Stefoserpent Posted March 5, 2013 Share Posted March 5, 2013 Hello brothers! First of all, I apologize in advance, if this topic violates the rules of the forum in any way. If it does so, respond accordingly. So, I am currently in the process of writing an extensive article about the BA and their competitive value in 6th edition. As of now, I have just finished the 1st part, but I would really appreciate it if you would take a look, here: http://amethystxenos.blogspot.gr/ It would be great to get some C&C, please let me know what you think! Thank you for your time. Link to comment Share on other sites More sharing options...
CompoundSapper Posted March 6, 2013 Share Posted March 6, 2013 I like it and I agree with the argument against ole' Mephy being an auto include now. I really want to have the discussion on the storm ravens because Flyers are cool and everyone likes them so how do we counter them efficiently? Link to comment Share on other sites More sharing options...
JAMOB Posted March 6, 2013 Share Posted March 6, 2013 Looks really good mate - I commented on it there as I saw it on Natfka first. Link to comment Share on other sites More sharing options...
Somar Posted March 6, 2013 Share Posted March 6, 2013 if you do write a long section about Mephiston, then you should also mention the good things 6th ed brought for him. Mephi hulking out on biomancy powers is an ugly thing to behold and MSS messing him up require a lot of bad luck considering that he has a 2+ and gets saves against his own attacks. Link to comment Share on other sites More sharing options...
knife&fork Posted March 6, 2013 Share Posted March 6, 2013 The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord. Link to comment Share on other sites More sharing options...
Zynk Kaladin Posted March 6, 2013 Share Posted March 6, 2013 I only had like 10 minutes to read your article, but I'll definitely come back and finish reading later today. It looks awesome! I disagree with your opinion on Mephiston. You state "he can be easily get outplayed by those players who know how to deal with him". I retort with the opposite: players who know exactly how to use him can easily outplay their enemy. I don't want to come off as being critical to your generalmanship (not a word, I know), but it seems like you haven't unlocked his full potential. Drowning him in a sea of bodies is not an easy task if he keeps Wings of Sanguinius or stays near the core of my army (RAS, priest, attack bikes). Focus killing him in 1 turn really isn't that easy either if you keep him hidden inside a squad of RAS giving him a cover save, even more so near a sanguinary priest. Trust me, I lost mephy in 1 turn to IG almost in the same way you did. The reason? I kept him separate from my core list. I agree he may have lost a lot of combat effectiveness, but lets be honest, he was ridiculously OP in 5th ed. He was long overdue for some balance. Regardless, why are people still focusing on Mephy trying to kill him in 6th? He's still scary. Enemies WILL focus their whole army to kill him, a T6 character. That's less damage on the rest of your list, T4 or w/e armor value. I consider that a huge buff to the resiliency of my army. If my opponent ignores him, great! He wrecks face in CC and bench presses tanks with str 10 hits. Link to comment Share on other sites More sharing options...
tomjoad Posted March 6, 2013 Share Posted March 6, 2013 Great article, and you made a lot of good points (especially, I think, re: Mephiston and Fragiosos). I'll be curious to read your take on our troops options. My own experiences are leading my towards massing Razorbacks, in spite of the popular opinion that they stink. Link to comment Share on other sites More sharing options...
JamesI Posted March 6, 2013 Share Posted March 6, 2013 Good so far. Since I don't use Mephiston personally, I won't try to argue with you on that one. Look forward to the rest. Link to comment Share on other sites More sharing options...
Leksington Posted March 6, 2013 Share Posted March 6, 2013 I liked it. A lot of insightful well thought out points. You took a particular angle on each of the units and I loved that you did this (it made it much more interesting). But you might have readers unnecessarily disagreeing with you because you framed the sections as a general analysis rather than identifying the angle you took. A couple of examples: -The way it was framed it seemed like you were going to be doing a general analysis of Mephiston, while you really were answering the question of whether he should be auto-include. Someone who really likes Mephy might write off the rest of your article because of your negative bias, and not even realize that you aren't arguing that he is bad; just that he isn't auto-include. -When I was reading the SP part, I was disagreeing on their value; and ultimately it was a misunderstanding of what you were trying to say. I usually use JP troops so my SPs are have a 75 point base cost for a 1W model. Unless I keep this SP with an expensive unit like SG, it is hard to justify that 75 points. It wasn't until the end that I realized that you were talking about the value of SP on foot; and I agree that at 50 points they are still a good value. You might want to make that a bit more clear (unless you do feel that they are a great value at 75 points). -"FRAGiozo" was an example of where you framed it perfectly. From the title of the subsection the reader knew exactly what angle on the Furioso Dreadnought you were discussing. Overall, I found it to be a very insightful and enjoyable read; one of the better BA articles I've read! Well done. Link to comment Share on other sites More sharing options...
Stefoserpent Posted March 7, 2013 Author Share Posted March 7, 2013 Thank you all very much for your kind words. all of you. I know that what I have written so far can be easy misinterpreted by many. I think the reason is because the article is still far from finished, so I haven't got the chance yet to say all the things I wanted to. I hope that, by the time I finish the article everything will be more clear. Anyway, it is an honor to have people appreciate my work. Expect to see the rest of the article very soon. Link to comment Share on other sites More sharing options...
Stefoserpent Posted March 8, 2013 Author Share Posted March 8, 2013 The 2nd part of the guide is ready. Enjoy. Link to comment Share on other sites More sharing options...
knife&fork Posted March 8, 2013 Share Posted March 8, 2013 Don't think I could disagree more about your RAS analysis. (ok, slight hyperbole) But the pros and cons off ASM has been done to death already on these forums. Link to comment Share on other sites More sharing options...
Pavement Artist Posted March 8, 2013 Share Posted March 8, 2013 Good article, but again, you are one of these folks who seem to feel FNP has been nerfed. It's dropped from a 4+ to a 5+ yes, but the fact it works against just about anything now, surely means it was boosted? Link to comment Share on other sites More sharing options...
Sanguine Eternal Posted March 8, 2013 Share Posted March 8, 2013 I enjoyed your article, nice stuff and I agree with a lot you had to say. I do however disagree with the assault troops being #1 choice for us in 6th ed, as tactical marines are superior in the shooty 6th ed. Especially with Divination powers. Rate of fire is king in my books. Maybe some other chapters can do it better as you said, but I don't need to take an additional HQ to field them, when I can use those points somewhere else. Hope to read more from you when you post more content. Keep it up. Link to comment Share on other sites More sharing options...
tomjoad Posted March 8, 2013 Share Posted March 8, 2013 The problem with TACs is that Dark Angels and Ultramarines do them better and Space Wolves are a mile ahead of both of them. If I'm going to load up on them, I'd rather make my BAs the allies, take 5 scouts as my BA troop, and then add the Furioso and Baal or what-have-you. Using Assault Marines as a troop is the reason to keep using this codex, I think. The point I disagree with in the article is the idea that JAS are a better choice than RAS. I'm not sure yet, still trying things out, but I'm getting the feeling that RAS are AT LEAST as good, if not better. Link to comment Share on other sites More sharing options...
SevenExxes Posted March 9, 2013 Share Posted March 9, 2013 *Scrolls down to Tactical Squad entry* See: Other Chapters I am disappoint.Sure, other chapters can do Tactical Squads a lot better than BA but they don't get the benefits of a priest or fast Rhinos. Wait, are fast Rhinos any good now? Link to comment Share on other sites More sharing options...
Stefoserpent Posted August 29, 2013 Author Share Posted August 29, 2013 Greetings brothers! I have added another 2 articles to my BA tactica. http://amethystxenos.blogspot.gr/ Enjoy. Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted August 30, 2013 Share Posted August 30, 2013 The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord. A challenge brings both models in B2B, wich allowd the MSS to be used. Link to comment Share on other sites More sharing options...
Feuermann Posted August 30, 2013 Share Posted August 30, 2013 I dont use Mephiston due several reasons: -I don't like to use special characters -He isn't independant character, so I can't hide him. -Divination is the way to go, at least the primaris -I lost his sword and I don't find it :( Link to comment Share on other sites More sharing options...
Ushtarador Posted August 30, 2013 Share Posted August 30, 2013 The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord. A challenge brings both models in B2B, wich allowd the MSS to be used. If you attack with Mephi you can choose to let MSS trigger before challenges and will have 1 turn to kill the lord if you're lucky. Mephi is awesome because he still counters the majority of things on the table, and with adequate terrain or tanks to block LoS he's really easy to hide. Link to comment Share on other sites More sharing options...
Morticon Posted August 30, 2013 Share Posted August 30, 2013 The cron player can't activate MSS in the first round of combat anyway unless mephiston makes his assault move into B2B with the lord. A challenge brings both models in B2B, wich allowd the MSS to be used. MSS happens "at the start of the fight sub-phase". Challenges happen "at the start of the fight sub-phase" As per things happening at the same time, the player who's turn it is decides the order. If we charge well (which we should) MSS wont work turn 1. Link to comment Share on other sites More sharing options...
Stefoserpent Posted September 1, 2013 Author Share Posted September 1, 2013 Part 5 is up. I hope you like it. Thank you very much. Link to comment Share on other sites More sharing options...
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