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HH. Betrayal. Cerberus VS Typhon heavy tanks.


shaw3029

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Hope this is the right place for this.

 

Reading through betrayal and I'm trying to decide between the two. I like both. But prefer the Cerberus model. But can't see it being worth the points and can't see where it fits in the game.

 

The typhon whilst being the same price in £'s is 45pts cheaper in game. Although the Cerberus does have a flare shield it only armour 13 on the rear? Where as the typhon has 14 like very other land raider variant.

 

The typhons dread hammer siege cannon is clearly a heavy anti infantry weapon although also a brilliant anti tank weapon as well with its 7inch template i imagine your be catching more than one tank under its blast and being S10, AP1 & ordnance it stands a good chance of taking any armour out. It also Ignores cover saves and the vehicle itself also has the added bonus of being amazing at ramming (can't see myself ever doing so however) and ignoring most types of difficult terrain.

 

On the other hand is the Cerberus. As I said 45pts more than the typhon but with a flare shield and armed with a neutron laser battery. It has a better range and is also S10, AP1 ordance D3. So your only hitting one thing a turn but potentially inflicting 3 hits. Not great but not terrible. But Instead of a nice bonus you have a nasty negative where if you fail to penetrate you roll a D6 and n a 1 suffer a automatic penetrating hit at -1. And to boot if you are destroyed (potentially by your own misfortune) your going to be taking out most things within 9 inches of youself! Inflicting a S10 AP1 hit on everything.

 

So am I missing something or is it really that black and white?

the reason the cerberus doesnt catagorically suck IMHO is the fact that it can do serious damage to other lord of war type tanks and flat out mangle anything smaller, its range far outclasses the typhon as well (the typhon essentially costs 20 points more than its actual price because armoured ceramite is a must for it imho) so sit back pew pew with the giant fething laser beam at the nastiest bit of armour your opponent has.. you can take 6 hull points down pretty fast.. the typhon cannot and has to limit its range on the move.

 

if you're worried about the blast.. dont put anything within 9" of it.. cover it from alternate angles and take it because everyone else is going wooo typhon! (idve taken a cerberus.. but the typhon fit better with the attrition themed death guard and is only there till mortarion gets released)

Even with giving the typhon cermite shielding the typhon is still cheaper.

 

Are you taking down six hull points that fast? Picking off the opponents lighter armour shouldn't be a problem but when you start wanting to take down heavier AV 14 tanks you could be in trouble. A bad roll against anything and your running he risk, the higher the armour the more likely it is that you will fail to damage the vehicle and could very well destroy yourself.

 

Although you wouldn't trigger the huge explosion you still need to remember and deal with the risk of it.

 

I'd argue to make it a desirable choice the forge world need to do one of two thing. Either only cause a glancing hit not a penetrating hit from the concussive feedback rule or keep the rule as it currently is. With running the risk of literally destroying yourself with every shot you fire then give the main gun the armour bane. It is after all meant to be a tank hunter.

Exactly, if im taking a Superheavy AT gun I want it to semi reliably frag AV 14, not bounce off and kill itself :/ Especially as a Lot of Heresy AV14 has flare shields (Which do hurt the Typhon too).

That's it. If you take a tank destroyer you expect it to destroy the bigger tanks. But your not reliably penetrating needing a 4 or possibly even more if they have flare shields. And on top of that you run the risk of killing yourself. Just seems a silly rule. If on the other hand the tank had armour bane. Then it does its job more reliably but for being such a good gun you run the risk of destroying yourself. Makes sense to me. It's almost like the designers forgot something.

 

The typhon however does its job of being a heavy anti infantry weapon perfectly and will destroy lighter tanks with ease. Havy tanks will go down.The only downside is the range but 48 without moving isnt exactly short ranged. You ignore cover (i assume this applies to vehicles as well) and can catch more than one unit under its template.It suffers more against a flare shield although taking out Spartans and the like is not the jobs it's been designed to it it's just a happy by product.

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