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Nascent Sister of Battle force


Dosjetka

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Yeah, good points, but I've noticed that if I happen to be out of 12, my rhino with storm bolters inside can fire a respectable amount of bullets. I also like my multi-melta squad to sit around objectives and scare people off. I'm considering getting another regular melta to replace that, but it tends to work really well as an objective holder, if nothing else. 

I can definitely see why the storm bolter is not favored, but it's done alright by me so far. I'm not married to em, tho, and if I do change anything they'll likely be the first to go.

Revised my initial list, taking into account various bits of advice given here :) And I've upped the point limit to 750, because trying to find something good at 500 points was giving me fits. Anyhoo.

 

HQ:

 

- Saint Celestine (115 points)

 

Troops:

 

- Battle Sister Squad (150 points) w/ ten Sisters, meltagun, flamer, combi-melta

 

- Rhino (36 points) w/ searchlight

 

- Battle Sister Squad (150 points) w/ ten Sisters, meltagun, flamer, combi-melta

 

- Rhino (36 points) w/ searchlight

 

Fast Attack:

 

- Seraphim Squad (130 points) w/ seven Seraphim, two pairs of hand flamers

 

Heavy Support:

 

- Exorcist (136 points) w/ searchlight

 

TOTAL: 752 points

 

 

* * * * * * *

 

Right, so, about this list. I chose to mix special weapons in the Battle Sister Squads to make sure that they can deal with pretty much anything that's thrown at them. I also added a combi-melta to the Sister Superior to make sure that whatever armour is threatening the unit will be effectively removed. And they're in Rhinos, to get them zooming around as early as possible and to get the enemy into flamer/melta range quickly.

 

Celestine will hang out with the Seraphim, going 'Yo' and just generally making the opponent's life hell behind and/or on the side of his lines. I'm gleefully looking forward to this :devil:

 

The Exorcist will just sit back and pound things to bits. Not sure if it'll work, but I think it's worth the try ^_^

 

All in all, not a very complicated plan, but it should work :)

 

Thanks to Miko and derp for the explanations on the Storm Bolters and their effectiveness, and to WarriorFish on the explanation about mixing special weapons :tu:

Objective taking is why I love the rolling box, with a 6+ inv. I know most would say 6+, whatever, but that has pulled my vehicles thru some pretty harry times. Park and get out at the right time and viola!

 

Anyhow, storm bolters have their place for sure but to me meltas seem to be more worth their points. With 6th ed being an in your face type game now you will pretty much be in range asap. But this i just me.

 

Ah, now the list looks really good to me. Let us know how it does in a game.

I like that 750 list. Looks solid, although I would personally keep the units specialised but move them together. Let me know how your multi-role squads do!

 

500 points with Sisters is easy, by the way. At that points level, no-one can bring anything really nasty, and most of the super nasty things they can bring we have a hard counter to;

 

 

+++ No Name (500pts) +++
+++ 500pt Sisters of Battle (White Dwarf) Roster (Primary Detachment)) +++
 
Selections:
 
Sisters of Battle (White Dwarf) (Primary Detachment) Selections:
 
+ HQ +
 
    * Saint Celestine
        (Ardent Blade)
 
 
+ Troops +
 
    * Battle Sister Squad
        9x Battle Sister, Meltagun, Meltagun
        * Sister Superior
            Bolt Pistol, Plasma Pistol
 
 
    * Battle Sister Squad
        9x Battle Sister, Meltagun, Meltagun
        * Immolator
            Twin-linked Heavy Flamer
        * Sister Superior
            Bolt Pistol, Plasma Pistol
 
 
Created with BattleScribe
 
The hardest fight I've hard with this list was against Blood Angels, who brought Mephiston, an assault squad and a tactical squad. That basically boiled down to Celestine vs Mephiston while the Marines got boltered to death.

Dread: Thanks for the reminder that the Rhinos have a 6+ Inv. save and I'm glad that you approve of the list! I'll report my experiences here, have no fear ;)

 

Miko: Glad that you approve and I'll tell you all about the multi-role squads as soon as I get to try them out :tu:

 

Cheers for the 500 point-er. My problem with such a low level points level is that the army seems so bland and empty. No flavour whatsoever when it comes to unit verstility and choice. But then, for now, that's what you get with the Sisters (and it's probably the only thing I'm not so keen on in the Sister's Codex) :rolleyes:

 

And if that was your hardest fight, I'm guessing that you usually just mash the opposition, right? :devil:

That's a good list, I like it too. Combi-weapons one the Sister Superiors are a great way to complement the squad's weaponry. My long time staple of victory has been the melta and flamer combo with a combi-weapon :) Celestine is pretty much an auto include, especially when you're running Seras.

Yeah that's a solid list! If I run my chaos marines at that level I have to make some SERIOUS concessions to my standard composition. I'm curious how mixed squads go, too. I tend to run duplicate weapons, like Miko. Even in my chaos list... I had a squad that was 1 melta 1 flamer and it seemed like I never got use of the flamer so I had wasted points. So I just went with 2 plasma and moved the rest of the weapons around to other squads. Sisters do have a different strategy, though, so it may work out better for their close range superiority.
I do like to move them more or less together, tho... I like the idea of nobody being too far away for emergency support, so I'll try to keep one squad within the threat range of the multi-melta, which is pretty easy most of the time, as my games tend to have objectives along the center-ish, so 24" threat while objective camping is pretty solid. 

I love how the exorcist can sit almost anywhere on the board in relative safety and just decimate infantry. I played a game against Tau a few weeks ago and realized why not to use it primarily as anti-tank. I had killed all the infantry in range and a little devilfish was getting frisky on my side of the table, I couldn't puncture it with the exorcist to save my life. lol :/ Those rending heavy bolters tho? OH YEAH. Cracked that bad boy open and let the exorcist go to town on the fire warriors on the objective. It has paid for itself and then some in every game I've used it so far.

I mean it's decent, it's S8 with a 48" range.. it's basically 1d6 krak missiles. But like you and others have said, you have melta all over the board so there's really no point in it. I managed to kill both the Tau broadsides in one volley, which really solidified my hold on that board. It's probably the best anti TEQ thing we have, lol

It's really more of a "long range all purpose fire support" vehicle.  I mean, think about it... the Exorcist and the Retributors are pretty much the only units that have more than a 24" range we have (assuming you're not carrying a single heavy bolter by itself in a regular Sisters squad or Celestians).  If we only get one choice really, it better be an all around solid choice.  Thankfully for us the Exorcist IS.  Crisis or Broadside Suits, Ork Nobz on bike or similar things, Monstrous Creatures, Terminators of any variety, etc.  It can also handle the vast majority of vehicles (most anything <AV14) in a pinch (it's average roll is 11.5, so if  you're getting a side shot you're golden), and what it cannot handle the advancing Battle Sisters, Dominions, Seraphim, etc. certainly can.

 

Any list really is about synergy and having things that support each other.  No one unit can truly do it all, but what the Exorcist can do (and does wonderfully) is provide long range fire against "scary" opponents while the rest of your army advances to break their face up close and personal in Battle Sister style.

Yeah, the real reason the exorcist isn't a go to for anti tank is primarily because, like, every other unit in the codex can take at least one melta gun, and they're gonna get a good shot at double dice for armor pen rolls anyway. it's not a BAD anti-tank choice, it's just not as effective as some other options we have. It'll kill a bunch of big tough models dead real quick, though, and provides a threat bubble that most opponents will want to think twice about venturing into. I like to keep my retributors "nearby" so my heavy bolters can further discourage infantry from getting too close to it.

Beggars can't choosers either, so it's all relative to what we can take. Or more specifically what we can't given that we don't have many long range weapons. I've always found Exos to be a good unit to provide support and opening salvos as the Sisters close for the kill, and they mop the floor with certain units that can be troublesome. Plus it can reliably hammer light to medium armour leaving your meltas to focus on the tougher stuff.

 

I fear we're straying a bit too far from the topic though, as much as I love reading about Exos...

  • 4 weeks later...

First of all, welcome to the Sisters of Battle Battle Brother Ludovic.  We get very few new recruits, so it's nice to see one. 

 

I do like your lists and your attitude.  A few models at a time is a great way to get them painted and on the battlefield.

 

A couple pieces of advice from my mistakes:

 

1)  Never buy a Space Marine Rhino.  Get the Immolator.

2)  NEVER BUY A SPACE MARINE RHINO!  GET THE IMMOLATOR!

 

I cannot stress this enough.  I don't know if you know or not, but the Immolator can be made into a Sisters Rhino, comes with the Sisters Iconography, and can also be made into an Immolator.  They are also the same price, and only available from GW direct sales.  Do not fall for the "A Rhino is a Rhino" speech.

 

If you already knew this, good for you.  You are one up on me when I started. 

 

Good luck, and again, welcome to Sisters of Battle.

  • 4 weeks later...

Looking forward to getting my hands on my Sisters! biggrin.png

OK, that's just wrong!

Asking a Sister on a date is tricky enough without such a forward advance. Given that a Sister in power armor can probably tear your arms off without breaking a sweat, I'd at least offer to buy her dinner first. Then you'd probably only be chastised for your efforts. Probably.

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