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am I the only one surprised no demon errata today?


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Yes, I am certain. I've been keeping all 6th edition FAQs so far, which means I have the creation date for all of them. It was created on the 20th (or 19th for most of the world), and a quick search of threads created about the FAQ affirms this.

*sigh* Games Workshop do have an editor.

 

Sadly, that editor is not me, despite my excellent CV and recommendations (by which I mean I've got loads of people the bonus linguistic points on their coursework but have no qualifications).

 

Therefore, their editor sucks.

The other FAQs that dropped quickly after the 6th ed codexes were released were actually more of an errata to repair typos and things of that nature and not really to actually FAQ or make proper changes.

 

CSM we got the Hellbrute points change, which was just a typo. There were a few other minor things, but nothing that was hugely game breaking or changing. DA got the same treatment, they had a billion typos (no excuse to release a 50 dollar codex with that many typos) that were fixed, but it wasnt a true FAQ

 

Give it time and be patient, the stuff will get fixed.

  • 3 weeks later...

Yes, I am certain. I've been keeping all 6th edition FAQs so far, which means I have the creation date for all of them. It was created on the 20th (or 19th for most of the world), and a quick search of threads created about the FAQ affirms this.

You are incorrect. one came out 3 days later that had 3 or 4 small changes/answers.

 

Yes, I am certain. I've been keeping all 6th edition FAQs so far, which means I have the creation date for all of them. It was created on the 20th (or 19th for most of the world), and a quick search of threads created about the FAQ affirms this.

You are incorrect. one came out 3 days later that had 3 or 4 small changes/answers.

That was v1.0a, which came out on the 19th/20th after the codex was released. I still have it, that's the time stamp on it, the GW site has no FAQ version for this codex that predates that (do a Google search for site:games-workshop.com chaos codex faq), and I have found no forum or blog topics that mention a FAQ for this codex before that.

 

It wasn't "3 days"; it was two weeks. Unless you can find one that has a different date?

 

That said, I would have expected a Daemon FAQ by now, and find myself regularly checking the GW site hoping for it to come out!

This is the only codex I can think of where there wasn't at least a minor FAQ released within three-four weeks of the books' release. Very strange. It could well be that the number of questions/erratas to be addressed is high enough that they are simpy delaying it for when the Tau codex is released - given Vetock was the author of the Dark Angels codex, which had a FAQ released within days of its release, this isn't out of the question.

Ive been comparing both the Daemon Codex and Daemon Army Book and have come to the conclusion that both are so incredibally bad that GW really should just chunk the two altogether, refund everyones money and start over.  At issue is the crossover of so many rules which are not compatable with the two gaming systems of 40k and Fantasy.  Ive been playing Fantasy since the late 80's and 40k just after it was released.  Ive never seen such a lack of concern for fluff / lore as well as long understood acceptance of what each daemonic god offered and what was to be expected in terms of performance from a given unit.  These books are terrible and should be rewritten to fit into the gaming mechanics of each gaming system as all the other books are.  Then there is GW's violation of customer trust by publishing a WD with unit specifics rules (flamers / screamers), in an obvious ploy to sell models, then six months later completely ignoring and rewriting its own rules with no explanation or apology.  Just terrible and demonstrating a lack of loyalty to the customer.

^ +1, the fantasy book is terrible, I agree, but then, the last 8th ed book I actually liked was vc, and I have gotten so irritated with the give everyone cannons theme, I have effectively stopped playing fantasy, boxed my armies, and haven't played in 6 months, I'm not honestly that far off that with 40k either.

I think the big problem for us is the bleed over of fantasy rules into the Daemon Codex.  T 3 blood letters and t4 plaguebearers, warpflame giving FNP / Regeneration, pink horrors that are now sorcerers / wizards, changling in 40k that does the same thing as a changling in fantasy, loss of wind of chaos for flamers, 5++  save for all daemons when everyone knows that tzeentch daemons have been 4++ forever.  It looks like Kelly wrote the fantasy Army Book and then had to meet a deadline so both could be released at the same time so he simply shoe horned the fantasy book into the codex.  Well it just doesnt work.

 

Can you imagine what would happen if all of a sudden Space Marine players woke up and discovered that their bolters were now Strength 5 but you had to first make a leadership test which could be nulled by your opponent and then instead of all of the marines getting to shoot only one could based on the size of the unit he was a member of? 

 

I am curious to see what is going to happen when it is finally time to update Codex Orks and Armybook Orks and Goblins?  will Fantasy players have to deal with seeing big shottas all of a sudden make an appearance or will 40k Ork players have access to ferel pigs to ride into battle?  I guess if you painted the pigs red they will be able to go faster?

 

...T 3 blood letters...

I'm actually pretty happy with my T3 Bloodletters. They were dying like flies before anyway; T3 doesn't really make it that much worse, especially considering how cheap they are.

 

If you're worried about fluff, then it's still not bad. T3 can represent anything from your average human to freaking Rambo (uhh, Marbo). The inherent resilience of Daemons is supposed to be represented by their invulnerable save. I don't think it's a bad fit at all.

 

The only thing I don't like in the codex is the Tzeentch stuff, for exactly the reasons you mention. Having your only real shooting (with the exception of some Rewards) lying in psychic powers is a pain, not to mention Warpflame having a decent chance of making your enemies tougher (if they survive).

 

 

Maybe someone should start a FAQ thread on this board. *nudge nudge* Then we can all email the development team the questions.

Even better: just email any questions you might have to GW yourself. They have an email address set up specifically for this reason:

 

Gamefaqs@gwplc.com

 

The more often they receive a question, the more likely they are to take it seriously.

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