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Land Speeder Tornados (am I reading it right?)


Aegnor

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Can you actually put two multi-meltas (or less likely) two heavy flamers on a LS Tornado? That's what the Codex appears to be saying, although it looks like it would take some kit bashing to build, as the kit only includes one of each.
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Of course you really want a squadron of three, consider magnetising all the weapons and you end up with massively flexible setups; Remember to put a magnet on the inside of the rear door before you glue it in and with a bit of clever trimming the launchers also become an option.

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its not going to get faq'd the old DA book is the only one that ever limited the number of tornado's you can have in a squadron, so they are just bring this inline with the rest of the sm books.

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Why stop at three? Toss a couple of Typhoons with MMs onto the table also to fill out the squad at the allowed five and play missile escort. :D A Darkshroud to cover them makes for a fun murder squad (pun intended).
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its not going to get faq'd the old DA book is the only one that ever limited the number of tornado's you can have in a squadron, so they are just bring this inline with the rest of the sm books.

I am not speaking about the numbers but about the ability to equip them with dual flamers or MMs. IMHO its (another) oversight of the rules.

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having duel MM and heavy flamers has been an option in all other SM codex's since the 4ed book, the old DA book is the only sm book that limited your options with them.  so not an oversight, just bring inline with other codex's.

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having duel MM and heavy flamers has been an option in all other SM codex's since the 4ed book, the old DA book is the only sm book that limited your options with them.  so not an oversight, just bring inline with other codex's.

 

You are right it seems. So much for my bravado/

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Just don't anybody be stupid and put heavy flamers on their Land Speeders though.  More krak grenades are around, and Land Speeders are WS 1.  That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule.  If you want to throw away points, give your Land Speeders heavy flamers.  Your opponents will thank you. :D

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Just don't anybody be stupid and put heavy flamers on their Land Speeders though. More krak grenades are around, and Land Speeders are WS 1. That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule. If you want to throw away points, give your Land Speeders heavy flamers. Your opponents will thank you. biggrin.png

Let's do some MathHammer.

A squad of three landspeeders with dual heavy flamers opens up on a MEQ squad. Let's say that each heavy flamer managers to hit 5 guys, for a total of 30.

MathHammer says that 20 of those hits will wound. That means around 6-7 dead MEQs, and a lot more for anything in lighter armor. All of this for a measly 180 points, and you're really going to complain about getting hit with krak grenades?

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. makes for a fun murder squad (pun intended).

ugggggh... took me a second to think about that... your a clever one.

I don't get it. confused.gif

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. makes for a fun murder squad (pun intended).

ugggggh... took me a second to think about that... your a clever one.

I don't get it. confused.gif

As do I.

Just don't anybody be stupid and put heavy flamers on their Land Speeders though. More krak grenades are around, and Land Speeders are WS 1. That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule. If you want to throw away points, give your Land Speeders heavy flamers. Your opponents will thank you. biggrin.png

Let's do some MathHammer.

A squad of three landspeeders with dual heavy flamers opens up on a MEQ squad. Let's say that each heavy flamer managers to hit 5 guys, for a total of 30.

MathHammer says that 20 of those hits will wound. That means around 6-7 dead MEQs, and a lot more for anything in lighter armor. All of this for a measly 180 points, and you're really going to complain about getting hit with krak grenades?

How many times can you pull that though?

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To be wildly off-topic: The name for a group of crows is a murder. A raven is a type of crow. Typically a group of ravens is called an unkindness or a conspiracy, but the only unkindness pun I could think of involved "unkind to unleash on your enemies." It was a bad pun, I'll admit and submit to the Chaplains for pun-ishment in Cell 42.
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Just don't anybody be stupid and put heavy flamers on their Land Speeders though. More krak grenades are around, and Land Speeders are WS 1. That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule. If you want to throw away points, give your Land Speeders heavy flamers. Your opponents will thank you. biggrin.png

Let's do some MathHammer.

A squad of three landspeeders with dual heavy flamers opens up on a MEQ squad. Let's say that each heavy flamer managers to hit 5 guys, for a total of 30.

MathHammer says that 20 of those hits will wound. That means around 6-7 dead MEQs, and a lot more for anything in lighter armor. All of this for a measly 180 points, and you're really going to complain about getting hit with krak grenades?

Well, besides that number of hits being a bit overly optimistic, GW has really got you programmed well it seems. When somebody charges you $180 for models, but only gives you $100 worth of models...that is AWESOME!!! laugh.png

Time for some reeducation it seems. You see, when a 180 point Squadron, which must fly up into a position where it will be arse out in the wind, kills only 90-105 points of MEQs, and then gets wiped out, um...duh, yeah, it is a bad deal.

Taking out about 100 points of enemy for the loss of 180 points is called stepping over nickels to pick up pennies. That is, quite obviously, a foolish thing to do.

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Somebody wanted to edit his post to make it more 'friendly' I reckon, but instead posted a second one.

Give the guy some air shabbadoo, he came up with an idea which in his mind was good. No need to flakk him, explain the pros and cons on a friendly way and let him see for himself.

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Just don't anybody be stupid and put heavy flamers on their Land Speeders though. More krak grenades are around, and Land Speeders are WS 1. That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule. If you want to throw away points, give your Land Speeders heavy flamers. Your opponents will thank you. biggrin.png

Let's do some MathHammer.

A squad of three landspeeders with dual heavy flamers opens up on a MEQ squad. Let's say that each heavy flamer managers to hit 5 guys, for a total of 30.

MathHammer says that 20 of those hits will wound. That means around 6-7 dead MEQs, and a lot more for anything in lighter armor. All of this for a measly 180 points, and you're really going to complain about getting hit with krak grenades?

Well, besides that number of hits being a bit overly optimistic, GW has really got you programmed well it seems. When somebody charges you $180 for models, but only gives you $100 worth of models...that is AWESOME!!! laugh.png

Time for some reeducation it seems. You see, when a 180 point Squadron, which must fly up into a position where it will be arse out in the wind, kills only 90-105 points of MEQs, and then gets wiped out, um...duh, yeah, it is a bad deal.

Taking out about 100 points of enemy for the loss of 180 points is called stepping over nickels to pick up pennies. That is, quite obviously, a foolish thing to do.

Rather have 5x dual HB for 30 HB shots a round...

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Just don't anybody be stupid and put heavy flamers on their Land Speeders though. More krak grenades are around, and Land Speeders are WS 1. That means practically everything in the game hits them on 3's, regardless of what speed the Land Speeders are going, because there is no longer any "Skimmers are only hit on 6's in close combat." rule. If you want to throw away points, give your Land Speeders heavy flamers. Your opponents will thank you. biggrin.png

Let's do some MathHammer.

A squad of three landspeeders with dual heavy flamers opens up on a MEQ squad. Let's say that each heavy flamer managers to hit 5 guys, for a total of 30.

MathHammer says that 20 of those hits will wound. That means around 6-7 dead MEQs, and a lot more for anything in lighter armor. All of this for a measly 180 points, and you're really going to complain about getting hit with krak grenades?

Well, besides that number of hits being a bit overly optimistic, GW has really got you programmed well it seems. When somebody charges you $180 for models, but only gives you $100 worth of models...that is AWESOME!!! laugh.png

Time for some reeducation it seems. You see, when a 180 point Squadron, which must fly up into a position where it will be arse out in the wind, kills only 90-105 points of MEQs, and then gets wiped out, um...duh, yeah, it is a bad deal.

Taking out about 100 points of enemy for the loss of 180 points is called stepping over nickels to pick up pennies. That is, quite obviously, a foolish thing to do.

If you lose that whole squad after that because you failed to lend some fire support, then you are just doing everything wrong.

Of course, they should not be used primarily as anti-MEQ. That is obvious. It was just a model for the kind of damage that they can do, so don't call me a fool.

I'm rather offended with the way you chose to address me; by taking a condescending attitude and implying that I am just a sycophant for GW.

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Replace that tactical squad with genestealers in cover and dual heavy flamer land speeders seem like quite a good idea to me. As with so many weapon options, it really depends what opposition you expect to face.

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Seems like my post didn't work...take 2.

 

One thing about the tornado confused me.  Mine originally had a multi-melta and an assault cannon (the multi-melta broke off >_<) but upon reading the options I initially thought such a combo to be illegal. The way it is written appeared to state that "any speeder may replace it's heavy bolter with weapon X, Y, or Z" or "upgrade to a tornado with nose weapon x, y or x". My issue came from the notion that a tornado was no longer an "any speeder" and therefore not eligible for the H.Bolter swap out.

 

What I now realise it says is that "any speeder may replace it's heavy bolter with weapon X, Y, or Z" and that "any non-typhoon speeder may upgrade to a tornado and add a nose mounted weapon to it's existing weaponry"

 

long story short:

it goes upgrade heavy bolter to something else -> add nose mounted weapon OR Typhoon missile launcher

it is not upgrade heavy bolter to something else OR add nose mounted weapon OR Typhoon Missile launcher

 

I hope :/

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I was reading this earlier over breakfast and checked the codex, though I didn't have time to type out the relevant parts so I refrained from commenting.

 

There are three bullet points under the 'Options' heading. (I'm paraphrasing here)

  • May add more land speeders
  • May exchange the heavy bolter for a heavy flamer or a multimelta
  • May take another weapon - it then goes on to list the typhoon launcher, assault cannon, heavy flamer etc.

I really don't see how that's unclear. None of those three options excludes any of the others. I think we're just so used to having limited options in Codex: Dark Angels that the instinctive reaction to something new and flexible is "Surely it can't be that good, where have I made a mistake?" when there is no mistake.

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