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Competitive Blood Angels in 6th Edition Article


Stefoserpent

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Hello brothers!

 

 First of all, I apologize in advance, if this topic violates the rules of the forum in any way. If it does so, respond accordingly. 

 

So, I am currently in the process of writing an extensive article about the BA and their competitive value in 6th edition.  As of now, I have just finished the 1st part, but  I would really appreciate it if you would take a look, here:

 

http://amethystxenos.blogspot.gr/

 

It would be great to get some C&C, please let me know what you think!

 

Thank you for your time.

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if you do write a long section about Mephiston, then you should also mention the good things 6th ed brought for him. Mephi hulking out on biomancy powers is an ugly thing to behold and MSS messing him up require a lot of bad luck considering that he has a 2+ and gets saves against his own attacks.

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I only had like 10 minutes to read your article, but I'll definitely come back and finish reading later today.  It looks awesome!

 

I disagree with your opinion on Mephiston.  You state "he can be easily get outplayed by those players who know how to deal with him".  I retort with the opposite: players who know exactly how to use him can easily outplay their enemy.  I don't want to come off as being critical to your generalmanship (not a word, I know), but it seems like you haven't unlocked his full potential.

 

Drowning him in a sea of bodies is not an easy task if he keeps Wings of Sanguinius or stays near the core of my army (RAS, priest, attack bikes).  Focus killing him in 1 turn really isn't that easy either if you keep him hidden inside a squad of RAS giving him a cover save, even more so near a sanguinary priest.  Trust me, I lost mephy in 1 turn to IG almost in the same way you did.  The reason?  I kept him separate from my core list.

 

I agree he may have lost a lot of combat effectiveness, but lets be honest, he was ridiculously OP in 5th ed.  He was long overdue for some balance.  Regardless, why are people still focusing on Mephy trying to kill him in 6th?  He's still scary.  Enemies WILL focus their whole army to kill him, a T6 character.  That's less damage on the rest of your list, T4 or w/e armor value.  I consider that a huge buff to the resiliency of my army.  If my opponent ignores him, great!  He wrecks face in CC and bench presses tanks with str 10 hits.

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Great article, and you made a lot of good points (especially, I think, re: Mephiston and Fragiosos).

 

I'll be curious to read your take on our troops options. My own experiences are leading my towards massing Razorbacks, in spite of the popular opinion that they stink.

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I liked it. A lot of insightful well thought out points.

 

You took a particular angle on each of the units and I loved that you did this (it made it much more interesting). But you might have readers unnecessarily disagreeing with you because you framed the sections as a general analysis rather than identifying the angle you took.

 

A couple of examples:

-The way it was framed it seemed like you were going to be doing a general analysis of Mephiston, while you really were answering the question of whether he should be auto-include. Someone who really likes Mephy might write off the rest of your article because of your negative bias, and not even realize that you aren't arguing that he is bad; just that he isn't auto-include.

 

-When I was reading the SP part, I was disagreeing on their value; and ultimately it was a misunderstanding of what you were trying to say. I usually use JP troops so my SPs are have a 75 point base cost for a 1W model. Unless I keep this SP with an expensive unit like SG, it is hard to justify that 75 points. It wasn't until the end that I realized that you were talking about the value of SP on foot; and I agree that at 50 points they are still a good value. You might want to make that a bit more clear (unless you do feel that they are a great value at 75 points).

 

-"FRAGiozo" was an example of where you framed it perfectly. From the title of the subsection the reader knew exactly what angle on the Furioso Dreadnought you were discussing.

 

 

Overall, I found it to be a very insightful and enjoyable read; one of the better BA articles I've read! Well done.

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Thank you all very much for your kind words. all of you.

 

 I know that what I have written so far can be easy misinterpreted by many. I think the reason is because the article is still far from finished, so I haven't got the chance yet to say all the things I wanted to. 

  I hope that, by the time I finish the article everything will be more clear.

 

 Anyway, it is an honor to have people appreciate my work. Expect to see the rest of the article very soon. 

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I enjoyed your article, nice stuff and I agree with a lot you had to say.  I do however disagree with the assault troops being #1 choice for us in 6th ed, as tactical marines are superior in the shooty 6th ed.  Especially with Divination powers.  Rate of fire is king in my books. Maybe some other chapters can do it better as you said, but I don't need to take an additional HQ to field them, when I can use those points somewhere else.  Hope to read more from you when you post more content.  Keep it up.

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The problem with TACs is that Dark Angels and Ultramarines do them better and Space Wolves are a mile ahead of both of them. If I'm going to load up on them, I'd rather make my BAs the allies, take 5 scouts as my BA troop, and then add the Furioso and Baal or what-have-you.

 

Using Assault Marines as a troop is the reason to keep using this codex, I think. The point I disagree with in the article is the idea that JAS are a better choice than RAS. I'm not sure yet, still trying things out, but I'm getting the feeling that RAS are AT LEAST as good, if not better.

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*Scrolls down to Tactical Squad entry*

 

See: Other Chapters

 

 

I am disappoint.
Sure, other chapters can do Tactical Squads a lot better than BA but they don't get the benefits of a priest or fast Rhinos.

Wait, are fast Rhinos any good now?

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  • 5 months later...

 

The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord.

A challenge brings both models in B2B, wich allowd the MSS to be used.

 

If you attack with Mephi you can choose to let MSS trigger before challenges and will have 1 turn to kill the lord if you're lucky.

 

Mephi is awesome because he still counters the majority of things on the table, and with adequate terrain or tanks to block LoS he's really easy to hide.

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The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord.

A challenge brings both models in B2B, wich allowd the MSS to be used.

 

MSS happens "at the start of the fight sub-phase".

Challenges happen "at the start of the fight sub-phase"

 

As per things happening at the same time, the player who's turn it is decides the order.  If we charge well (which we should) MSS wont work turn 1. 

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