Gaz1858 Posted February 25, 2013 Share Posted February 25, 2013 Hi guys, looking through the rulebook and FAQs am i right in saying the battle squad can use their power to shoot out. All the FAQs and rulebook talk about transport fire points and not building.... Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/ Share on other sites More sharing options...
dswanick Posted February 25, 2013 Share Posted February 25, 2013 Correct. The PBS needs to draw a Line of Sight, and a Fire Point can fullill this requirement. Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313756 Share on other sites More sharing options...
Gaz1858 Posted February 25, 2013 Author Share Posted February 25, 2013 Excellent so while unable to use it in a transport a bastion is fine. Happy! Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313769 Share on other sites More sharing options...
dswanick Posted February 25, 2013 Share Posted February 25, 2013 Excellent so while unable to use it in a transport a bastion is fine. Happy! Why would they be unable to use Solustorm from a transport? Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313770 Share on other sites More sharing options...
Gaz1858 Posted February 25, 2013 Author Share Posted February 25, 2013 GK PBS doesnt have soulstorm. Only psychic barrage Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313786 Share on other sites More sharing options...
dswanick Posted February 25, 2013 Share Posted February 25, 2013 GK PBS doesnt have soulstorm. Only psychic barrageOK, consider my question suitably modified: "Why would they be unable to use Psychic Barrage from a transport?" Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313795 Share on other sites More sharing options...
Gaz1858 Posted February 25, 2013 Author Share Posted February 25, 2013 From what i understand as PB is not a witchfire power it cannot be used from a transport. Thats only from what i read on B&C. Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313803 Share on other sites More sharing options...
dswanick Posted February 25, 2013 Share Posted February 25, 2013 From what i understand as PB is not a witchfire power it cannot be used from a transport. Thats only from what i read on B&C.Psychic Barrage is a "psychic shooting attack" with a PSA profile. Pg.69 of the BRB identifies legacy PSAs as PP-type: Witchfire in the first paragraph, 2nd sentence of the Witchfire type rules. So legacy PSAs can use Fire Points, just like they could in 3rd-5th Ed. Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313850 Share on other sites More sharing options...
jeffersonian000 Posted February 25, 2013 Share Posted February 25, 2013 Witchfire powers are psychic shooting attacks, and all psychic shooting attacks are Witchfire powers. This means that Psychic Barrage is a Witchfire power that follows all rules to Witchfire powers as written on pg. 69 of the BRB. Pg. 92 of the BRB, tells us "Buildings of all types use aspects of the Transport vehicle rules. The main difference between buildings and actual vehicles is that they can't move, and units from either side can go inside." There does appear to be a gray area in the rules regarding how to treat a Perils wound while embarked. A psychic vehicle treats a Perils wound as a glancing hit. An embarked Librarian that fails their test to use Vortex of Doom will cause the transport to take the hit on its rear armor. The "Gets Hot" special rules shows that while an infantry model will take a wound, while vehicle will take an glancing hit (no mention on embarked units). The building rules do allow embarks models to take wound from glancing and penetrating hits to the building. However, no where in the rules as written does it tell us if embarked models can take wounds caused by their own attacks (only they embark units many not be targeted). Now, there use to be an FAQ that told us to take the Perils wound from an embarked psyker as a glaning hit to the transport, yet that FAQ no longer exists. As such, while Psykers in a Henchman squad can use Psychic Barrage while embark if a firepoint is available, there appears to be no advantage to surviving a Perils if they are embarked or not. At least they are cheap. SJ Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3313877 Share on other sites More sharing options...
Gaz1858 Posted February 26, 2013 Author Share Posted February 26, 2013 Thanks for the clarifications guys. The reason for the original Query is I am considering a Henchman Squad with 8 Psykers, 3 Plasma Cannon Servitors and Coteaz in a bastion. This way with Prescience I can reroll Gets Hot! and the scatter dice for the Blasts. In addition if I roll ignore cover thats gravy. On top of the bastion I was thinking a Vindicare with either the Quad Gun or the other one that I forget the name of. Which would people choose for the Vindi to fire if any? Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3314617 Share on other sites More sharing options...
Reclusiarch Darius Posted February 26, 2013 Share Posted February 26, 2013 Icarus for sure, BS8 is better for it. Quad gun just needs a BS4 model on it and its great. Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3314682 Share on other sites More sharing options...
boreas Posted February 28, 2013 Share Posted February 28, 2013 I thought Prescience could re-roll the Gets Hot but not the scatter? Thanks for the clarifications guys. The reason for the original Query is I am considering a Henchman Squad with 8 Psykers, 3 Plasma Cannon Servitors and Coteaz in a bastion. This way with Prescience I can reroll Gets Hot! and the scatter dice for the Blasts. In addition if I roll ignore cover thats gravy. Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3316481 Share on other sites More sharing options...
Gaz1858 Posted February 28, 2013 Author Share Posted February 28, 2013 Blast Rules If a model has the abiliry to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must reroll both the scatter dice and the 2D6. Gets Hot! Rules If a model has the abiliry to re-roll its rolls To Hit (including because of BS 6+, or Twin-linked), a wound is only suffered if the To Hit re-roll is also a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit. So prescience allows re rolls to hit. A plasma Cannon has both of the above rules so having re-rolls to hit on that weapon allows both re-rolling of the Gets Hot and the scatter. EDIT: I am aware Prescience says Failed to hit rolls. But if i blast scatters then it has failed to hit, thats atleast how i view it Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3316488 Share on other sites More sharing options...
boreas Posted February 28, 2013 Share Posted February 28, 2013 http://www.bolterandchainsword.com/topic/261904-divination-blast-weapons/ That's the thread about Prescience and Plasma Cannons. Seahawk makes a good case against re-rolling... Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3316509 Share on other sites More sharing options...
Gaz1858 Posted February 28, 2013 Author Share Posted February 28, 2013 Thanks Boreas. I have replied on that topic about my thoughts. He has quoted on certain parts of the blast rules and not the section about re-rolls. I have posted it all there though Link to comment https://bolterandchainsword.com/topic/271850-psyker-battle-squad-in-a-bastion/#findComment-3316516 Share on other sites More sharing options...
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