minionboy Posted February 28, 2013 Share Posted February 28, 2013 So I'm building up 20 Thousand Sons for my Red Corsairs army (20 of each cult troop actually) and I'm running into the issue of modeling Force Weapons. What is the general consensus of preferred Force Weapons for the Thousand Sons champions? Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/ Share on other sites More sharing options...
Blaze Posted March 1, 2013 Share Posted March 1, 2013 Personally I really like Force staves, both for image and fluff (they used to fight with ceremonial staffs). But i always hear they are the worst option. In my personal opinion they are pretty solid since most of what they'll be fighting are either a)characters with an invuln where AP really just lowers their save and not huge, or b) huge crazy things where str 6 is pretty fricken essential. But I've seen most others favor force axes. with the instakill option you only need one wound to get through so it's really just a matter of taste. Either way I'd always take the meltabombs too since the squad needs the insurance since normal Ksons have forgotten how to use grenades. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317299 Share on other sites More sharing options...
*Furyou Miko Posted March 1, 2013 Share Posted March 1, 2013 Normal thousand sons can rip most any tank in the game apart with their bare hands after boltering it up the arse, though. ;) Personally I run one Sorcerer with a sword and the other with a staff and the staff tends to perform better in challenges. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317353 Share on other sites More sharing options...
JamesI Posted March 1, 2013 Share Posted March 1, 2013 I have 1 with an axe and the rest with swords, want to try one with a Staff, but my only staff model so far is Ahriman. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317356 Share on other sites More sharing options...
Excessus Posted March 1, 2013 Share Posted March 1, 2013 I usually go for force axes(well, force glaives/halberds) and melta bombs on my aspiring sorcerers. They have a really good invurneable save so they have a shot at surviving powered attacks in their challenges, while packing quite a punch even to terminator/artifice/weave armoured foes when it's their turn. They are also some of the few characters that have a lot of usage for the gift of mutation(FnP works against perils and +1BS works with their psychic powers, for instance)...and besides, it's almost their only upgrade so... Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317411 Share on other sites More sharing options...
Shuggnuggath Posted March 1, 2013 Share Posted March 1, 2013 I have found my axe sorcerer seems to be more effective than my sword guy. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317587 Share on other sites More sharing options...
*Furyou Miko Posted March 1, 2013 Share Posted March 1, 2013 Axes are better than swords. Maces are better than swords. Swords are only really good against basic MEqs. *shrug* Against Eldar, you're striking last anyway so you may as well go with an axe and wound on a 2+. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3317662 Share on other sites More sharing options...
minigun762 Posted March 2, 2013 Share Posted March 2, 2013 I'd lean towards staff if I didn't take a meltabomb to make up for the lack of krak grenades. Otherwise an axe is a fairly safe better with a 4++. You're bolters give you enough AP3. Link to comment https://bolterandchainsword.com/topic/272073-best-force-weapon/#findComment-3318142 Share on other sites More sharing options...
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