Reclusiarch Darius Posted February 28, 2013 Share Posted February 28, 2013 You'll want to consider that the majority of psykers in 40k seem to take one power less than their Mastery rating (minimum of one power) with a few, notable exceptions (like Tigiruis and that Eldar jerkface guy) and while our own librarians are pretty dang mighty, and - fluffwise - Inquisitors tend to be as well, it's not clear to me that they would necessarily rack up powers with the Daemonblade in this way. It may, but I'm not certain. I'm not talking about codex powers (that stuff is not consistent at all, I agree). I'm talking about swapping out 'Communion'/'Hammerhand' you bought for the initial Master 1, then getting Mastery 2/3 from daemonblades. The way the main rulebook handles Mastery levels and picking powers indicates you get powers equal to your Mastery level. Mind you, we are talking about such a cornercase issue on a bad wargear loadout, its barely relevant, but the OP did wanna know. I reckon, going by the logical precedent of all other 'swap codex powers for main rulebook tables' cases, the Inquisitors gets powers = Mastery level. Asking your opponent for help isn't an answer. Also, considering you're taking a double daemonblade Inquisitor, they can't really complain if you roll up 2-3 powers on him. The random tables don't make it a likely outcome in any case. Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3316944 Share on other sites More sharing options...
thade Posted February 28, 2013 Share Posted February 28, 2013 Asking your opponent for help isn't an answer. Also, considering you're taking a double daemonblade Inquisitor, they can't really complain if you roll up 2-3 powers on him. The random tables don't make it a likely outcome in any case. I didn't say "ask your opponent for help"; I said "ask your opponent if he or she is cool with it" or at least "what their thoughts on it were" with an eye towards what they're cool with. When the rules are unclear, it's safest to err on the side of less power, not more; seldom a good thing to gain a rep as the player that tries to eek power out of rules, and - whether or not you're in the right - if your opponent disagrees, that can be the result. It's something to keep in mind. When it comes down to it, it's 'only one more power' meaning equally that "You can probably live without it" just as much as "Your opponent can probably live with it." The result is not nearly as important as the path you take to get there. Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3317016 Share on other sites More sharing options...
Jimsolo Posted March 3, 2013 Author Share Posted March 3, 2013 Thanks for trying to answer my question without being insulting, Thade. I appreciate that. As far as the order of operations are concerned, both the powers of the daemonblades and the psychic powers are generated prior to deployment (that's as specific as it gets, unfortunately). Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3319212 Share on other sites More sharing options...
thade Posted March 4, 2013 Share Posted March 4, 2013 Sadly, that'll happen: it's not as often as I might make it seem, but it's frequent enough that I developed a system to deal with it. When the rules present me with a conundrum like that, I dig into it to make sure it's as unclear as it first appears; then I throw it to the wolves over on the OR to see whether or not it's something I missed. Assuming it doesn't find a clear resolution there, I might ask my opponent what he or she thinks of the conundrum, being careful to not color their opinion of it. Whether or not I do, unless they urge otherwise, I will simply assume that whatever interpretation is best for me is the wrong one. I take the hit and play the game. This solves the conundrum and sets the tone for the game, as well as future games. :) Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3320005 Share on other sites More sharing options...
Jimsolo Posted March 4, 2013 Author Share Posted March 4, 2013 I've taken to asking my opponents what their opinion about order of pre-game operations is. If they feel I should be allowed to choose, then I go full speed ahead. If they feel it should be random, I allow them to roll to see if the swords or the psyker generates powers first. So far no one's complained, and only one person has demanded the roll. Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3320330 Share on other sites More sharing options...
Hidicul Posted March 18, 2013 Share Posted March 18, 2013 The shop I play at has determined by majority vote that when two things happen at the same time, but there is no clear order of how they happen, that the controling player chooses what order they happen. It seems like the easiset/fairest way since there other codexes that have the same unclear order in things. On the deamonblade term armour, my understanding is that everything is purchesed in order, so you would get the deamonblade, then get term armour, but loose the deamonblade. That also prevents you from getting a psyker with 2 deamonblades as you have to replace one weapon with a force weapon. If nothing else, call GW and get their ruleing on your questions. Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3330176 Share on other sites More sharing options...
Reclusiarch Darius Posted March 18, 2013 Share Posted March 18, 2013 On the deamonblade term armour, my understanding is that everything is purchesed in order, so you would get the deamonblade, then get term armour, but loose the deamonblade. That also prevents you from getting a psyker with 2 deamonblades as you have to replace one weapon with a force weapon. If nothing else, call GW and get their ruleing on your questions. On Terminator armour, yes. You have to swap out most of your generic wargear for the hammer+storm bolter combo. Psyker upgrade has been FAQ'd to 'can swap close-combat weapon for a force sword'. It was mandatory, but then they changed it. Probably so you could have the hammer+psycannon+'Prescience' combo on a TDA Inquisitor. Link to comment https://bolterandchainsword.com/topic/271734-daemonblades/page/2/#findComment-3330249 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.