lord imperalis Posted March 5, 2013 Share Posted March 5, 2013 Hello, being new to the sisters I was wondering where to begin? Obviously 1 hq and 2 troops but where on from there? Any help would be most welcome. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/ Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 You're starting a Sisters of Battle army? :D Awesome. Well, our best units are in Fast Attack and Heavy Support, so you probably want to turn your eyes that way once your core is sorted. When it comes to HQ, if you're only running one you really have two obvious choices: Saint Celetine runs on her own or with a generic squad. For her price, she's one of the best special characters in the game and certainly one of the hardest to destroy permanently. Uriah Jacobus runs with a Battle Conclave - a group of three to ten warriors consisting of a mix of Arco-flagellants, Crusaders and Death-cult Assassins. Most of us have found that he works best with two to three Crusaders and three to nine Death Cultists armed with axes and maces. Either way, this is a relatively durable unit with a massive amount of close combat killing power. Troops are easy - we only have one option. Battle Sister squads run with a heavy and a special weapon or alternatively two special weapons. They seem to work well when monotasked - two weapons of the same type (flamer + heavy flamer, for example, or 2 meltaguns). The only real waste of time option is Storm Bolters - they add very little to the squad. Battle Sisters come in squads of ten to twenty - the bigger the squad, the more devastating when it attacks, but the harder to use and protect it becomes. Fast Attack brings us the wonderful choice of Seraphim or Dominion. Seraphim are some of the best jump infantry in the game. For the same points value as a generic space marine, you get speed, manoeuvrability and firepower that are hard to match with the equivalent units from other codexes. They are fragile compared to space Marines, however, being more vulnerable to massed attacks from infantry - although they are in fact more resilient against heavy weapons fire. They work well as both 5-strong kill teams and 10-strong power squads. Dominions are a solid unit, and the real work horse of the Sisters list. Essentially the same as Battle Sisters, they can take twice as many special weapons per five sisters and gain the invaluable Scout and Outflank rules. This means that they can get their short-ranged special weapons into place a lot more quickly, or a lot more safely, than other units with similar roles. Heavy Support brings three choices - two incredibly good, and one fairly good but overly fragile. Retributors are the Sisterhood's answer to Devastator Squads. However, while Devastators suffer from over-priced heavy weapons and a lack of mobility, Retributors can be run incredibly cheaply - four heavy bolters for less tacos than a SM tactical squad - or incredibly mobile - four heavy flamers are a vicious close support unit that can move and fire with impunity. The real gold of Retributors, however, is that on a 4+ they can grant themselves the Rending special rule for all their ranged attacks for any given turn due to their Act of Faith. Exorcists are basically Predators, only instead of having an autoannon or a twin-linked lascannon in the turret, they are armed with a missile launcher that fires between one and six AP1 krak missiles per turn. They are incredibly powerful, but also rather high priority targets and lack the ability to take sponsons. Penitent Engines are the weakest link in the section - AV11 open-topped walkers aren't especially survivable. However, once they do get into combat they can chew through basically anything they get to attack with d6+2 S10 AP2 attacks on the charge, fleet and WS4. Sadly, they do strike at I3, so a Marine squad with krak grenades is a legitemate threat to them. A quick word on transports - other than the Rhino and the Immolator, we also have access to the Repressor, a wonderful kit from forge world that is essentially a dozer-blade equipped Rhino that comes with a free heavy flamer and six fire points that can only be used to fire bolters out of. Repressors are well worth their points for Dominion and smaller Battle Sister squads, although the Rhino is a better option for heavy flamer retributors. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320513 Share on other sites More sharing options...
Blacksad Posted March 5, 2013 Share Posted March 5, 2013 ty. missed the WD with sisters, and my gf seemed interested in playing those. now I atleast know what to buy her :) Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320533 Share on other sites More sharing options...
the jeske Posted March 5, 2013 Share Posted March 5, 2013 The saint 3x10 sob in 3 rhinos 3xexorcists IG ally cmd section blob 20 man 2 las 2 plas 2 ax sgts 1 vet squad in vedetta 2xvendetta Lemman russ. aegis good start for an army. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320606 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Respectfully, jeske, guard tend to do more to dilute Sisters armies if you play them like that than improve them. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320690 Share on other sites More sharing options...
Naminé Posted March 5, 2013 Share Posted March 5, 2013 Furyou knows of what she speaks. The easiest thing to do when collecting sisters is simply to buy in tons of battle sister models, and then you can swap them around as you see fit (battle sisters, doms, retributors and celestians). Add a few Rhinos and Whirlwind/Exorcists and you've got a lot of flexibility between games as to what you actually field. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320705 Share on other sites More sharing options...
the jeske Posted March 5, 2013 Share Posted March 5, 2013 Respectfully, jeske, guard tend to do more to dilute Sisters armies if you play them like that than improve them. there is no army , that doesnt get better by adding guard . what do the sisters have ? no razorbacks , no cheap plasma , no cheap flyers , no good assault units , no good special rules. they have "balanced" stuff , meh faith , they had conclaves but with the death of melee rhinos and lack of LR they arent realy worth taking , they have 2 ok HQs , cheap bolter troops [or they were cheap before DA got minimax back] and melta[although plasma is better this edition] and scounting domininions[to use which you need 10 sob minimum and 2 transports] . If there is a better way to start a sob army , am lal easr to to hear about it. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320891 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Oh, go play guard then. The thing about Sisters is that the smaller the game, the more effective they are. Yes, I will admit, Guard have a lot to offer to Sisters - but not to the point where you're spending half hour points on the 'allied' detachment. Battle Conclaves are effective if you disembark behind a good piece of cover or set it up so that they're too tempting to assault. You say faith is 'meh', I say faith is awesome. You're never going to need more than an average roll on faith points at under 2000 points because all your faith will be going to Retributors (you probably only have 1 squad of them), Dominions and Seraphim. Dominions scout just fine without transports, anyway, even if I do prefer them in repressors. Anyway, we do have razorbacks. We just don't have good razorbacks. :p Seraphim are better than their equivalents in other codices. They have high-strength, reliable shooting and their wargear options let you turn them into a squad that slaughters infantry and can take a shot at tanks (meltabombs and krak grenades are better for this than inferno pistols though). As far as 'good' special rules go, I'd say that cheap rending heavy bolters and scouting meltaguns count. The ways plasma wins out over melta are range and shots fired. Scout is the perfect way to narrow the gap and put the meltaguns where you want them. Yes, we lack cheap flyers (I know how you feel about forge world). Yes, allying in a small amount of Guard can cover that weakness. No, I don't think you need to be throwing blobs in. A single Veteran squad and a naked or minimal Command Squad to unlock the Vendettas is more than sufficient. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320912 Share on other sites More sharing options...
Fibonacci Posted March 5, 2013 Share Posted March 5, 2013 Go with Miko's first post. I would add two points to that. Units embarked in a Repressors can only fire one special weapon. They do come witih a heavy flamer and allow 6 bolters to be fired so they make good close range mob killers. I usually take Repressors for my flamer toops and rhinos for my melta squads. I would also get a defense line with a quadgun for the Fortification slot. You do not need allies. Sisters of Battle have all the abilities they need to take out any unit or any army. If you want to add an allied detachment, one of the best is GK. Coteaz with henchmen (use him to man the quadgun) and a dreadknight with a teleporter. If you like the idea of Sisters and IG, it works better to take IG with SoB allies. However I always have an easier time with pure sisters rather than add any allies. Seriously. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320950 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Oh, yes. I didn't mean to imply that you had to take guard allies (I almost never do)! Sisters work just fine on their own and are very, very scary! Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320953 Share on other sites More sharing options...
Fibonacci Posted March 5, 2013 Share Posted March 5, 2013 The last paragraph was more for tj. There is no need for allies. If you want them,that's cool and all, but I always feel like I have to cut holes in my army to fit in allied unit that will only replace what I just cut out with the added cost of an HQ and troop tax. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320986 Share on other sites More sharing options...
thade Posted March 5, 2013 Share Posted March 5, 2013 Moving this topic to the Sisters of Battle subforum, since it's Sisters-centric. Welcome home. :) Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320987 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 You did remember to leave a shadow topic in place so the OP can still find us all the way down here, right, boss? Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3320998 Share on other sites More sharing options...
thade Posted March 5, 2013 Share Posted March 5, 2013 I did indeed. (It is showing up for you, right? I can see it.) Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321025 Share on other sites More sharing options...
the jeske Posted March 5, 2013 Share Posted March 5, 2013 Oh, yes. I didn't mean to imply that you had to take guard allies (I almost never do)! Sisters work just fine on their own and are very, very scary! first sob army showcased in WD I can remember[army not the one blur when they got 1 squad or the sister purity and co vs necron] was with fratris militia[using catachan models in white shirts , If I remember right] with lascanons making it awesome . If GW tells me IG for sob is ze bomb and fluffy , who am I to argue with them . Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321037 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 Oh, I don't argue that it's fluffy. We were originally released as an allies list, after all, I just... gah. Now I feel like a fence-sitter. :p Guard with Sisters is awesome. Sisters are also awesome on their own. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321046 Share on other sites More sharing options...
derpasaurus Posted March 5, 2013 Share Posted March 5, 2013 I got so much great advice on this board myself. My sisters army is currently this: Celestine 10 sisters w/ melta/multimelta in rhino 10 sisters w/ 2 storm bolters (may be subbed later) in rhino 10 retributors w/ 4 heavy bolters and simulacrum imperialis. 6 (slowly growing to 10) seraphim w/ hand flamers 10 repentia 1 Exorcist Even this small force does very well. Comes in near 1200 points depending on options. I've tested dominions a couple of times and they are absolutely worth it. If you can finesse them enough, Penitent Engines are an absolute hoot. I think the best allies for sisters, if you want to use them, are Guard. We have all the tools we really need, true. But we don't have any weapons over s8 and we don't have any shiny blast templates. My plan for allies is something simple like a lord commissar and a vet squad or something, then a line of leman russ tanks for some boom. I don't like GK as allies because sisters don't dig psykers and GK are all psykers. so yeah. They have crazy power but it's not very fluffy. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321222 Share on other sites More sharing options...
lord imperalis Posted March 5, 2013 Author Share Posted March 5, 2013 first of all thank you all for the advice. my true love is ig and originaly thought to use sisters as allies, however the more i look at sisters the more i know theyll be an army on there own lol. ive also got a growing crimson fist army and a traitor guard army lol. i did have a gk list but was awful with them and just didnt like them, so decided to go back to basics with ig and sm. repressors are a definite as the mini is great and not badly priced, saint celestine will be my hq again because i really wanna paint her. anyway thank you so much for the advice ive just sourced the wd i need off a mate and cant wait to try them out Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321285 Share on other sites More sharing options...
*Furyou Miko Posted March 5, 2013 Share Posted March 5, 2013 ^^ You're welcome. Link to comment https://bolterandchainsword.com/topic/272314-new-army-suggestions-plz/#findComment-3321298 Share on other sites More sharing options...
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