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Heroic pre-measuring


daveclark890

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So I have an old style DoA list that I have started to sort out for 6th ed and was wondering where the pre-measuring comes in with regards Heroic Intervention for Vanguard.

 

Can you pre-measure from your opponent and then drop your Van Vets so you know your 6" away before you roll or are you not allowed to pre-measure that distance?

Just curious as I had not thought about it before and I am at work so do not have access to BRB at the moment.

 

Thanks guys

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Yep, measure anything, at any time.

 

Incidentally, I'd probably put the vanvets (5 man?) closer than the 6", on the offchance that you scatter away.

 

You're less likely to scatter directly toward the target of your assault than slightly away from them.

Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time?

 

Yep, most assault are the average of 7". However if you scatter an inch away, then you are at 7", and more likely for a bad roll to hurt you dearly, especially with overwatch - VV usually wont have priest support.

 

Dont JP units charge 2d6 now so isnt heroic intervention farther than 6" most of the time?

 

Yep, most assault are the average of 7". However if you scatter an inch away, then you are at 7", and more likely for a bad roll to hurt you dearly, especially with overwatch - VV usually wont have priest support.

 

Only the sergeant will be that far away, though. Make the rings right and it's easy to get the VV an extra inch or two closer from the center of their drop.

Put them 5" away if they are 5 man.

 

You will only mishap if you roll a 6 which is incredibly unlikely. And if you scatter away you can always group them so one model is closer than the centre point.

 

With DoA and the 2D6 charge range they are really reliable. A unit of 5 with the free power sword and 3 melta bombs can be a wonderful harrassment unit.

There is a thread (think it may be on Warseer) where some one did the maths and worked out the optimum distance is 4.5" from the target and had a successful hit rate of more than 80% so that is pretty good for a turn 2 annoyance for the enemy.

If you can, try and drop them where you'll have a choice of targets. Placing around a centre model will always get you an inch closer to the target (roughly), and if you set it up right you can guarantee that you'll scatter closer to a target but without any risk of a mishap. Isn't always viable, but redundancy is important - you want them to be able to assault something the turn they drop in.

 

And yes, you can measure anything at any time. I look forward to measuring the distance between my opponent's nostrils then pointing out the rule in the book that permits it :P

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