ASSASSINAWOKEN Posted March 1, 2013 Share Posted March 1, 2013 I have about 25 Assault Marine models to work with. I want to create at the minimum 1 full Assault Squad, but I would like to create either another Assault Squad or a Vanguard Squad. Another option is to make the squad changeable by magnetizing the heads and certain weapons. My plans so far would be 1 Sergeant with magnetized CCW and magnetized pistol 2 Marines with magnetized arms for a gun (Since both arms are magnetized the model could work as the next two options) 2 Marines with PS and magnetized pistol 2 marines with PA and magnetized pistol 5 Marines with CCW and BP If I magnetize he heads I can turn the squad easily into a Vaguard squad. I have a lot of CCWs and will need to order a few, but I want to make the squad full of deadly weapons. Even in the case they are just CCWs, the squad will look cool, but with a head swap they easily become a vanguard squad with good options. Some objections Regular Assault Marines die easily, but does coolness overlook easy death Rarely use a Vanguard squad much less for two, but four combat squads in a 2000 game might do the trick. If you would like to suggest anything I might be missing please feel free to help create with me. Link to comment https://bolterandchainsword.com/topic/272080-help-me-with-reorganizing-two-assault-squads/ Share on other sites More sharing options...
SamaNagol Posted March 1, 2013 Share Posted March 1, 2013 Magnetise up 4 with meltaguns and flamers so you can switch them out. Sergeants magnetised with option for Power Swords or Power Axes. Swords for when you have an attached IC like a Priest or Libby. Axe for when they are on their own. That should do it. Link to comment https://bolterandchainsword.com/topic/272080-help-me-with-reorganizing-two-assault-squads/#findComment-3317361 Share on other sites More sharing options...
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