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Drawings of a Beginner Adeptus


Unknown Chronicler

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ColdWinter: Due to my browser settings, I can't see your pictures, but I skimmed through the text parts to see what this was all about and if you want, I'll PM you tomorrow with some very good links and visual aids for human anatomy. Can't do it right now, sadly, because I'm using my phone.

 

But as others have said, just continue practising! That's the only way that you can improve in any significant way :)

 

Cheers,

 

Ludovic

As promised, the links! (but they're not my tutorials, just to be clear on that!)

 

Proportions Guide (very similar to what Firepower posted further up)

 

Understanding Anatomy (this very long but highly detailed tutorial really is great. Starts out with the basics, tells you how to build up the basic skeleton and then how to add muscles and/or fat to the body. Though it woun't help you directly for Space Marines, you'll need to learn the basics at one point or another :) )

 

And now, the same artist has done a small series of study dumps with loads of different poses, which could maybe help you out with some things :)

Study dump #1 Study dump #2 Study dump #3

 

I hope that this helps!

 

Ludovic

Thanks Battle-Brother Ludovic, these are just perfect and have to say insanely funny too! I will get to work on another picture or redo one to show a improvement, can't thank you enough mate I will have to return a favour one day for this kind of information thanks.gif . So I will be showing up something new in a day or two, cheers!HQ.gif

A note: since you're already doing something right, there's no point losing it in your process of betterment. I see you draw your marines bulky, and that's good. So, when applying anatomy to marines, bulk up (widen) the regular human proportions.

 

This will not only allow you to draw more "realistic" (and cooler) Astartes, it will also mean you have less "space" between the Marine's body and his armour. In my case, it's incredibly frustrating to draw a nice pose and then lose it once I add the armour. If you work with a larger human, you're basically anticipating that, so all you need to do is replace the human body's lines with those of Power Armour.

 

Here's what I mean:

 

http://fc04.deviantart.net/fs71/i/2012/365/d/3/wargear2_by_mikhailsavier-d5pty1c.jpg

 

In fact, all of Savier's Deviant page is one big tutorial on space marine  proportions.

Ohh, neat resource Grey.

 

I hear you on the posing problem.  Between their natural size and the added encumbrance of Power Armor, it's hard to do anything but a tin soldier pose from the waist up- arms forward, arms back, no sideways motion.

 

I need to see if I can't find some examples of what I was talking about earlier.  You see those drawings now and then where artists cheat with those damnable shoulderpads, often by either adding a whole bunch of cabling, or actually suspending them slightly above the shoulder itself on smaller, more mobile plates to quite literally move it out of the way.

Oh, right, that reminds me of another hint: cheat. Once you start doing some more dynamic poses, you'll notice how shoulder pads, legs and such simply don't fit. Cheat. Hide them with cabling, hilts, leather straps, whatever. Or something else. Power armour, as it is, would be almost unwearable in real life. Don't sweat over its realism, the thing is there because it looks cool.

ok so after days of drawing and posing my slow progress this is a WIP picture of my new one I'm working on.

http://farm9.staticflickr.com/8103/8515063859_dec35048f1.jpg

 

so what do you guys think?

The first thing I noticed~ that signature pic seems overly huge.

 

The second thing~ Look at the tubes radiating out from the guy's chest. This is one of those basic shapes/perspectives lessons. The ones on his left side (viewer's right) are good. The ridges for the ones on the other side are curved in the wrong direction.

 

Normally that might not be a huge deal, but seeing as its practically in teh center of the piece and right where the eye goes first, it's an issue. Curve those ridges outward rather than inward and see how much more natural it looks.

 

There is one part of this picture so far that I think you really nailed, and that would be the shoulder armor on his right (viewer's left). The only thing wrong with them is the center line of studs do not follow the curve.

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