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Psy riflemen vs dreadknight


Khaines wrath

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Hi guys I'm just building my list and came upon a snag

I am running a draigo wing list and I regulars at my club include: tau,tyranids,orks,csm,blood angels,black Templars and dark angels but I realised I had no ranged support so I thought maybe I could invest in the old psy rifle man, I have never used them and was wondering if a dreadknight would be more suitable than 2 kitted out dreads.

 

Ps I thought u guys might want a bit if info of lists

 

 

 

One is running

2 squads of thousand sons w sorcerers and bolt and melta bombs

In a rhino w havoc launcher

Sorcerer w bolt wind of chaos and wings tzeentch and melta bombs

10 terminators w auto cannon flamer, mark of nurgle 3 chain fists 2 lightning claws 3 combi weapons

Chaos marines aspiring champ with powerfist plas pistol icon chaos heavy bolter and melta bombs

Chaos space marines w tzeentch champ with power sword plas pistol heavy bolter pas gun

Predator w top las cannon and side las cannons w extra armour and combi wep

Chaos slaanesh lord with daemon wep and power fist

 

Another is using

Captain combi flamer artificer armour power fist melta bombs and digital weapons hellfire rounds on a bike

Vulcan he'stan

Master of forge w conversion Beamer and storm bolter

Vulnerable dreadnought w stormbolter and assault cannon

Dreadnought

Tactical squad w chain sword missile launcher and flamer in rhino w 2 storm bolters

Scout squad close combat weapons heavy bolter and camp cloaks

3 scout bikes Sargent w power sword grenade launcher and cluster mines

Bike squad w plas pistol power fist melta gun multi melta and attack bike

Devastator squad w 3 plasma cannons and las cannon

 

Warboss with nobs in trukk

30 boyz

10csm

Dp of tzeentch

Shock attack gun

And more boyz

 

Kroot in transport

3 forge world suits?

Hammerhead gunship

Lots of standard troops

Ethereal

Hq with suit

And some rail guns

 

Another gk player

Draigo

5 pallies

5 termies

Lr

Assassin with gun

Dreadnought

Dreadknight

 

Not too sure about Templars

Hellbrechit with some elite squad with apothecary

Sword brethren

Lots of scouts

Lr

Dreadnought

Drop pod

Not sure what else

 

Mephiston

Sanguinary guard

Some black armoured power fist jump infantry( can't think of name)

Lr

Pred

Terminators

Librarian

 

And

Tyranid player who because is new gets to not submit his list but gets ours but he has lots of lictors in his list a few zoanthroapes maybe doom of malan'tai death leaper and lots of termagaunt mother tyranid who has lots of kids( tervigon I think) and warriors (unknown hq) and a hell load of genestealers with broodlords

 

Like I said guys it was from the top of my head so not too sure on some

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Well, Psyflemen Dreads and Dreadknights don't necessarially fill the same roll in an army.  Draigowings can benefit from both, but the play style of either is quite different.  Psyflemen are slightly mobile dakka plateforms that are cheap for their firepower.  Dreadknights are murder-units that bounce around wrecking stuff until they are wrecked.

 

The real questions are:

 

Do you want fragile long range dakka to support your army?  Take a couple of Psyflemen.

 

Do you want a fast mid range combat monster to focus your opponent's attention?  Take a Dreadknight.

 

Do you have enough points for both?  Take Stormravens instead.  : )

 

SJ

Well my suggestion is not really based on what your opponent have, but what you have in your army. 

Your playing a Draigowing? Well that could mean a lot really :D

Draigo + 10 man paladins, then the rest could be what ever. Or, you could be going all out on Paladins.

 

But anyhow. As above writer says, both selections have their rolls to fulfil. What suits you better and your game plan?

There is no use of a jumping dreadknight if you plan to sit back at midfield avoiding combat as long as possible. The dread knight will in that case be unsupported and killed fairly fast. 

 

Then again, being aggressive with your draigowing will not benefit the psifel dreads as much, since they will be left behind. And in this case a dreadknight would be better as he would join the fight. 

 

My Draigowing consists of a really boring mix. Draigo, Ordo Malleus Inquisitor with psycannon and 20 Paladins with psycannons (8 in total among the paladins). 1750 pts. 

 

I have seen a guy here in this forum who has been fairly successful with his draigowing army. 

He used something like this:

 

Draigo

10 Paladins, 4 psycannons

5 Paladins, 2 psycannons

Dreadknight, heavy incinerator and personal teleporter

Dreadknight, heavy incinerator and personal teleporter

 

2 squads of thousand sons w sorcerers and bolt and melta bombs

In a rhino w havoc launcher

Sorcerer w bolt wind of chaos and wings tzeentch and melta bombs

10 terminators w auto cannon flamer, mark of nurgle 3 chain fists 2 lightning claws 3 combi weapons

Chaos marines aspiring champ with powerfist plas pistol icon chaos heavy bolter and melta bombs

Chaos space marines w tzeentch champ with power sword plas pistol heavy bolter pas gun

Predator w top las cannon and side las cannons w extra armour and combi wep

Chaos slaanesh lord with daemon wep and power fist

 

Lol, what an awful list. You won't face many problems with winning against it. Get rid of the las Pred (DK is a good choice, although PsyDreads work as well). Nothing else will worry you, just make sure you go hammers on the Paladins so you can sweep through his Terminator blob. 

 

 

Captain combi flamer artificer armour power fist melta bombs and digital weapons hellfire rounds on a bike

Vulcan he'stan

Master of forge w conversion Beamer and storm bolter

Vulnerable dreadnought w stormbolter and assault cannon

Dreadnought

Tactical squad w chain sword missile launcher and flamer in rhino w 2 storm bolters

Scout squad close combat weapons heavy bolter and camp cloaks

3 scout bikes Sargent w power sword grenade launcher and cluster mines

Bike squad w plas pistol power fist melta gun multi melta and attack bike

Devastator squad w 3 plasma cannons and las cannon

 

Again, terrible. The only areas of concern are the conversion beamer (just get within 48" and he goes down to AP4) and the triple plasma cannons in the Dev squad. Use the DK to get rid of both. 

 

 

Warboss with nobs in trukk

30 boyz

10csm

Dp of tzeentch

Shock attack gun

And more boyz

 

Wow...yep, this is worse. Again, DK to get rid of the SAG. Daemon Prince will get annhilated in melee, due to no Eternal Warrior. The Ork stuff dies to your ranged fire and melee easily 

 

 

Kroot in transport

3 forge world suits?

Hammerhead gunship

Lots of standard troops

Ethereal

Hq with suit

And some rail guns

 

Tau shouldn't give you too much trouble. Keep an eye out for fusion blasters and plasma guns on the Crisis suits, prioritise their deaths (his infantry can't do anything to you, Hammerhead can at best kill one of your Paladins per turn and can be dealt with by PsyDreads/DK). I'd send in the DK to get rid of the railguns, Broadsides won't die to PsyDreads. 

 

 

Another gk player

Draigo

5 pallies

5 termies

Lr

Assassin with gun

Dreadnought

Dreadknight

 

(facepalm) Your Deathstar murders both his tiny squads easily. Vindicare could be a problem for Draigo (storm shield can be shot off by a Shieldbreaker). Dreadnought duel will decide that outcome, DK vs DK will come down to who brought a sword (they'll most likely delete one another). Landraider is a joke, disable it early to shut down his mobility. 

 

 

Not too sure about Templars

Hellbrechit with some elite squad with apothecary 

Sword brethren

Lots of scouts 

Lr

Dreadnought

Drop pod

Not sure what else

 

Yawn, none of that should give you issues. Kill any Terminators he brings first, then clean up his terrible infantry. 

 

 

Mephiston

Sanguinary guard 

Death Company with fists and jump packs

Lr

Pred

Terminators

Librarian

 

Blood Angels lost a lot of their teeth with the nerf to 'Furious Charge'. Mephiston can be challenged and murdered by Draigo fairly easily. Sanguinary Guard are AP3 so they fail against your Deathstar. Death Company could be a problem, try gunning them down before they charge you. Pred can be taken out by your PsyDreads. Terminators you can survive, provided you soften them up first (if they hit you at full strength you'll likely delete eachother). 

 

 

Tyranid player who because is new gets to not submit his list but gets ours but he has lots of lictors in his list a few zoanthroapes maybe doom of malan'tai death leaper and lots of termagaunt mother tyranid who has lots of kids( tervigon I think) and warriors (unknown hq) and a hell load of genestealers with broodlords

 

Tyranids can't beat Draigowing, so you have zero issue there. 

 

 

With all that in mind, I'd take two PsyDreads and a DK. Cut a PsyDread if you can't fit all of them. Given the meta, a DK is needed to get rid of backfield problems (Broadsides, Devastators etc), but you still want the tank-busting of the PsyDreads to deal with long-range tanks like Preds or LR's. 

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