IK Viper Posted February 13, 2013 Share Posted February 13, 2013 With the rise of the Hell Drake FAQ making them an absolute terror on Power Armor, I have started looking into ways of minimizing this threat since alost all the ppl in my local play group play chaos sm/ chaos daemons. The Flamers are just so OP that there is little a PA army can do, sorry guys GW has simply not given us the tools to effectively compete against that and are trying to force us to buy new stuff.. But the Drakes atleast are limited to AP3 as such I think that Sanguinary Guard and Dante wing has just become a much more viable option then the jumper wing. I am looking at ways to counter the 3 Hell Drake list that is fast becoming the standard Chaos list at my local store, to this end I am looking at runnig Dante Wing with a backfield of AV 13 fire power, supported by 2 Stormravens. I truly feel that this meta change may make my favorite unit in the game viable again, any thoughts? Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/ Share on other sites More sharing options...
the jeske Posted February 13, 2013 Share Posted February 13, 2013 sang is meh . chaos runs a lot of plasma too , they will die like flies. take IG ally . a nice big blob of IG with some HQs to tank flamers and 2-3 LR+ venedettas in support will work a lot better then runing dante and his guard. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304272 Share on other sites More sharing options...
Ushtarador Posted February 13, 2013 Share Posted February 13, 2013 If I remember correctly, the drakes can still vector strike your SG and ignore armor while doing it, and that hurts a lot on those expensive models. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304274 Share on other sites More sharing options...
company veteran Posted February 13, 2013 Share Posted February 13, 2013 sounds like somewhere i would have no fun playing.... maybe chuck a couple of ravens in? multi meltas and missiles and even assault cannons can take em out..plus POTMS means you can try for two a turn..unlikely but worth a try Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304282 Share on other sites More sharing options...
SnorriSnorrison Posted February 13, 2013 Share Posted February 13, 2013 Unless you're going with S8+ and AP 2, the Sanguinary Guard have only gotten stronger in this edition. FnP works almost everytime now, and Helldrakes are not indestructable, especially with Stormravens.Dante is not the best choice in this edition, especially with the crappy axe. The only things he brings to the field is Hit and Run, scatter-free deepstrike and Sanguinary Guard as troops. So he's the man when you're going for a Sanguinary Guard list, but not when you want resilience in combat. I'd go with a mixed list, including Sanguinary Guard. Stormravens are essential, we've got the best flyer in the game in my opinion. We've got the amount of shots to bring down about everything in the game, even two helldrakes. A 5++ invul isn't very good, especially against the anti-armour capacity of the Stormraven itself. Bring two, and you're set.I'd support Sanguinary Guard with Sanguinary Priests and Assault Squads, as well as long-range shooting such as Stormravens to take out enemy threats, just make sure you have support. Snorri Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304289 Share on other sites More sharing options...
Drunken Angel Posted February 13, 2013 Share Posted February 13, 2013 sang is meh . chaos runs a lot of plasma too , they will die like flies. take IG ally . a nice big blob of IG with some HQs to tank flamers and 2-3 LR+ venedettas in support will work a lot better then runing dante and his guard. Or take a guard 10 man psyker battle squad cast weaken resolve then shoot the primaris psychic shriek from any JP BA libby nearby it works nicely on demons squads and MC's equally. On average inflicts 4-5 wounds but can go to 12 quite easily. Ravens are always good Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304296 Share on other sites More sharing options...
The Yncarne Posted February 13, 2013 Share Posted February 13, 2013 Seems like everybody in my area has an Aegis Defense line with Quad Guns. The only people who don't have one are people who just don't face flyers. I believe it is a better investment of points than Dante and Sanguinary Guard. Others have pointed out alternatives that may fare better. I'm unclear on whether the OP doesn't want to buy a quad gun and wants an alternative he already owns. Good luck. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304301 Share on other sites More sharing options...
SnorriSnorrison Posted February 13, 2013 Share Posted February 13, 2013 Seems like everybody in my area has an Aegis Defense line with Quad Guns. The only people who don't have one are people who just don't face flyers. I believe it is a better investment of points than Dante and Sanguinary Guard. Others have pointed out alternatives that may fare better. I'm unclear on whether the OP doesn't want to buy a quad gun and wants an alternative he already owns. Good luck. I've played against Quad guns, either surrounded by 30-men blobs of guardsmen or Space Wolves Grey Hunters, and they're quite ineffective against the Blood Angels Flyer. Against AV11, they're OK, but not really superior. I feel that we have enough anti-air power with the Stormraven itself. Other than that, Quad guns can easily be tied up by using Vanguard Veterans. A lot of people use(d) them, and I think they've still got their place. Even if that means to send them after the guys guarding a Quad gun. It might give you a turn or two of air superiority! Snorri Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304316 Share on other sites More sharing options...
The Yncarne Posted February 14, 2013 Share Posted February 14, 2013 Good point, but I don't see a lot of Blood Angels players. I only have one 'Raven and it doesn't fare well (I don't use it very effectively) against 3 flyers. So my anecdotal evidence is anecdotal. :) Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304402 Share on other sites More sharing options...
Ushtarador Posted February 14, 2013 Share Posted February 14, 2013 The raven is arguably the best flyer in the game, so just get a second one and cheese them right back ;P Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304640 Share on other sites More sharing options...
The Yncarne Posted February 14, 2013 Share Posted February 14, 2013 The raven is arguably the best flyer in the game, so just get a second one and cheese them right back ;P I'll have to wait until my tax return! But it will give me a great March project. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304701 Share on other sites More sharing options...
Bartali Posted February 14, 2013 Share Posted February 14, 2013 You can build to ignore Heldrakes with a fast assault list. The Heldrakes don't come on until turn 2 at the earliest, giving you 1-2 turns+ of movement to get into your opponents deployment zone and assault. You also have some defense with FNP, and if your opponent is running triple Drakes, there going to have less ground troops than you. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304727 Share on other sites More sharing options...
Morollan Posted February 14, 2013 Share Posted February 14, 2013 If I remember correctly, the drakes can still vector strike your SG and ignore armor while doing it, and that hurts a lot on those expensive models. They're AP3 I think so SG armour still works. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304894 Share on other sites More sharing options...
Ushtarador Posted February 14, 2013 Share Posted February 14, 2013 ah ok, thats something at least :) Someone already mentioned it, at least we have FnP on our whole army, other marines are hit way worse than us. Link to comment https://bolterandchainsword.com/topic/271248-sangunary-guard-getting-better/#findComment-3304925 Share on other sites More sharing options...
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