Meatcaber Posted February 26, 2013 Share Posted February 26, 2013 Hello all, We've all, no doubt, had this trouble before. You write up an army list which you are perfectly happy with but then you end up having leftover points with nothing really worthwhile to spend them on. So, what do you do? I am in this quandary at the moment. Have my list written up and I am happy with everything I've included and I don't particularly fancy changing anything about it. The trouble is I have 90 points spare and I don't know what to do with them. My choices seem to be limited; a 5 man Tac or Dev squad with no options, a 4 man scout bike squad, or a Whirlwind... All of which are decisively 'meh'! What do you do under these circumstances? Do you take something 'just because'? Take a small scoring unit or something to distract your enemy with? Or try and fiddle with the army to squeeze in something that will make a valuable contribution? Asking for help, and also curious about other people do when they seem to meet a brick wall head on! MC Link to comment Share on other sites More sharing options...
Jolemai Posted February 26, 2013 Share Posted February 26, 2013 With that many points I either boost some squad numbers or go for, say, a Scout squad. Link to comment Share on other sites More sharing options...
JamesI Posted February 26, 2013 Share Posted February 26, 2013 90 points? Another priest? Usually I look at adding bodies to squads or more upgrades for units like Honor Guard/Death Company. Link to comment Share on other sites More sharing options...
tomjoad Posted February 26, 2013 Share Posted February 26, 2013 5 sniper scouts are good, and a Whirlwind is better than "meh," in my opinion, if you don't feel as if you need more scoring bodies. It's once you get below 90 points laying around that I have a harder time using them. 35 points or so is such an awkward remainder. Link to comment Share on other sites More sharing options...
knife&fork Posted February 26, 2013 Share Posted February 26, 2013 Attack bikes, speeders, searchligts, a combi weapon, dozer blade or meltabomb here and there. Maybe a razorback if we can take dedicated transports. Link to comment Share on other sites More sharing options...
Leonaides Posted February 26, 2013 Share Posted February 26, 2013 90 pts - Landspeeder, predator (bare bones tho), attack bike (s if you can find another 10 pts or so)... TBH, thats a fairly large chunk of points you arent using even in a 2k army... Link to comment Share on other sites More sharing options...
lfhoule Posted February 27, 2013 Share Posted February 27, 2013 Don't have my codex handy, but with a minimum sized Dev squad, you "should" be able to acquire at least 1 heavy bolter or missle launcher for them, because if you can't, the only reason I see nowadays to take a squad like that would be if you have an armed fortification and use the sgt to man the gun. If you're not using fortification, then go with a small scoring unit like scouts or Tac squad (giving the Tac sgt. something), or boosting other squads with more bodies, ie if you have a Death Company, that's 4 more DC, one of which having a hand flamer of power weapon. Link to comment Share on other sites More sharing options...
Ushtarador Posted February 27, 2013 Share Posted February 27, 2013 Shave another 10 points off somewhere and add 2 attack bikes, they are amazing I'm way more annoyed if I have something like 20 points over, what are you gonna do with that. Link to comment Share on other sites More sharing options...
Chaplain Admetus Posted February 27, 2013 Share Posted February 27, 2013 Bling? Though I'd be hesitant about 90 points worth of bling. If you're not adequately covered for FnP, a jump priest might be the way forward. Alternatively, if he's not likely to be good or if he could be a liability (the amount of kill point games I seem to roll makes him one) then a sniper scout squad could be decent. 5 sniper scouts with camo cloaks, or 6 sniper scouts (but getting a 3+ cover save on an objective is worth it) - they probably won't make much of a tangible impact on the game until your opponent suddenly realises that they need dealt with or you'll win because of them. Finally, I wouldn't be so quick to pooh-pooh the whirlwind. Devastating against horde armies, and its not too shabby against marine armies either with the S5 option. I've been relatively pleased with mine on the occasion I've fielded it. I'd definitely field either a whirly or a sniper scout unit at 90 points. Link to comment Share on other sites More sharing options...
Jolemai Posted February 27, 2013 Share Posted February 27, 2013 I suppose it depends on the rest of your force. Link to comment Share on other sites More sharing options...
Xenith Posted February 28, 2013 Share Posted February 28, 2013 90 pts is not 'spare', thats another unit. 5-15pts is spare, and go on pw/mb. Let's see the rest of the list, and we'll tell you where they can go! I'd say free up 10pts from somewhere and take 2xmm attack bikes. Link to comment Share on other sites More sharing options...
Meatcaber Posted March 1, 2013 Author Share Posted March 1, 2013 My current collection consists of: DC + Char in a fully pack Pod 2x Furioso in pods Priest + 2 10 man JAS Baal Predator 90 points on 'bling' is a bit much, everything is already fairly maxed out as it is. My main opponent plays DA - RW/DW and Scouts, for that reason I hoped to steer clear of bikes and/or scouts and concentrate on things that are generally unique to BA. My other main opponent plays Chaos Marines, and they both play Infantry heavy lists. For the moment we are generally only playing each other, but we do intend to start frequenting the local games store for games down there. Two MMAB would be a good choice. I can drop one DC and upgrade one of the Axes to a Fist and free up 10 points for the MMAB. I don't particularly fancy paying £36 for a couple of attack bikes, though. Maybe if I can find some for cheap on Ebay... Link to comment Share on other sites More sharing options...
Midnightmare Posted March 3, 2013 Share Posted March 3, 2013 Attack bikes are awesome, I rarely leave home without them (and when I do I wish I didn't!) and there are usually loads on ebay. Link to comment Share on other sites More sharing options...
Ghostwolfalpha Posted March 3, 2013 Share Posted March 3, 2013 My vote is attack bikes, landspeeder typhoon, or a whirlwind. All will grab your opponents attention and allow your other forces to move into position or at least soak up, some bullets. The whirlwind in cover had worked very well for me in the past. Link to comment Share on other sites More sharing options...
Meatcaber Posted March 4, 2013 Author Share Posted March 4, 2013 My DA buddy used his bikes again today, he brought along a MMAB. He popped my Baal with it, one shot, one kill. I know that MMAB are good, still hesitant about taking them as they're not really unique to BA and I'm trying to stick to things that only we can take as much as possible. Whirlwinds and Attack Bikes seem to be the popular choices for you guys. I'll see if he'll let me proxy a WW for our next game. Link to comment Share on other sites More sharing options...
Xenith Posted March 4, 2013 Share Posted March 4, 2013 If you are allowed to use assault squads as they are troops in the BA codex, our attack bikes have the red thirst and can get FNP. Link to comment Share on other sites More sharing options...
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