Brother dean Posted February 26, 2013 Share Posted February 26, 2013 And honestly, What is the most common way to lose Terminators? Massed gunfire and rolling 1's. You mean 60 grots/Guardsmen pumping out 120 shots?... I hate grot armys and I have a buddy who will bring one intentionally if he knows I am bringing termies. Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315021 Share on other sites More sharing options...
leonhart040 Posted February 26, 2013 Author Share Posted February 26, 2013 facmanpop, I have it, and I asked about the sarge because I did not see it in there, and I read someone that having a sarge would be ok for the unit. So with the corrections made, tha unit goes like this: Command squad: Champion HoC Apothecary SB 1x terminator Deathwing Company banner, TH/SS 1x SB, CML 1x terminator AC, chainfist Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315026 Share on other sites More sharing options...
facmanpob Posted February 26, 2013 Share Posted February 26, 2013 facmanpop, I have it, and I asked about the sarge because I did not see it in there, and I read someone that having a sarge would be ok for the unit. So with the corrections made, tha unit goes like this: Command squad: Champion HoC Apothecary SB 1x terminator Deathwing Company banner, TH/SS 1x SB, CML 1x terminator AC, chainfist Sorry, you've got 2 heavy weapons in there.....the CML and the AC. You're only allowed 1 of them. I'd go with the Assault Cannon out of the two.....although the plasma cannon would also be fun! Champion Apothecary Standard Bearer (TH/SS) Terminator w/ Storm Bolter, Power Fist Terminator w/ Assault cannon, Chainfist You could also think about taking the Standard of Fortitude as your banner instead of the Deathwing Banner. You then wouldn't have to take the apothecary upgrade and would get the Feel No Pain for units within 12" of the standard bearer. Increasing to the Standard of Fortitude and dropping the apothecary only works out as a 10 point increase. Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315030 Share on other sites More sharing options...
leonhart040 Posted February 26, 2013 Author Share Posted February 26, 2013 Humm, it's an interesting change, and it's worth those 10 pts. -Belial TH/SS -Command squad Champion Standard Bearer (TH/SS) Terminator w/ 2 Lightning claw Terminator w/ Storm Bolter, Power Fist Terminator w/ Assault cannon, Chainfist Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315044 Share on other sites More sharing options...
Brother Immolator Posted February 26, 2013 Share Posted February 26, 2013 I had a deja vu of discussing this (the tac vs tem squads) in the past and it led us nowhere. So I will say this and just stop there: You are comparing two different units with completely different survivabilty, options, offensive power both at range and CC and you fail to take into account any special and heavy weapons and damage they might cause due to all those factors, not the least to say about special rules. And thats why the paradigm is flawed. Calculating the true odds is a major undertaking with at least a dozen (for the shake of speech dozen is litteraly a too small amount) variables. And you draw a result based on only a very selective set of circumstances. Thats what I am saying, anyway moving along. The command squad with a FNP banner should not be used as 'regular' squad IMHO. They way I see it (on papaer havent field them yet), is to equip them all with thunder hammers to ensure their survival and the champion to soak challenges. Then they should be left in the middle of a full deathwing formation out of combat if possible (to reduce the chances of loosing the banner) provinding their buff. Maybe throw in a cyclone. They should engage in combat only when the odds are favourable or they dont risk moving out of place. Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315140 Share on other sites More sharing options...
notmattlythgoe Posted February 26, 2013 Share Posted February 26, 2013 I do plan on fielding a larger termie squad in my 1500 point army. I'm taking 2 tac squads with a PA command squad and the BoD with a Libby. Two typhoons and a large termie squad with Belial to drop turn 2. Plan is to push hard with the tacs and command squad in rhinos and a RB first turn and set up a gunline, then turn 2 drop the termies behind their lines. Link to comment https://bolterandchainsword.com/topic/271922-deatwing-terminator-squad-numbers/page/2/#findComment-3315152 Share on other sites More sharing options...
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