Boniface Posted March 12, 2013 Share Posted March 12, 2013 This is just a discussion Personally I think it's bikes (I am possibly biased being a dark angel player) for many reasons; Their speed, increased toughness, mobile fire platform, automatic cover save every time they move. I'd say jetbikes but they're not very common except Eldar (Another of my favourite armies) but Eldar are so frail that it's not quite as good. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/ Share on other sites More sharing options...
Captain Idaho Posted March 12, 2013 Share Posted March 12, 2013 It's a vague question because it depends on some many variable permutations. Bikes don't excel at camping on objectives, for example. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3326379 Share on other sites More sharing options...
TheCrimsonLancer Posted March 12, 2013 Share Posted March 12, 2013 The Emperor's Champion. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3326381 Share on other sites More sharing options...
Boniface Posted March 12, 2013 Author Share Posted March 12, 2013 It's a vague question because it depends on some many variable permutations. Bikes don't excel at camping on objectives, for example. Feel free to elaborate and say this unit is best because... It's an open discussion. Like I don't really like terminators because I don't really understand them. But I love bikes because they make loads of sense to me. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3326431 Share on other sites More sharing options...
Giga Posted March 12, 2013 Share Posted March 12, 2013 Flier. They're just OP as hell now and can make for really unbalanced yet effective lists (cronair). Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3326469 Share on other sites More sharing options...
Naminé Posted March 12, 2013 Share Posted March 12, 2013 Artillery, with bikes a close second imo. Everything got better except for transports and dreads :p Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3326486 Share on other sites More sharing options...
DerekLee688 Posted March 13, 2013 Share Posted March 13, 2013 Transports have gotten a buff because it's harder to stun lock or immobilize them. AV14 combat tanks have taken a nerf now they can be glanced to death easier, AP:2 actually does something to them now, and even the monolith sucks melta like everything else. Venerable dreads have taken worse hit because of the HP system and their ven rule is overprice for what it does. However, dreads have a new transport now besides a drop pod. I think air units/fast skimmers are "the new hotness". Fliers are harder to hit, skimmers get a save that doesn't cost them their shooting. StormRavens can zoom drop their cargo and do it very well with homing beacon. StormTalon can escort fliers and skimmers for some good old target saturation. Plus the buffs fliers can take vs ground units. Considering their counters are few and far between because of GW kit prices and not updating flak missles into old codexi, they are GW's current bait for their "bait and switch" game. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327096 Share on other sites More sharing options...
Fibonacci Posted March 13, 2013 Share Posted March 13, 2013 Transports have gotten a buff because it's harder to stun lock or immobilize them. But they are harder to stun lock them because they explode on you Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327102 Share on other sites More sharing options...
DerekLee688 Posted March 13, 2013 Share Posted March 13, 2013 Transports have gotten a buff because it's harder to stun lock or immobilize them. But they are harder to stun lock them because they explode on you That's what happens when MEQ get put in an AV:11 transport, like a rhino. That said, AP:2 plasma helps them explode too... Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327306 Share on other sites More sharing options...
Lysere Posted March 13, 2013 Share Posted March 13, 2013 The Emperor's Champion. This sir is the Truth. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327332 Share on other sites More sharing options...
Gen. Confusion Posted March 14, 2013 Share Posted March 14, 2013 Flier is the best unit type in 6th. The hell drake and the necron pastries are tied for best individual units. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327529 Share on other sites More sharing options...
Excubitor Posted March 14, 2013 Share Posted March 14, 2013 Infantry. Other types may do more damage, but only one type wins you the game. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327594 Share on other sites More sharing options...
Syphid Posted March 14, 2013 Share Posted March 14, 2013 Flyers that were skimmers in 5th edition. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327597 Share on other sites More sharing options...
Reichfaust Posted March 14, 2013 Share Posted March 14, 2013 Gonna throw my hat in the ring for Monstrous Creatures. The "Smash" USR, Flying MCs with Vector Strike, changes to Feel No Pain (eg no longer being negated by AP1/2)... MCs can be brutally tough. Wish the loyalists could actually field any--but hey, at least us Wolves have got the Redmaw! ;) Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327703 Share on other sites More sharing options...
Gentlemanloser Posted March 14, 2013 Share Posted March 14, 2013 Wish the loyalists could actually field any Nemesis DreadKnight. ;) But I'm weighing in on Fliers. Too durable, and in some cases *far* to killy. Plus Transport capacities, where non Flier transports explode when you look at them strangely. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327853 Share on other sites More sharing options...
WarriorFish Posted March 14, 2013 Share Posted March 14, 2013 Flying death machines as others have said, at least until everyone gets some decent AA capabilities perhaps. I still use Dreads and nobody can stop me :P Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327919 Share on other sites More sharing options...
Captain Idaho Posted March 14, 2013 Share Posted March 14, 2013 Thing is I don't think we're ever going to get decent AA weapons. We've had 3 Codex Books this edition and all we got to show for it are expensive S7 shots in small numbers. So the Stormraven is looking to be a very solid choice out of the power armoured releases. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3327983 Share on other sites More sharing options...
*Furyou Miko Posted March 14, 2013 Share Posted March 14, 2013 Wish the loyalists could actually field any Nemesis DreadKnight. But I'm weighing in on Fliers. Too durable, and in some cases *far* to killy. Plus Transport capacities, where non Flier transports explode when you look at them strangely. He said Loyalist. Flyers that were skimmers in 5th edition.Pretty much this. Airpower trumps everything. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3328188 Share on other sites More sharing options...
Azash Posted March 15, 2013 Share Posted March 15, 2013 A unit of Hammies (T. Hammer/S. Shield kitted Terminators) imo is the best unit in 6th edition for C:SM. They got a real boost in this edition. Charge is a 2d6 so your average move + charge is an inch farther but you can get some really nice charges off now. Wasn't even an option in 5th. Deep strike is ALLOT less dangerous. In the previous edition you end up in rubble and poof your basically SOL. Now with the kinder gentler misahap chart and kinder rules in general combined with the potential for extended charge range.... Power weapons have AP value now and most AP2 are I1. The basic survivability of that 2+ termie armor is exponentially better in 6th. The TH/SS upgrade is still a free upgrade in C:SM (personally i think it should cost some points but I'm not going to look a gift horse in the mouth) AP2/AP1 weapons are exponentially more valuable this edition cause of the buff to 2+ armor saves. They are one of the most HQ friendly units in the codex. Want a librarian kit him up stick him in the squad and now libby and termies are that much more bad ass, want a chappy kit him up put him and see previous statement, throw a tech marine in there and you can keep that servo harness dishing out the damage, etc... They now have access to a flying assault transport! Options for deployment...this is kind of restating some other points but they can insert via deep strike, Storm Raven, Land Raider, and if needs be hoof it (they got the survivability). So an already strong unit (and they were a strong unit in the last edition) really got some nice boosts with the basic rules of the edition. Combine that with the infantry heavy meta that has seemed to dominate 6th and your Haminators are having a field day! All for 200 pts and no need to upgrade them to boost them either. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3328312 Share on other sites More sharing options...
*Furyou Miko Posted March 15, 2013 Share Posted March 15, 2013 lol, Azash you just gave me the image of a bunch of hamsters ('Hammies') marauding the battlefield. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3328313 Share on other sites More sharing options...
tvih Posted March 15, 2013 Share Posted March 15, 2013 Unfortunately my "hammies" are generally just minced meat. They never really accomplish anything other than a gruesome death for themselves. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3328391 Share on other sites More sharing options...
Excubitor Posted March 16, 2013 Share Posted March 16, 2013 Mine wave there arms yelling "Look a Distraction!" and die horribly while the rest of my army destroys the opposition. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3328967 Share on other sites More sharing options...
*Furyou Miko Posted March 16, 2013 Share Posted March 16, 2013 That only really works if your opponent lacks dedicated anti-TEq though, Excubitor, and in plasma edition that's not really going to happen even with armies that aren't as awesome as Sisters. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3329142 Share on other sites More sharing options...
Azash Posted March 16, 2013 Share Posted March 16, 2013 Mine have run great not only as a distraction where your opponent throws tons of fire power on them to get them before they are delivered but when they do get delivered. The only time they have gotten absolutely wrecked was just cause of bad rolling. I rolled a double 1 on the charge against fire warriors with there eldar buddy eldrad out there. By the time i got done having to reroll every successful save, the marker lights have them BS 4, they wound on 3's, and i think they even got to reroll misses (Eldrad sucks!) my terminators were pretty much toast. However that's fluke bad rolling had I gotten the charge off I eat Eldrad and his unit of fire warriors and bounce from one unit to the next all the way up his entire fire line. Other than that one very unfortunate incident they run great. Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3329302 Share on other sites More sharing options...
*Furyou Miko Posted March 16, 2013 Share Posted March 16, 2013 You do remember you can't consolidate into combat, right? Link to comment https://bolterandchainsword.com/topic/272683-best-unit-or-unit-type-in-6th/#findComment-3329345 Share on other sites More sharing options...
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