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SM Predator Turret - Switching between turrets


Azamodos

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If you choose to magnetize the weapon, then it would be possible, seen a few tutorials about exactly this.

 

without magnets on the other hand I'd say no, as the weapons are held in place with 2 little "axles" and if you cut these off to slip the weapon in and out, then they are too loose to stay in.Maybe get a second turret sprue then, so you have 2 turrets, each with a weapon option on it.

 

First post here has example of how to do it :

 

http://www.bolterandchainsword.com/topic/233713-tutorial-magnetising-vehicles/

 

hope this helps.

Magnets are the best option if you just have one predator. A second turret is handy if you have a rhino, you can leave the top doors unglued and swap it out so you gain a second predator. Magnets are handy to have to keep it in place as well :)

good tutorial here

http://www.bolterandchainsword.com/topic/233713-tutorial-magnetising-vehicles/

 

Coming soon - Transformer Tank

http://i814.photobucket.com/albums/zz66/jonbrooks_photo/Magnetisation%20Space%20Marines/Thecompletebitscollection.jpg

 

Blu-tack. Holds things together fine doesn't require damaging the model and leaving magnets visible in some cases :P The siege shield might be an exception, I haven't tried of blu-tack can support its weight if you lift the model and such - BT Vindis don't get siege shields so mine is without one for now.

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