Upstartes Posted February 26, 2013 Share Posted February 26, 2013 I'm thinking of converting an old AoBR dread into a two TLAC dread (aka rifleman). It seems like a flexible conversion, since I can use Forge World Mortis rules if allowed or regular Codex rules if not. My question is: how good is the rifleman without the Mortis rules? Is it worth fielding without the skyfire rules? Link to comment Share on other sites More sharing options...
facmanpob Posted February 26, 2013 Share Posted February 26, 2013 Riflemen Dreads were very common in 5th Ed, because of a prevalence of AV10 and AV 11 transport vehicles. 4 x TL S7 shots per turn could happily knock out transports from long range all day long. Their utility still remains the same, but their usefulness will depend on whether you face a lot of AV10 and AV11. A lot of people are running fewer transports in 6th Ed. Edit - I'm thinking that I might try a Lascannon/Autocannon variant. Its 20 points more expensive than the Rifleman, but you get better utility against AV 12 and 13. As an aside, I think the best Rifleman in the game is the Grey Knights Psyfleman - all the benefits of a normal rifleman, but Strength 8 weapons. Link to comment Share on other sites More sharing options...
Dark_Master Posted February 26, 2013 Share Posted February 26, 2013 I'm going to run 2 lascannon/ autocannon riflemen occasionally. The points cost for 2 is the same as 2 Mortis dreads (1x Lascannons/ 1 x autocannons) so if I can't run as Mortis they'll be riflemen by swapping the arms. Edit: Well when I get a non-warped Mortis autocannon. DM Link to comment Share on other sites More sharing options...
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