ASSASSINAWOKEN Posted February 25, 2013 Share Posted February 25, 2013 I am rebuilding and reorganizing my two Assault squads and I want both sergeants to have the option to take a Power sword or a Power fist. I have two assault marine bodies ready to be sergeants for this job 1. Has new power sword or power fist magnetized from current boxes set. 2. Has older power sword and power fist from the older Space Wolves boxed set. 3. Pewter veteran assault marine with power fist. I was thinking of either making him just a normal assault marine sergeant as extra, but probably will never need three unless I make smaller squads. or possibly Honor guard (I think PF is too slow for this smaller unit, but would the attached character keep the PF safe from challenges?) Veteran Vanguard (I think they can take two fists.) or his original purpose Captain, lol, no. Suggestions? Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/ Share on other sites More sharing options...
Paulochromis Posted February 26, 2013 Share Posted February 26, 2013 captain is a reasonable idea, especially if you give him arty armour and/or storm shield, plus "retinue". you can then guarantee a significant number of killing blows (high WS, very high S). Pair him with a sergeant that strikes at initiative to accept/issue challenges. Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/#findComment-3314576 Share on other sites More sharing options...
SamaNagol Posted February 26, 2013 Share Posted February 26, 2013 Sanguinary Priest He already has the cool helmet with extra augmetic sights on. Just pop a narthecium on the other arm and you're good. Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/#findComment-3314577 Share on other sites More sharing options...
Quixus Posted February 26, 2013 Share Posted February 26, 2013 Have him freak out and put him in the death company. You can hide fists there. Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/#findComment-3314678 Share on other sites More sharing options...
JamesI Posted February 26, 2013 Share Posted February 26, 2013 I have that figure and use him as one of my assault squads, though he generally only hits the table in large games. Using him ina Deathcompany or as a Vanguard would work. Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/#findComment-3315088 Share on other sites More sharing options...
Darklighter Posted February 26, 2013 Share Posted February 26, 2013 captain is a reasonable idea, especially if you give him arty armour and/or storm shield, plus "retinue". you can then guarantee a significant number of killing blows (high WS, very high S). Pair him with a sergeant that strikes at initiative to accept/issue challenges. Did I miss an FAQ? I'm more than sure BA caps can't take Artificer armour. Link to comment https://bolterandchainsword.com/topic/271871-where-to-add-a-pewter-power-fist-assault-marine/#findComment-3315093 Share on other sites More sharing options...
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