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Psyker Battle Squad in a Bastion


Gaz1858

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From what i understand as PB is not a witchfire power it cannot be used from a transport. Thats only from what i read on B&C.

Psychic Barrage is a "psychic shooting attack" with a PSA profile. Pg.69 of the BRB identifies legacy PSAs as PP-type: Witchfire in the first paragraph, 2nd sentence of the Witchfire type rules. So legacy PSAs can use Fire Points, just like they could in 3rd-5th Ed.

Witchfire powers are psychic shooting attacks, and all psychic shooting attacks are Witchfire powers.  This means that Psychic Barrage is a Witchfire power that follows all rules to Witchfire powers as written on pg. 69 of the BRB.

 

Pg. 92 of the BRB, tells us "Buildings of all types use aspects of the Transport vehicle rules. The main difference between buildings and actual vehicles is that they can't move, and units from either side can go inside."

 

There does appear to be a gray area in the rules regarding how to treat a Perils wound while embarked.  A psychic vehicle treats a Perils wound as a glancing hit.  An embarked Librarian that fails their test to use Vortex of Doom will cause the transport to take the hit on its rear armor.  The "Gets Hot" special rules shows that while an infantry model will take a wound, while vehicle will take an glancing hit (no mention on embarked units).  The building rules do allow embarks models to take wound from glancing and penetrating hits to the building.  However, no where in the rules as written does it tell us if embarked models can take wounds caused by their own attacks (only they embark units many not be targeted).  Now, there use to be an FAQ that told us to take the Perils wound from an embarked psyker as a glaning hit to the transport, yet that FAQ no longer exists.  As such, while Psykers in a Henchman squad can use Psychic Barrage while embark if a firepoint is available, there appears to be no advantage to surviving a Perils if they are embarked or not.  At least they are cheap.

 

SJ

Thanks for the clarifications guys. The reason for the original Query is I am considering a Henchman Squad with 8 Psykers, 3 Plasma Cannon Servitors and Coteaz in a bastion. This way with Prescience I can reroll Gets Hot! and the scatter dice for the Blasts. In addition if I roll ignore cover thats gravy.

 

On top of the bastion I was thinking a Vindicare with either the Quad Gun or the other one that I forget the name of. Which would people choose for the Vindi to fire if any?

I thought Prescience could re-roll the Gets Hot but not the scatter?

 

 

Thanks for the clarifications guys. The reason for the original Query is I am considering a Henchman Squad with 8 Psykers, 3 Plasma Cannon Servitors and Coteaz in a bastion. This way with Prescience I can reroll Gets Hot! and the scatter dice for the Blasts. In addition if I roll ignore cover thats gravy.

Blast Rules

If a model has the abiliry to re-roll its rolls To Hit and chooses to do so after firing a Blast weapon, the player must reroll both the scatter dice and the 2D6.

 

Gets Hot! Rules

If a model has the abiliry to re-roll its rolls To Hit (including because of BS 6+, or Twin-linked), a wound is only suffered if the To Hit re-roll is also a 1; it may also re-roll Gets Hot results of 1 for weapons that do not roll To Hit.

 

So prescience allows re rolls to hit. A plasma Cannon has both of the above rules so having re-rolls to hit on that weapon allows both re-rolling of the Gets Hot and the scatter.

 

EDIT: I am aware Prescience says Failed to hit rolls. But if i blast scatters then it has failed to hit, thats atleast how i view it

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