Khaines wrath Posted February 15, 2013 Share Posted February 15, 2013 Hi guys I'm just building my list and came upon a snag I am running a draigo wing list and I regulars at my club include: tau,tyranids,orks,csm,blood angels,black Templars and dark angels but I realised I had no ranged support so I thought maybe I could invest in the old psy rifle man, I have never used them and was wondering if a dreadknight would be more suitable than 2 kitted out dreads. Ps I thought u guys might want a bit if info of lists One is running 2 squads of thousand sons w sorcerers and bolt and melta bombs In a rhino w havoc launcher Sorcerer w bolt wind of chaos and wings tzeentch and melta bombs 10 terminators w auto cannon flamer, mark of nurgle 3 chain fists 2 lightning claws 3 combi weapons Chaos marines aspiring champ with powerfist plas pistol icon chaos heavy bolter and melta bombs Chaos space marines w tzeentch champ with power sword plas pistol heavy bolter pas gun Predator w top las cannon and side las cannons w extra armour and combi wep Chaos slaanesh lord with daemon wep and power fist Another is using Captain combi flamer artificer armour power fist melta bombs and digital weapons hellfire rounds on a bike Vulcan he'stan Master of forge w conversion Beamer and storm bolter Vulnerable dreadnought w stormbolter and assault cannon Dreadnought Tactical squad w chain sword missile launcher and flamer in rhino w 2 storm bolters Scout squad close combat weapons heavy bolter and camp cloaks 3 scout bikes Sargent w power sword grenade launcher and cluster mines Bike squad w plas pistol power fist melta gun multi melta and attack bike Devastator squad w 3 plasma cannons and las cannon Warboss with nobs in trukk 30 boyz 10csm Dp of tzeentch Shock attack gun And more boyz Kroot in transport 3 forge world suits? Hammerhead gunship Lots of standard troops Ethereal Hq with suit And some rail guns Another gk player Draigo 5 pallies 5 termies Lr Assassin with gun Dreadnought Dreadknight Not too sure about Templars Hellbrechit with some elite squad with apothecary Sword brethren Lots of scouts Lr Dreadnought Drop pod Not sure what else Mephiston Sanguinary guard Some black armoured power fist jump infantry( can't think of name) Lr Pred Terminators Librarian And Tyranid player who because is new gets to not submit his list but gets ours but he has lots of lictors in his list a few zoanthroapes maybe doom of malan'tai death leaper and lots of termagaunt mother tyranid who has lots of kids( tervigon I think) and warriors (unknown hq) and a hell load of genestealers with broodlords Like I said guys it was from the top of my head so not too sure on some Link to comment https://bolterandchainsword.com/topic/271339-psy-riflemen-vs-dreadknight/ Share on other sites More sharing options...
jeffersonian000 Posted February 15, 2013 Share Posted February 15, 2013 Well, Psyflemen Dreads and Dreadknights don't necessarially fill the same roll in an army. Draigowings can benefit from both, but the play style of either is quite different. Psyflemen are slightly mobile dakka plateforms that are cheap for their firepower. Dreadknights are murder-units that bounce around wrecking stuff until they are wrecked. The real questions are: Do you want fragile long range dakka to support your army? Take a couple of Psyflemen. Do you want a fast mid range combat monster to focus your opponent's attention? Take a Dreadknight. Do you have enough points for both? Take Stormravens instead. : ) SJ Link to comment https://bolterandchainsword.com/topic/271339-psy-riflemen-vs-dreadknight/#findComment-3305733 Share on other sites More sharing options...
Vash Posted February 15, 2013 Share Posted February 15, 2013 Well my suggestion is not really based on what your opponent have, but what you have in your army. Your playing a Draigowing? Well that could mean a lot really :D Draigo + 10 man paladins, then the rest could be what ever. Or, you could be going all out on Paladins. But anyhow. As above writer says, both selections have their rolls to fulfil. What suits you better and your game plan? There is no use of a jumping dreadknight if you plan to sit back at midfield avoiding combat as long as possible. The dread knight will in that case be unsupported and killed fairly fast. Then again, being aggressive with your draigowing will not benefit the psifel dreads as much, since they will be left behind. And in this case a dreadknight would be better as he would join the fight. My Draigowing consists of a really boring mix. Draigo, Ordo Malleus Inquisitor with psycannon and 20 Paladins with psycannons (8 in total among the paladins). 1750 pts. I have seen a guy here in this forum who has been fairly successful with his draigowing army. He used something like this: Draigo 10 Paladins, 4 psycannons 5 Paladins, 2 psycannons Dreadknight, heavy incinerator and personal teleporter Dreadknight, heavy incinerator and personal teleporter Link to comment https://bolterandchainsword.com/topic/271339-psy-riflemen-vs-dreadknight/#findComment-3305941 Share on other sites More sharing options...
Reclusiarch Darius Posted February 16, 2013 Share Posted February 16, 2013 2 squads of thousand sons w sorcerers and bolt and melta bombsIn a rhino w havoc launcher Sorcerer w bolt wind of chaos and wings tzeentch and melta bombs 10 terminators w auto cannon flamer, mark of nurgle 3 chain fists 2 lightning claws 3 combi weapons Chaos marines aspiring champ with powerfist plas pistol icon chaos heavy bolter and melta bombs Chaos space marines w tzeentch champ with power sword plas pistol heavy bolter pas gun Predator w top las cannon and side las cannons w extra armour and combi wep Chaos slaanesh lord with daemon wep and power fist Lol, what an awful list. You won't face many problems with winning against it. Get rid of the las Pred (DK is a good choice, although PsyDreads work as well). Nothing else will worry you, just make sure you go hammers on the Paladins so you can sweep through his Terminator blob. Captain combi flamer artificer armour power fist melta bombs and digital weapons hellfire rounds on a bikeVulcan he'stan Master of forge w conversion Beamer and storm bolter Vulnerable dreadnought w stormbolter and assault cannon Dreadnought Tactical squad w chain sword missile launcher and flamer in rhino w 2 storm bolters Scout squad close combat weapons heavy bolter and camp cloaks 3 scout bikes Sargent w power sword grenade launcher and cluster mines Bike squad w plas pistol power fist melta gun multi melta and attack bike Devastator squad w 3 plasma cannons and las cannon Again, terrible. The only areas of concern are the conversion beamer (just get within 48" and he goes down to AP4) and the triple plasma cannons in the Dev squad. Use the DK to get rid of both. Warboss with nobs in trukk30 boyz 10csm Dp of tzeentch Shock attack gun And more boyz Wow...yep, this is worse. Again, DK to get rid of the SAG. Daemon Prince will get annhilated in melee, due to no Eternal Warrior. The Ork stuff dies to your ranged fire and melee easily Kroot in transport3 forge world suits? Hammerhead gunship Lots of standard troops Ethereal Hq with suit And some rail guns Tau shouldn't give you too much trouble. Keep an eye out for fusion blasters and plasma guns on the Crisis suits, prioritise their deaths (his infantry can't do anything to you, Hammerhead can at best kill one of your Paladins per turn and can be dealt with by PsyDreads/DK). I'd send in the DK to get rid of the railguns, Broadsides won't die to PsyDreads. Another gk playerDraigo 5 pallies 5 termies Lr Assassin with gun Dreadnought Dreadknight (facepalm) Your Deathstar murders both his tiny squads easily. Vindicare could be a problem for Draigo (storm shield can be shot off by a Shieldbreaker). Dreadnought duel will decide that outcome, DK vs DK will come down to who brought a sword (they'll most likely delete one another). Landraider is a joke, disable it early to shut down his mobility. Not too sure about TemplarsHellbrechit with some elite squad with apothecary Sword brethren Lots of scouts Lr Dreadnought Drop pod Not sure what else Yawn, none of that should give you issues. Kill any Terminators he brings first, then clean up his terrible infantry. MephistonSanguinary guard Death Company with fists and jump packs Lr Pred Terminators Librarian Blood Angels lost a lot of their teeth with the nerf to 'Furious Charge'. Mephiston can be challenged and murdered by Draigo fairly easily. Sanguinary Guard are AP3 so they fail against your Deathstar. Death Company could be a problem, try gunning them down before they charge you. Pred can be taken out by your PsyDreads. Terminators you can survive, provided you soften them up first (if they hit you at full strength you'll likely delete eachother). Tyranid player who because is new gets to not submit his list but gets ours but he has lots of lictors in his list a few zoanthroapes maybe doom of malan'tai death leaper and lots of termagaunt mother tyranid who has lots of kids( tervigon I think) and warriors (unknown hq) and a hell load of genestealers with broodlords Tyranids can't beat Draigowing, so you have zero issue there. With all that in mind, I'd take two PsyDreads and a DK. Cut a PsyDread if you can't fit all of them. Given the meta, a DK is needed to get rid of backfield problems (Broadsides, Devastators etc), but you still want the tank-busting of the PsyDreads to deal with long-range tanks like Preds or LR's. Link to comment https://bolterandchainsword.com/topic/271339-psy-riflemen-vs-dreadknight/#findComment-3306116 Share on other sites More sharing options...
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