derpasaurus Posted February 21, 2013 Share Posted February 21, 2013 Hellbrutes are mad half-daemon monsters now though, so that fine control's gone out the window. Just to nitpick - fine control and mental stability are not mutually exclusive. Just because you're mad as hell (in both senses of mad) doesn't mean you lose the ability to be precise that you've had for thousands of years. Now, if you were a lazy Dread or never reactivated, maybe. lol Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3310877 Share on other sites More sharing options...
totgeboren Posted February 22, 2013 Share Posted February 22, 2013 Mad/insane people don't lose the ability to use their hands, and by extension weapons, even weapons which require precision. (Sadly for the rest of us.) Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3311533 Share on other sites More sharing options...
*Furyou Miko Posted February 22, 2013 Share Posted February 22, 2013 More referring to the half-daemon monster part (although I disagree - "Make them angry to make them sloppy" is a truism). Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3311699 Share on other sites More sharing options...
derpasaurus Posted February 22, 2013 Share Posted February 22, 2013 True, the idea that if you succumb to rage you get sloppy and make more mistakes is represented in the crazed table, too. I was thinking more along the lines of you don't get any worse at what you do, tho yeah, you could be forced to charge or stand still and shoot when it might be more beneficial to do the opposite. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3311771 Share on other sites More sharing options...
Rune Priest Ridcully Posted February 25, 2013 Share Posted February 25, 2013 I've had fairly good service out of mine, though I do take 2 preds, a vindicator and rhino as well in my 1500pts thousand sons list, and with two sorcerers as well, so I may not be able to play in a tournement (though may try just to say how it goes :P). The plasma cannon is a godsend for my Thousand sons, though do sometime take the lascannon if I know I'll be against more armoured opponents, sometimes take a missile launcher as well, but like to take the DCCW for security and to make the most of any rage result. I'm even thinking of getting a second one or possibly a contemptor in bigger games, possibly with multie melta or twin linked heavy bolter or even 2x DCCW. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3314052 Share on other sites More sharing options...
zyl- Posted February 26, 2013 Share Posted February 26, 2013 Using the forgefiend as a comparison to the hellbrute is a little shakey, since they are not mutually exclusive choices. You could take both if you wanted, or you can take neither. Also, I think the crazed rule is actually worth some points, since it is more or less a way to get more damage in a turn. Unpredictable, but what is the game if not unpredictable? For all the math you do, Typhus can still turn into a spawn on turn 2, you can fail all your saves, or your opponent can roll 7 dice and get 4 6s. I definatly agree the reaper autocannon is overpriced in every instance it appears in the codex. edit: Also, dreads are no weak to small arms fire. They are the only elite unit this can be said about, so in my mind any armor list should certainly be taking hellbrutes. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3314563 Share on other sites More sharing options...
Rune Priest Ridcully Posted February 26, 2013 Share Posted February 26, 2013 Well, I took the twin linked lascannon last night, and did help take down my opponents land raider before getting blown up by a tactical squad marine with missile launcher (the squad was just to other guys though, they had fallen back after being caught in the open by my Thousand sons. To be honest, the rest of his fire power had been going at my vindicator (and just missing or bouncing off) and the one turn where the tactical squad had nothing else to shoot (his land raider had been immobilised, blocking their line of sit to most of my stuff, whilst his wrecked dread blocked it to my predator and he then rolled three 6's in a row. Has anyone had any luck with multie meltas or twin linked heavy bolters? Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3314804 Share on other sites More sharing options...
zyl- Posted February 26, 2013 Share Posted February 26, 2013 I have had success with multimeltas either running in with other priority targets, or lingering back to catch deepstrikers. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3315406 Share on other sites More sharing options...
Aidoneus Posted February 28, 2013 Share Posted February 28, 2013 I have had success with multimeltas either running in with other priority targets, or lingering back to catch deepstrikers. Agreed. I run one MM, one Plasma Cannon, and one Lascannon (all with power fists) in a list with as much armor as I can squeeze in. I find the versatility helps a lot, as my 3 helbrutes can, between them, deal with most any threat out there. They're not superstars, but they fill holes in what my defilers, forgefiend, and heldrakes can accomplish. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3317027 Share on other sites More sharing options...
Night Talon Posted March 4, 2013 Share Posted March 4, 2013 I take 3 one plasma cannon- missile launcher, one heavy bother - power fist with heavy flamer and one with twin- linked lascannon - power fist I have had good result with them, my plasma armed one took out a squad of deathwings in one turn of. Shooting Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320147 Share on other sites More sharing options...
zyl- Posted March 4, 2013 Share Posted March 4, 2013 I don't think i'd ever run one with a missile launcher, personally. I find that the versatility they have with a power fist is a big part of the strength they can offer a player. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320399 Share on other sites More sharing options...
minigun762 Posted March 4, 2013 Share Posted March 4, 2013 I have had success with multimeltas either running in with other priority targets, or lingering back to catch deepstrikers. Are you keeping the fist or swapping to a scourge? Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320401 Share on other sites More sharing options...
zyl- Posted March 5, 2013 Share Posted March 5, 2013 I have had success with multimeltas either running in with other priority targets, or lingering back to catch deepstrikers. Are you keeping the fist or swapping to a scourge? The scourge is the a waste of points imo. If you are running a multimelta brute, you are looking to shoot hard targets, and by that logic you will be charging hard targets. The fist will give you the extra strength needed to get through to those targets, and while it may help to reduce WS of a hive tyrant, ws makes a far smaller impact than strength. Just as a bit of a "best case" scenario to think about.. you attack a monster with ws6 and t7. The scourge reduces by 3 in this case, and you are now attacking vs ws3, so a 3+ hits and 5+ wounds. With a fist, a 5+ hits and a 2+ wounds. Now I do appreciate that this doesn't account for the defensive bonus you get from the scourge, but again, this is a best case scenario. Even if I knew I was running against 6 carnifexes, would that be worth the extra points? In far more cases, by virtue of what armies exist, you'll be trying to get through armor. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320523 Share on other sites More sharing options...
minigun762 Posted March 5, 2013 Share Posted March 5, 2013 The scourge is the a waste of points imo. If you are running a multimelta brute, you are looking to shoot hard targets, and by that logic you will be charging hard targets. The fist will give you the extra strength needed to get through to those targets, and while it may help to reduce WS of a hive tyrant, ws makes a far smaller impact than strength. Just as a bit of a "best case" scenario to think about.. you attack a monster with ws6 and t7. The scourge reduces by 3 in this case, and you are now attacking vs ws3, so a 3+ hits and 5+ wounds. With a fist, a 5+ hits and a 2+ wounds. Now I do appreciate that this doesn't account for the defensive bonus you get from the scourge, but again, this is a best case scenario. Even if I knew I was running against 6 carnifexes, would that be worth the extra points? In far more cases, by virtue of what armies exist, you'll be trying to get through armor. That's my thinking as well, I can't see a very effective way to use the scourge to be honest. It could be pretty cool on a Maulerfiend especially combined with the lasher tendrils but sadly we miss out on that kind of biomechanical tentacle fun... Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320551 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Uh, against WS6 a hellbrute is still hitting on a 4+... Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320718 Share on other sites More sharing options...
Lieutenant Steel Posted March 5, 2013 Share Posted March 5, 2013 And also Scourges are S8, IIRC. So you'd be hitting on 3s and wounding on 3s (with the scourge) instead of hitting on 4s and wounding on 2s (with the PF).Anyone capable of Math-hammering those odds?Personally I want to like the Scourge, but I don't think it's worth the points. I think it should have been 5pts, 10pts or a free swap but certainly not the 25pts it costs now- I'd rather use 25pts to pay for a twin-linked Lascannon, and I wouldn't do that in a hurry either... Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320771 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Math-hammer is a thing of the past, I have a computer that does it for me. In all cases, we are assuming that neither model charges. Hellbrute with Scourge against Great Unclean One; AssaultingAttacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 66.67%Hits: 1.333Wound Chance: 66.67%Wounds: 0.889Saved Wounds: 0.296Unsaved Wounds: 0.593Models Killed: 0.119Options: Ignore Armour-----------------------------DefendersDefender GroupHits: 1.333Wounds: 0.889Saves: 0.296Wounds Lost: 0.593Models Lost: 0.119 / 1 (11.9%)Kills in I order:I:4 0.119----------------------------- Hellbrute with Fist against Great Unclean One; AssaultingAttacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 50%Hits: 1Wound Chance: 83.33%Wounds: 0.833Saved Wounds: 0.278Unsaved Wounds: 0.556Models Killed: 0.111Options: Ignore Armour-----------------------------DefendersDefender GroupHits: 1Wounds: 0.833Saves: 0.278Wounds Lost: 0.556Models Lost: 0.111 / 1 (11.1%)Kills in I order:I:4 0.111----------------------------- Hellbrute with Scourge against Tomb Stalker; Assaulting Attacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 66.67%Hits: 1.333Wound Chance: 66.67%Wounds: 0.889Unsaved Wounds: 0.889Models Killed: 0.178Options: Ignore Armour-----------------------------DefendersDefender GroupHits: 1.333Wounds: 0.889Wounds Lost: 0.889Models Lost: 0.178 / 1 (17.8%)Kills in I order:I:4 0.178----------------------------- Hellbrute with Fist against Tomb Stalker; Assaulting Attacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 50%Hits: 1Wound Chance: 83.33%Wounds: 0.833Unsaved Wounds: 0.833Models Killed: 0.167Options: Ignore Armour-----------------------------DefendersDefender GroupHits: 1Wounds: 0.833Wounds Lost: 0.833Models Lost: 0.167 / 1 (16.7%)Kills in I order:I:4 0.167----------------------------- Not sure what the GUO's initiative is, so I can't give the strikeback data for that one, but; Tomb Stalker using Smash against Hellbrute with Scourge; Assaulting Vs VehiclesAttacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 33.33%Hits: 0.667Glancing Chance: 16.67%Penetration Chance: 66.67%Glancing Hits: 0.111Penetration Hits: 0.444Shaken: 0.13Stunned: 0.093Weapon Destroyed: 0.093Immobilized: 0.093Wrecked: 0.074Explodes: 0.074-----------------------------DefendersDefender GroupHits: 0.667Glancing Hits: 0.111Penetration Hits: 0.444ResultsShaken: 0.13Stunned: 0.093Weapon Destroyed: 0.093Immobilized: 0.093Wrecked: 0.074Explodes: 0.074----------------------------- Tomb Stalker using Smash against Hellbrute with Fist; Assaulting Vs Vehicles Attacker Group 1 vs Defender GroupCalculations by Heresy Combat Calculator™ (powered by HAMulator™)-----------------------------AttackersAttacker Group 1Attacks: 2Hit Chance: 50%Hits: 1Glancing Chance: 16.67%Penetration Chance: 66.67%Glancing Hits: 0.167Penetration Hits: 0.667Shaken: 0.194Stunned: 0.139Weapon Destroyed: 0.139Immobilized: 0.139Wrecked: 0.111Explodes: 0.111-----------------------------DefendersDefender GroupHits: 1Glancing Hits: 0.167Penetration Hits: 0.667ResultsShaken: 0.194Stunned: 0.139Weapon Destroyed: 0.139Immobilized: 0.139Wrecked: 0.111Explodes: 0.111----------------------------- Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320780 Share on other sites More sharing options...
Lieutenant Steel Posted March 5, 2013 Share Posted March 5, 2013 But are WS penalties included when using the Scourge? Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320804 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Yes, because I told it what weapon skill was being used (with the scourge, that's WS3 for the GUO and WS1 for the Tomb Stalker). ... actually, damn. I miscalculated and told it the GUO was WS4. Let me fix that. Edit: Actual results with corrected GUO WS reduction included in above post. Basically, against the GUO, the difference between wounds caused by the Fist and wounds caused by the Scourge is a whopping 0.03 wounds in the Scourge's favour. >> Against the Tomb Stalker, the difference is bigger. 0.05 wounds more - in the Fists' favour. Against the Tomb Stalker, however, the Scourge does have defensive benefits (although the GUO will basically ignore it) - the difference being 0.2 penetrating hits in the Scourge's favour. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320840 Share on other sites More sharing options...
Lieutenant Steel Posted March 5, 2013 Share Posted March 5, 2013 Can I ask what made you choose the GUO and Tomb Stalker as the opponents? (I'm literally just curious)I would have thought that more common opponents for Dreads would be things like Bikers, Terminators, Assault Marine/ Any infantry with Krak grenades. I know that there isn't a 'standard' MC stat line and they are one of the things that would be engaged by Dreads on occasion, so your examples are fine. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320909 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 My posts were in direct response to the discussion about using a multimelta brute to hunt 'hard' targets, such as monstrous creatures with T7 - so I picked the first two T7 monstrous creatures that came to mind. ^^; Against things like Marines with krak grenades, the scourge is going to be better than the fist every single time, because both weapons are then wounding on a 2+ and causing instant death (ignoring FnP) against everything except bikes, which is only really important if you're facing blood angels and their horde of FnP bikers with Sanguinary Priests, meaning that the Scourge's defensive benefits outweight the Fist's offensive ones. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320918 Share on other sites More sharing options...
derpasaurus Posted March 5, 2013 Share Posted March 5, 2013 So with 1/2 of 1% being the biggest change, verdict is 'not worth 25 points'?Or am I looking at this wrong? This IS pre-coffee... Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320972 Share on other sites More sharing options...
Lieutenant Steel Posted March 5, 2013 Share Posted March 5, 2013 It seems like if you want to use the Brute for hunting large targets then the Scourge is not really worth the points, although it gives you a minimal chance of reducing their WS to the point that you're more likely to survive.Against infantry, the Scourge seems like the better choice (unless facing Blood Angels FNP Bikers) but I'm still not sure it's worth the points. Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320980 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 I'm pretty convinced it's not worth the points. ^^; Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3320995 Share on other sites More sharing options...
the jeske Posted March 5, 2013 Share Posted March 5, 2013 a melee walker that is not a MC ... needs rules like the old BA blandernought and even then it is kind of a meh[because FW was ultra fast on removing lucius from BA lists[ . Link to comment https://bolterandchainsword.com/topic/271442-chaos-dreadnoughts-how-are-they-doing/page/3/#findComment-3321346 Share on other sites More sharing options...
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