daveclark890 Posted February 11, 2013 Share Posted February 11, 2013 So I have an old style DoA list that I have started to sort out for 6th ed and was wondering where the pre-measuring comes in with regards Heroic Intervention for Vanguard. Can you pre-measure from your opponent and then drop your Van Vets so you know your 6" away before you roll or are you not allowed to pre-measure that distance? Just curious as I had not thought about it before and I am at work so do not have access to BRB at the moment. Thanks guys Link to comment Share on other sites More sharing options...
Rik Lightstar Posted February 11, 2013 Share Posted February 11, 2013 I was under the impression that you can measure anything, whenever. (within the realms of decency obviously) Rik Link to comment Share on other sites More sharing options...
SevenExxes Posted February 11, 2013 Share Posted February 11, 2013 Page 4 of the hard cover rule book states "You can check any distance at any time"I am constantly checking various distances even in my opponents turn. Link to comment Share on other sites More sharing options...
daveclark890 Posted February 11, 2013 Author Share Posted February 11, 2013 Good to know. I can see my VanVets getting a fair bit of table time then. Thanks guys. Link to comment Share on other sites More sharing options...
Xenith Posted February 11, 2013 Share Posted February 11, 2013 Yep, measure anything, at any time. Incidentally, I'd probably put the vanvets (5 man?) closer than the 6", on the offchance that you scatter away. You're less likely to scatter directly toward the target of your assault than slightly away from them. Link to comment Share on other sites More sharing options...
traxter Posted February 12, 2013 Share Posted February 12, 2013 Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time? Link to comment Share on other sites More sharing options...
SevenExxes Posted February 12, 2013 Share Posted February 12, 2013 Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time? Assaults are 2d6. Using a JP during assault grants re-rolls but Deep Strike counts as having used the jump packs during the movement phase Link to comment Share on other sites More sharing options...
Xenith Posted February 12, 2013 Share Posted February 12, 2013 Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time? Yep, most assault are the average of 7". However if you scatter an inch away, then you are at 7", and more likely for a bad roll to hurt you dearly, especially with overwatch - VV usually wont have priest support. Link to comment Share on other sites More sharing options...
daveclark890 Posted February 12, 2013 Author Share Posted February 12, 2013 I try to keep my Honour Guard DoA with them so they do have a priest (Novitiate any way) within range Link to comment Share on other sites More sharing options...
tomjoad Posted February 12, 2013 Share Posted February 12, 2013 Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time? Yep, most assault are the average of 7". However if you scatter an inch away, then you are at 7", and more likely for a bad roll to hurt you dearly, especially with overwatch - VV usually wont have priest support. Only the sergeant will be that far away, though. Make the rings right and it's easy to get the VV an extra inch or two closer from the center of their drop. Link to comment Share on other sites More sharing options...
SamaNagol Posted February 12, 2013 Share Posted February 12, 2013 Put them 5" away if they are 5 man. You will only mishap if you roll a 6 which is incredibly unlikely. And if you scatter away you can always group them so one model is closer than the centre point. With DoA and the 2D6 charge range they are really reliable. A unit of 5 with the free power sword and 3 melta bombs can be a wonderful harrassment unit. Link to comment Share on other sites More sharing options...
daveclark890 Posted February 13, 2013 Author Share Posted February 13, 2013 There is a thread (think it may be on Warseer) where some one did the maths and worked out the optimum distance is 4.5" from the target and had a successful hit rate of more than 80% so that is pretty good for a turn 2 annoyance for the enemy. Link to comment Share on other sites More sharing options...
Chaplain Admetus Posted February 13, 2013 Share Posted February 13, 2013 If you can, try and drop them where you'll have a choice of targets. Placing around a centre model will always get you an inch closer to the target (roughly), and if you set it up right you can guarantee that you'll scatter closer to a target but without any risk of a mishap. Isn't always viable, but redundancy is important - you want them to be able to assault something the turn they drop in. And yes, you can measure anything at any time. I look forward to measuring the distance between my opponent's nostrils then pointing out the rule in the book that permits it :P Link to comment Share on other sites More sharing options...
daveclark890 Posted February 13, 2013 Author Share Posted February 13, 2013 perhaps one to point out to any female opponent you meet! Link to comment Share on other sites More sharing options...
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