherwise, you're just building units for the hell of it (Which is what I did with my 'Several Sisters' thread - Ramielim have no real battlefield role that can't be filled by Battle Sister squads!).

Any roles I've missed?

This is very useful, actually Even without the idea of making a B&C codex, this information is useful for those looking for Sisters Allies. I attempted to like this post but unfortunately its not working :p

Now then: It might be worth tailoring some exisiting units to better fill these roles, for example, Celestians currently have no role whatsoever. I believe they would be the most suitable as the 'Resilient Melee' type, mainly due to their power armour.

To use an example, I recently tried a kind of Death Star build for a Battle sister squad, using Uriah Jacobus in a squad of 20 sisters, a simulcrum, 2x plasma pistols and 2x Meltaguns. The FNP and the stubborn really helped them survive and preffered enemy in the assaults plus the 50 attacks on the charge meant they could hold up pretty well thanks to their armour.

Using these principles, I think WS 4, power armoured celestians with the option to take some power weapons, maybe even the option to equip them all with rosarius' (since they are basically vets like the superiors) would give them some real staying power. Then tack on some Special rules and Acts of faith to make them more resilient in terms of leadership, and give them some kind of ranged weapons so that they can 'reach out' and differentiate themselves from crusaders, and I believe they would be much more worthwhile as an elite, and moreover, actually be able to perform a role.

I've always said Celestians would have a job if they could take a power weapon or two. ;)

 

The other idea I had, way back in the days of 7eal's Inquisition project was the Iron Knights. Basically Sororitas with thunder hammers and rosarius. They ended up being dropped as too similar to Repentia with no real distinction, ehe.

celestians have the potential to be so cool

 

how about they get Angelic visage same as seraphim seeing as they are ment to be bodygaurds for the canoness etc

more upgrades could include

 

-choose any 2 AoF          (covers the broad training and experience you need to be a celestian)

-choose any 2 special or Heavy Weapons    (heavy weps when they had retri training and special weps from the more aggressive sisters)

-swap bolters w BP+CCW  

On the horse note (and some other) i had a very weird idea that could work in a B&C Sisters dex in conjunction with Saints.

 

Saint Celestine will allow you to take Seraphim troops

 

Saint Joan will allow you to take them sisters on horsies as troops.

 

Celestine could be more as an agresive saint that provides a certain boost to nearby sisters while Joan gives a completely different boost and is more of a supportive type of Saint (btw Saint Joan is obviously inspired by Joan D' Arc)

 

Just some ramblings of mine.

Except Celestine granting extra Seraphim makes no sense for multiple reasons.

 

1) That's an Organisational bonus, and Celestine doesn't normally show up during mission planning, she just kind of happens when you're on task.

2) Celestine isn't a Seraphim. She's a Repentia.

3) Seraphim are rarer than Eldar, so nothing making them Troops really makes sense.

4) Celestine is a beat stick, not a commander. Force Organisation shenanigans are more a Canoness character's role.

Instead of sisters on horses why not just use Jump Packs?  Give them a lance and a shield.  Make their lance have a special rule when charging with a jump pack.

 

Edit: Since I posted twice here I should post a new unit:

 

Apocalpyse Destorier 200 Points

 

Unit Composition: 1

 

Unit Type: Vechile (Tank)

 

BS 4, Armour: 13/13/12, HP 3

 

Transport Capacity: None

 

Wargear: Two Inferno Cannons, Ceramite Plating


Inferno Cannons - Range 24",  S 8,   AP 1,   Heavy, Blast, Armourbane.

 

Special Rules:  Shield of Faith

Instead of sisters on horses why not just use Jump Packs?  Give them a lance and a shield.  Make their lance have a special rule when charging with a jump pack.

Lances are CAVALRY weapons, not jump infantry weapons. It's probably more appropriate to equip bikers with these weapons (kitbash Space Marine bikes for the tabletop). Ideally, they'd equip jetbikes, but unfortunately, the Dark Angels have the only one in the Imperium, and only one at that. 

Jump-packs and lances would make them like dragoons from Final Fantasy tongue.png

I have to admit, I don't see them on horseback but mainly as an aesthetic thing rather then a tactical choice. Bikes, yeah I could see it if they had some kind of special model, maybe something that looks like the bike in Akira or Xtreme G? Kind of like this:

http://i125.photobucket.com/albums/p45/quistis333/sisbikecopy_zpsb1859aaa.jpg

Maybe Quad-bikes? lol.

Mind you, if there's giant wolves ridden into battle, I'm sure there is something fitting for the Ecclesiarchy tongue.png

...

 

We totally need Sororitas Great Eagle riders mounted on two-headed birds.

 

Knights of the Aquila {Elites} (they would be Aquilanus Knights, but he's a member of the fratery ;))

The Knights of the Aquila are drawn from a small number of Orders Minoris dotted around the galaxy on high-alt worlds such as Harakoni and Phantine. They live and work atop high mountains, founding convent-retreats that play host to many Hospitaller orders as well. Aquilan Convents are favoured places of retirement for Sisters who grow too old or infirm to continue their duties, no matter which arm of the Sororitas they may hail from. These convents' first line of defence is their inaccessibility, necessitating the use of flyers and small commando squads to assault them, incursions which can normally be easily dealt with by the wardens. However, when a large force moves against them further precautions are required. Created through a combination of gene-therapy and cyber-alteration, the Great Aquilas are cousins to the smaller Psyber-eagles used popularly as familiars by Cardinals an Inquisitors alike, but many times the size. With a wingspan exceeding fifteen metres at times, a Great Aquila is easily capable of carrying an armoured Sororitas apon its back in mid-flight, and between its two heads and vicious talons, all sheathed in razor-edged monosteel it is as much a battle partner as a method of transport. Long familiarity and training, along with the Aquila's fearsome intelligence means that rider and bird seem to work as a single entity, although vile rumours of psionic bonding and MIU abuse are unfounded.

 

 

Knights of the Aquila squad
WSBSSTWIALdSv
Knight of the Aquila443313283+/5++

Castellan443313393+/5++

50 points
Unit CompositionUnit TypeWargearSpecial Rules
  • 1 Castellan

  • Jetbike

  • Power Armour
  • Hand Flamer
  • Conversion Shield
  • Power Lance
  • Frag and Krak Grenades

  • Shield of Faith
  • Acts of Faith
  • Wings of Fire
  • Rake
  • Bite
  • Hit and Run

]



Options:
The squad may be joined by up to 8 Knights: +40 points/model

 

Any model may replace one weapon with:

  • a Bolt Pistol, Bolter, or Power Sword, Axe or Mace: Free

Any model may replace her Conversion Shield with:

  • a Power Weapon: Free
  • a Storm Shield: +10 points

One Knight in three may replace one weapon with:

  • a Storm Bolter for +3 points
  • a Meltagun or Power Weapon for +10 points/model
  • a Plasma Pistol for +15 points/model

The Castellan may alternately exchange her Power Lance, Hand Flamer or Conversion Shield for:

  • a Combi-weapon: free
  • a Blessed Weapon: 10 points
  • An Eviscerator: 15 points

The Castellan may take:

  • Meltabombs: +5 points

Conversion Shield

A conversion shield provides a 5+ invulnerable save. In addition, when the bearer passes an invulnerable save, all enemy models within 12" must take an Initiative test or be Blinded, as per the Blind special rule.

 

Blessed Weapon:

A Blessed Weapon is a Power Weapon of any type that always wounds on at least a 4+.

 

Wings of Fire

This Act of Faith is used in the Assault Phase. The unit's melee attacks gain the Soul Blaze special rule and the unit gains +2 Initiative.

Rake
When the unit moves over an enemy unit, including Flyers, using a Turbo-Boost move it may make a Rake attack. A Rake attack is worked out in the same manner as a Vector Strike, however each model inflicts D3 S4 AP5 hits with the Armourbane special rule.

 

Bite

Once the unit is locked in close combat, it loses many of the benefits of its great mounts. For the rare occasions when the enemy are not broken by a single assault, the Great Aquila are trained to fight using their powerful twin beaks. In addition to the attacks listed on the model's profile, a model riding a Great Aquila may make an additional D6 S4 AP5 attacks in close combat at their weapon skill at Initiative 4.

Hey! that looks nice as well.

 

Not so handy with making those stattthingies (yet), so how would you work out the idea of Saint/ Canoness "Joan" on a jetbike. 

 

As on the Celestine subject, yes i know she once was a Repentia, but i see her more Seraphimlike, due to the model. But thats just me

Take the stat line of something similar (I used Celestians as the "Elite Sisters unit"), apply modifications depending on type (An actual jetbiker would have +1 T for example), then add a +1/-1 to a couple of stats you think are appropriate. There's no real formula, it's all taste and guesswork.

 

The actual layout is easy. Copy mine and edit the numbers. :D

Edicts of Ecclesiarch Alexandros IXII, chapter six, verse seven:

 

Thou shalt not grant the name of a frater to thy dedications, save for when that frater is your true frater and responsible for their own creation.

Edicts of Ecclesiarch Alexandros IXII, chapter six, verse seven:

 

Thou shalt not grant the name of a frater to thy dedications, save for when that frater is your true frater and responsible for their own creation.

 

 

Er, thanks?  I think :lol:

Ok i give it a try than Miko

(iam terrible at thinking out a big and awesome story, so others may do that if they like.)

 

 

Saint Joan the Emperors Banner maiden
[/th][th]WSBSSTWIALdSv
Saint Joan6734364102+/4++


215 points
Unit CompositionUnit TypeWargearSpecial Rules1 Joan

Jetbike

Armour of Saint AlexiaBanner ImperialisSword of JusticeFrag and Krak Grenades

Shield of FaithActs of FaithRakeBiteHit and RunFearlessMiraculous intervention

]

 

-Armour of Saint Alexia grants a 2+ armour save and a 4+ invulnerable save

-The Sword of Justice always wounds on a 4+ regardless of toughness and counts as AP3, in addition any model associated with Chaos must make a Leadership test if they are hit, if they fail the test they dont benefit from any special rule they may have at that point.

-Banner Imperialis: A special banner that allows 1 unit within 6" of Joan to gain an Act of faith free of points cost and no need for rolling, this may be used once per game

Not a bad start.

 

The Banner Imperialis is a little confusing - the unit gains an Act of Faith? Do you mean a free faith point? That they can activate their Act without spending a faith point? Or that they get a whole new Act of Faith that they didn't have before?

A question about Penitent Engines. A lot of people don't take them because they're only usable (apparently) when they are within range of the enemy. What is it that makes them "meh" rather than holy censored.gif ! Lack of speed? Lack of armour? Is there a way of making them better? Or is it that because the "pilot" has transgressed against the Emperor that the PE shouldn't have armour thereby making them vulnerable?

I've always imagined them being a clanking unstoppable force, in some ways more terrifying than a Dreadnought, because the "face" of the pilot of a Dreadnought is hidden. Seeing a former "sinner" screaming pleas of mercy and oaths of death and pain to their enemies, wired up to a manic machine of death would be even more horrible to witness.

Any thoughts? Are they "fixable"? Or should the rules for them be torn up and rewritten?

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