Brother Landrain Posted February 20, 2013 Share Posted February 20, 2013 Ok, so I am planning upon using a Fortress of Redemption with my DA Army. I plan on having a Command Squad with SoD inside the Walkway which would give both bunkers as well as the battlements all the SALVO power. While on the Battlements a Unit gets a 4+ cover save. A unit of (10) Scouts with cammo cloaks is just a little bit cheaper than a full (10) bare bones tactical squad. The scouts would get 3+ coversave, as well as being able to occupy a part of the Fortress if I need to place it partly beyond my deployment zone by infiltrating. but have a BS of 3 vs 4... Normally I run 2 Full Tacticals, do you think it would it be worthwhile to replace a Tactical squad with a Cammo Scout Squad? Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/ Share on other sites More sharing options...
Jack Hitchcock Posted February 20, 2013 Share Posted February 20, 2013 No. Hitting on 3+ is a lot better than +1 to the cover save imho. Remember that tatical squad, if needed, can go to ground and take 2+ cover save Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3309954 Share on other sites More sharing options...
Azrael Turnbull Posted February 20, 2013 Share Posted February 20, 2013 With that amount of firepower, I wouldn't be concerned about return fire. Anyway, it'll probably be directed at your command squad first. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3309960 Share on other sites More sharing options...
Cypher 102 Posted February 20, 2013 Share Posted February 20, 2013 Don't forget to park your Dark Shroud behind the Fortress for another +1 to your cover save. It doesn't even have to move around back there as the Fortress will give it a 2+ cover save. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310024 Share on other sites More sharing options...
Vash Posted February 20, 2013 Share Posted February 20, 2013 The whole idea is to shoot alot. Lowering the BS is not optimal in this case. Scouts with +1 cover is good for objective holding. and I dont know if your Fortress will have any objectives. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310059 Share on other sites More sharing options...
Brother Landrain Posted February 20, 2013 Author Share Posted February 20, 2013 With that amount of firepower, I wouldn't be concerned about return fire. Anyway, it'll probably be directed at your command squad first. With the command squad inside the building they cannot even be targeted... While they can fire 20 bolter shots a round out thru the fire points. The firebas will have ~100 bolter shots a round out to 24" In order to get to the Command Squad the enemy needs to destroy the building first with its AV14 and 4++ PF save The whole idea is to shoot alot. Lowering the BS is not optimal in this case. Scouts with +1 cover is good for objective holding. and I dont know if your Fortress will have any objectives. Ideally you get to place at least one of the objectives, and the FoR is large enough to have 2 objectives withing an 1" of it Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310065 Share on other sites More sharing options...
Blank05 Posted February 20, 2013 Share Posted February 20, 2013 Could a Techmarine bolster the fortress to make it +1 cover? 50pts for a +1 isn't so bad if he can fortify fortifications. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310075 Share on other sites More sharing options...
Brother Landrain Posted February 20, 2013 Author Share Posted February 20, 2013 Could a Techmarine bolster the fortress to make it +1 cover? 50pts for a +1 isn't so bad if he can fortify fortifications. No only non-bought ruins... But a Darkshroud does give it +1 coversave for everyone within range... Which is basically everything on the battlements of the Fortress Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310093 Share on other sites More sharing options...
Anabis_Xero Posted February 20, 2013 Share Posted February 20, 2013 DA tech marine can bolster any terrain not just ruins. Can't bolster fortifications though Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310110 Share on other sites More sharing options...
coteaz40001 Posted February 20, 2013 Share Posted February 20, 2013 Please remember though, the tactical squads only get the benefit of the standard if they are NOT in a bunker themselves. GW ruled in the FAQ's that you cannot affect squads not on the table. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310112 Share on other sites More sharing options...
Upstartes Posted February 20, 2013 Share Posted February 20, 2013 Right. Devastators go in the bunkers. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310114 Share on other sites More sharing options...
Azrael Turnbull Posted February 20, 2013 Share Posted February 20, 2013 With that amount of firepower, I wouldn't be concerned about return fire. Anyway, it'll probably be directed at your command squad first. With the command squad inside the building they cannot even be targeted... While they can fire 20 bolter shots a round out thru the fire points. The firebas will have ~100 bolter shots a round out to 24" In order to get to the Command Squad the enemy needs to destroy the building first with its AV14 and 4++ PF save >The whole idea is to shoot alot. Lowering the BS is not optimal in this case. Scouts with +1 cover is good for objective holding. and I dont know if your Fortress will have any objectives. Ideally you get to place at least one of the objectives, and the FoR is large enough to have 2 objectives withing an 1" of it A bunker will not dissuade me from picking the command squad as my first priority target. If I ever play against the Dakka Pole myself, it WILL be the first thing of my opponents to die. I don't even care if it's in a Land Raider! It's simply too over powered to be allowed to survive. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310149 Share on other sites More sharing options...
Brother Landrain Posted February 21, 2013 Author Share Posted February 21, 2013 Please remember though, the tactical squads only get the benefit of the standard if they are NOT in a bunker themselves. GW ruled in the FAQ's that you cannot affect squads not on the table. Can you please cite the FAQ and page for this, thanks. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310258 Share on other sites More sharing options...
Dksphinx Posted February 21, 2013 Share Posted February 21, 2013 Also don't forget that if you buy FoR for your fortification it must be placed in your deployment zone so putting it outside and infiltrating the scouts in as per the first post wouldn't be possible. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310268 Share on other sites More sharing options...
Brother Landrain Posted February 21, 2013 Author Share Posted February 21, 2013 Also don't forget that if you buy FoR for your fortification it must be placed in your deployment zone so putting it outside and infiltrating the scouts in as per the first post wouldn't be possible. Actually, BGB pg 120. it says the Fortification is placed within the players HALF of the table. Which is not the same as the players deployment zone. This is shown on pg. 119. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310272 Share on other sites More sharing options...
Dksphinx Posted February 21, 2013 Share Posted February 21, 2013 Oh. I guess I got that wrong. Sorry Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310322 Share on other sites More sharing options...
Brother Landrain Posted February 21, 2013 Author Share Posted February 21, 2013 NP, believe me, I been trying to find any rules/eratta etc that covers fortifications and the FoR. I love the model, and think it makes a fitting centerpiece to a DA Army. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310343 Share on other sites More sharing options...
coteaz40001 Posted February 21, 2013 Share Posted February 21, 2013 Please remember though, the tactical squads only get the benefit of the standard if they are NOT in a bunker themselves. GW ruled in the FAQ's that you cannot affect squads not on the table. Can you please cite the FAQ and page for this, thanks.My apologies, Landrain, the FAQ question was specifically about psychic powers and therefore does not apply to the banners ability. Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310714 Share on other sites More sharing options...
Brother Landrain Posted February 21, 2013 Author Share Posted February 21, 2013 Thanks, I want to make sure I have all my rules and FAQ's right before the tournament... Link to comment https://bolterandchainsword.com/topic/271625-scouts-vs-tacticals-under-the-sod/#findComment-3310805 Share on other sites More sharing options...
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