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Warmammer

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what would be the best units to eliminate these lists with codex space marines

 
captain Sicarus
10 vanguard
10 marines
10 scouts
5 devastators  
 
cortez 
henchmen squad 3 crusades and 2 weaponsmiths
 
dread with plasma and flamer
 
10 knights 2psycannons 7 swords in rhino
10 knights 2 insinerators 8 swords in rhino
 10 knights psycannon and pisillener 8 swords in rhino

 

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  • 2 weeks later...

now that we have the stupid comments out of the way...

 

looking at the lists, it looks like roughly 1200 point lists, based on what optional wargear you're telling us each has.

 

for the marines:

 

scouts die easily to anything really, since they have a 4+ save.  so unless these are scout snipers with camo cloaks in ruins, you'll be able to kill them off easily with any kind of weapon. focus your shooting on them, and it should only take 1 turn and they'll be dead.  but they're used mainly to harrass you and distract you from the rest of his army, so dont worry about them that much as most of their guns dont scare space marines.

 

as for the rest of that list, marines are marines. focus fire on each squad every turn and they'll drop easily. take some plasma guns and plasma cannons, and anything you hit in that list will just be removed from the board without a saving throw if he's not in cover of some sort.  heavy bolters would also be a good choice for making him roll more dice and possibly failing his armor saves more often.  and they'll wound on 3+.

 

 

for the grey knights, they're still just marines, but with fancier melee weapons. the same thing applies to killing them off.  take a few missile launchers to blow up the rhinos, and then shoot the guys up once they have to walk.  if he's getting into melee with you alot with those guys, then take some normal shooty terminators and just let them take care of the knights. their power weapons mean nothing to terminator armor so you'll still ignore his attacks on a 2+ and you'll instant kill him with your powerfist attacks. shouldn't take more than 1 turn of melee for a terminator squad to kill one of those squads.

 

off the top of my head, i'd take this:


Space Marine Captain with a Lightning Claw and Artificer Armour
5 man Terminator Squad with a Chainfist and Heavy Flamer
5 man Terminator Squad with a Chainfist and Assault Cannon
10 man Tactical Squad with Plasma Gun, Plasma Cannon, and a Rhino
10 man Tactical Squad with Plasma Gun, Plasma Cannon, and a Rhino
8 man Devastator Squad with 4 missile launchers

Total Roster Cost: 1213

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A Thunderfire Cannon or two, actually.  The no-cover rounds will blow the scouts away with a fair amount of ease, and the S6 rounds can put enough wounds down that your opponent will fail some saves.  Also, if you don't want to worry about armor saves, Tactical Squads can take plasma cannons at 5 points a pop.  Something to think about.

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