John_f Posted February 14, 2013 Share Posted February 14, 2013 Am I reading this right? Do the ravenwing bikers only have one close combat weapon? Any way around this except buying a flamer for the sergeant and exchanging it for a chainsword? Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/ Share on other sites More sharing options...
Chaplain Lucifer Posted February 14, 2013 Share Posted February 14, 2013 Yes, RW bikers only have one CCW. It has been like this in every DA Codex so far. RW Sergeants can't have flamers by the way. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304658 Share on other sites More sharing options...
Master Avoghai Posted February 14, 2013 Share Posted February 14, 2013 The main difference with the previous codex is that the PW came IN ADDITION to the CCW. Now it REPLACES it As a consequence you cannot claim the +1 A bonus. You also cannot give your sgt a PW and a combi flamer. Btw I find the position of GW kinda annoying concerning 2 CCW and bikes: - they allowed them in v3 but forbidden it at the end of v3 -they allowed it again in v4 and v5 but the doubt remained in lots of players' mind. - they don't strictly forbid it now but prevent players to field it by entries restrictions... Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304777 Share on other sites More sharing options...
facmanpob Posted February 14, 2013 Share Posted February 14, 2013 I wonder what the general view on equipping the RW Sergeant with any CC upgrades is now. Previously, I would default to a power sword on a 6 man unit, but nothing on a 3 man unit to keep it cheap for tank hunting. Now, with the veteran sergeant upgrade being optional, I have to allocate 25 points if I'm going to equip a power weapon, as there is no point giving one to a normal sergeant with only 1 base attack. Any thoughts? Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304788 Share on other sites More sharing options...
Master Avoghai Posted February 14, 2013 Share Posted February 14, 2013 Well I don't consider it like allocate 25pts... In the previous codex, the vet sgt upgrade was compulsory but not free you paid 120pts for the 1st 3 bikes but 100pts for the 3others Hence you paid 35 pts for your vet sgt with PW. I totally agree that giving a power weapon to a standard sgt is useless. They are here to be an ablative W OR receive a combi flamer/melta However I'm considering giving a PF to a vet sgt. The rational behind that is I don't lose any attack comparing to a sgt on foot, the T5 is good to survive a possible challenge and it may help against tank as well. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304803 Share on other sites More sharing options...
tomsev Posted February 14, 2013 Share Posted February 14, 2013 i personnally dont like power weapons or any type of ccw on bike squads (apart from on black knights...) i prefer matching combiis with specials for when you need that extra shooot for say popping land raiders etc... Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304804 Share on other sites More sharing options...
Brom MKIV Posted February 14, 2013 Share Posted February 14, 2013 IMO theres no point now in CC upgrades. In last edition you could argue for a unit with +1 attack banner but now we have black knights. Besides that we have hit and run! Id trade combat options for hit and run all day every day. Cant say enough for this ability. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304831 Share on other sites More sharing options...
Brother Immolator Posted February 14, 2013 Share Posted February 14, 2013 It doesnt match with the style of hit and run tactics. You need at least one hand to controll the bike and another to hit/shoot. So how are you gonna fight with two hands. Plus I find it a bit silly that bikes get locked in CC without hit and run. So what happens? Do they charge then hit brakes, step down from the bike, fight, win, step up and go? More likely they charge,slass and continue on. At least that makes some sense. I wonder what the general view on equipping the RW Sergeant with any CC upgrades is now. Previously,I would default to a power sword on a 6 man unit, but nothing on a 3man unit to keep it cheap for tank hunting. Now, with the veteransergeant upgrade being optional, I have to allocate 25 points if I'mgoing to equip a power weapon, as there is no point giving one to anormal sergeant with only 1 base attack. Any thoughts? He doesnt need it IMHO, if there is a bike unit that will go into CC thats the knights and they have a nifty weapon by default. Yesterday I blew a raider with it and melta bombs. All bikers should be not be charging or charging depleted squads IMHO making a power weapon even more redundant. EDIT: That said if points allow it I might consider giving a power maul to the hunt master. He might instant death a couple of chaps after the rad and stasis grenades hit. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304940 Share on other sites More sharing options...
Master Avoghai Posted February 14, 2013 Share Posted February 14, 2013 It doesnt match with the style of hit and run tactics. You need at least one hand to controll the bike and another to hit/shoot. So how are you gonna fight with two hands. Plus I find it a bit silly that bikes get locked in CC without hit and run. So what happens? Do they charge then hit brakes, step down from the bike, fight, win, step up and go? More likely they charge,slass and continue on. At least that makes some sense. Well things are not that simple. Even a marine on a bike cannot just pass through an enemy squad and run. Sometimes they are blocked. Sometimes, they might make a circle with their bottom wheel to crush an enemy, put a foot on the ground and get his power weapon from its holster and strike. 40k tries to represent a global H2H, and models a global position of a warrior. But it doesn't mean that if a biker is represented driving with his 2 hands, he always does so. He may use one hand or even stop to fight. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3304998 Share on other sites More sharing options...
Bryan Blaire Posted February 14, 2013 Share Posted February 14, 2013 Very true, Master Avoghai, and the Ravenwing novel does a good job of showing Astartes bike combat. It's almost like Thorpe wrote a visual representation of a 40K game battle... :D Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3305007 Share on other sites More sharing options...
Brother Immolator Posted February 14, 2013 Share Posted February 14, 2013 I havent read it, yet still when you consider shock tactics, that seems very unlickely, a bike force must be mobile not static. If you want static shock troops you have jetpacks, anyway thats beside the point. Link to comment https://bolterandchainsword.com/topic/271280-two-close-combat-weapons-on-rawenwing/#findComment-3305156 Share on other sites More sharing options...
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