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Best SW TDA Layout?


Ravenfeld

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Hey Guys,

 

Back again with a new question. If you were to equip a power house in TDA armor, how would you do it?

 

I am specifically looking for Wolf Guard Battle Leaders, but I'll take shots at Wolf Lords as well! Let me know what you think.

 

I know that the lightning claw / pfist combo is pretty common, have any of you models this in a unique way? Or is it just one then the other?

 

Thanks!

 

EDIT: Evolution of the question, how would you equip a full x10 man Wolf Guard squad in TDA to make them all different yet effective?

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I would take the lord the extra wound is big and saga of the bear. PF and WC

 

Also runic armour and belt of russ are better choices if he is not going to leading a tda unit let's them sweep in cc

 

What role will BL play if he is not your only hq. For a cc badass a lone wolf might be a better choice

It depends on the role the BL needs to fulfill. If you want a melee monster for low cost it depends on if he will be handling challenges or killing units. For challenges, the PF/WC combo is great, for units I prefer Combimelta, Power Weapon, and Meltabombs. The latter is a cost effective hq that I have used to great effect most often in a rhino or drop pod with a group of GH or TDAWG.

 

The delivery system is also important when chosing wargear, if footslogging, the two wolves are invaluable, if drop podding, go for a good gun for the opponents you'll face. In a rhino or LR it is really personal play style as to what he should have, I usually give him a combiplasma and Power Sword.

 

If he is with GH I prefer to have him swing at Initiative and the GH or the WG use the PF or Power Axe.

 

With TDAWG, I give most if not all combi weapons and a mix of power weapons, wolf claws, and a PF. If you get a heavy weapon, the CML and Assault Cannon are my choice unless drop podding vs a horde army, in ehich case the HF is king.

 

In a competitive setting, PF/SS, PF/WC seem to work well vs most opponents.

For me when equipping a WGBL you want to think economically, TDA, PS/PF and maybe SotBS 140 145.  If you equip him in TDA the PW is part of the cost of TDA, so take advantage of that weapon and enhance it with a PF

 

The other option is the PA/SS.  again take advantage of the provided PA add the SS and you have a pretty hard core HQ that can take a few hits and give out some AP2 in return. 

Well first off my WGBL won't be a Space Wolf, but an Iron Hand. I am taking Space Wolf allies to line up with the fluff of the Iron Hands, the WGBL will be "sergeants" for some of my vanilla tactical squads in drop pods, while I will be taking regular wolf guard to add TDA sergeants to my grey hunter "tactical squads." So that being said I need them to be in TDA and to counter-balance the inherent weaknesses of tactical squads, while still remaining characterful. So far I am liking what I'm reading. Thank you all.

For Battle leaders I have a thing for the WC/PF and march him into combat. For Pack leaders I always give them TDA with combi melta or plas (depending on what the squad has, I like to match a combiplas in a plasmagun squad and so on) with a fist to take down anything big or smack around characters.

Am I correct in reading that if I place a pack leader in a unit of 8 grey hunters the pack leader can have a heavy weapon?

 

If I were to take a wolf lord over a battle leader, would it be worth while dumping an additional 60 points on a belt of russ & saga of the bear? Makes the hero a heck of a lot more survivable but also carries a hefty price tag!

Am I correct in reading that if I place a pack leader in a unit of 8 grey hunters the pack leader can have a heavy weapon?

 

If I were to take a wolf lord over a battle leader, would it be worth while dumping an additional 60 points on a belt of russ & saga of the bear? Makes the hero a heck of a lot more survivable but also carries a hefty price tag!

You can not take a heavy weapon on anything other then long fangs. It sucks, but per the fluff, that is how SW roll. I personally feel that wolf lords are only worth it on a Thunderwolf. I haven't used a lord in tda, so I cant tell you how well it will work, but I would pump him full of survivability, as he needs to make it to cc to be worth the investment.

Am I correct in reading that if I place a pack leader in a unit of 8 grey hunters the pack leader can have a heavy weapon?

 

If I were to take a wolf lord over a battle leader, would it be worth while dumping an additional 60 points on a belt of russ & saga of the bear? Makes the hero a heck of a lot more survivable but also carries a hefty price tag!

 

The topic of the thread is about the HQ Wolf Guard Battle Leaders, which is not the same as a the Wolf Guard used from our Elite Slots. Yes somewhat confusing as they also say that Wolf Guards can be battle leaders for grey hunters in our codex.  But yes the 5th Wolf Guard can indeed carry a heavy weapon, but this does not in any way include the HQ choice the Wolf Guard Battle Leader. 

 

as for the belt of russ, it depends on where you run him in your army and what you want to accomplish with the unit he joins.  I will say if given a choice between no invulnerable save and the Belt I will go with the belt, I much more prefer the Storm Shield even if it does mean I lose an attack. 

You know what just occurred to me that messes with this whole train. The fact that allies, even battle brothers, cannot embark on allied vehicles. So my WGBL couldn't even pod in with my tacticals as I had planned, which means that the need for such a unit becomes less of a priority. Ah well, I think i'll still model one and use it as a Wolf Lord at some point!

 

Thanks for all the insight guys,

Raven.

But under pack leader in TDA it says if the Pack leader's unit numbers more than 5 it can take Heavy Flamer / Cyclone / Assault Cannon?

This is the number of wolfguard, not the number of troops he is attached to. But if you have 4 other WG somewhere in your list, yes your WG can use his assault cannon in a unit of GH

 

But under pack leader in TDA it says if the Pack leader's unit numbers more than 5 it can take Heavy Flamer / Cyclone / Assault Cannon?

This is the number of wolfguard, not the number of troops he is attached to. But if you have 4 other WG somewhere in your list, yes your WG can use his assault cannon in a unit of GH

 

Ahhh, see this is good to know, thank you. I did misunderstand that on the grounds that I've seen people use it with the unit they are attached to, thanks for the clarification!

Hrrmm... Depends. Are they working with Logan Grimnar (If yes, you want Arjac, to take Challenges for Logan) (For the record, I'm firmly of the opinion Logan Grimnar has better places to be on the battlefield, but I can't deny that this is a tempting place to put him). Are they footslogging, or riding in a sufficiently large vehicle (I think the Caestus Assault Ram, the Storm Eagle, or the Spartan Assault tank are your only choices there, although only the Spartan can carry independant characters in addition to the Wolf Guard)?

 

If they're footslogging, you want more storm shields to absorb vindicator blasts and plasmafire, while if they're piling out of one of the aforementioned vehicles, you only need a few storm shields due to the ease of allocating wounds in close combat. In general, though...

 

-Cyclone Missile Launcher, Power Axe, Storm Bolter (The CMC is so expensive you really don't want to make it any more of a tempting target for preciscion fire)

-Cyclone Missile Launcher, Power Sword, Storm Bolter (Do you consider using different kinds of power weapons to differentiate models cheating?)

-Storm Shield, Power Axe

-Storm Shield, Power Sword/Arjac (Arjac if Logan is going with them, if not, save points and go with thepower sword/Storm Shield)

-Storm Shield, Powerfist

-Storm Shield, Wolf Claw

-Wolf Claw, Powerfist

-Wolf Claw, Chainfist

-Chainfist, Storm bolter

-??? (Yeah, I have no idea what I'd do in this last slot. Vanilla with Power Axe as an ablative wound, maybe?)

Well actually more often than no the unit is going to be sliced in half, half becoming "sergeants" and have remaining as a sort of fist unit. No, Logan isn't even in the cards as the only "count as" HQ I'll be stealing from the Wolves in Bjorn, then again... I might be able to make him work, actually. That's some food for thought anyway.

 

The fist will be in a Land Raider most likely, while the divided 'sergeants' will likely be making landfall via drop pods.

 

My idea is that this squad will represent the combined forces of my entire clans veteran sergeants into one fighting force. The only dilemna is that I would then be fielding the sergeants in their respective tactical units, as well as in TDA on a different part of the battlefield. Still, the concept is nice and fits the Iron Hands quite firmly.

If packed in a LR, I like combi weapons and an assortment of power swords, fists, and WC. Give at least one or two a SS. When splitting them, I would put the heavy weapons with the long fangs or whatever scoring unit is ment to hold your objectives. I tend to gear my pack leader for challenges or survivability depending on who they join.

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