Upstartes Posted February 26, 2013 Share Posted February 26, 2013 I'm thinking of converting an old AoBR dread into a two TLAC dread (aka rifleman). It seems like a flexible conversion, since I can use Forge World Mortis rules if allowed or regular Codex rules if not. My question is: how good is the rifleman without the Mortis rules? Is it worth fielding without the skyfire rules? Link to comment https://bolterandchainsword.com/topic/271926-rifleman-dreads-codex-rules-any-good/ Share on other sites More sharing options...
facmanpob Posted February 26, 2013 Share Posted February 26, 2013 Riflemen Dreads were very common in 5th Ed, because of a prevalence of AV10 and AV 11 transport vehicles. 4 x TL S7 shots per turn could happily knock out transports from long range all day long. Their utility still remains the same, but their usefulness will depend on whether you face a lot of AV10 and AV11. A lot of people are running fewer transports in 6th Ed. Edit - I'm thinking that I might try a Lascannon/Autocannon variant. Its 20 points more expensive than the Rifleman, but you get better utility against AV 12 and 13. As an aside, I think the best Rifleman in the game is the Grey Knights Psyfleman - all the benefits of a normal rifleman, but Strength 8 weapons. Link to comment https://bolterandchainsword.com/topic/271926-rifleman-dreads-codex-rules-any-good/#findComment-3314843 Share on other sites More sharing options...
Dark_Master Posted February 26, 2013 Share Posted February 26, 2013 I'm going to run 2 lascannon/ autocannon riflemen occasionally. The points cost for 2 is the same as 2 Mortis dreads (1x Lascannons/ 1 x autocannons) so if I can't run as Mortis they'll be riflemen by swapping the arms. Edit: Well when I get a non-warped Mortis autocannon. DM Link to comment https://bolterandchainsword.com/topic/271926-rifleman-dreads-codex-rules-any-good/#findComment-3314870 Share on other sites More sharing options...
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