W0lfie Posted March 13, 2013 Share Posted March 13, 2013 HQ: Forge Lord, Cataphractii, Cyber Familiar, Graviton Gun, Power Fist-150 Troops: 2x20 Legion Assault Squad 4x PW, Sergeant w/ PW-900 Elites: 5x Cataphractii, Reaper Autocannon, 1x Chainfist -200 5x Cataphractii, Reaper Autocannon, 1x Chainfist -200 (The objective holders) 3x Laser Rapiers-165 8x Cataphractii, 6x Power Fists, Heavy Flamer-305 Fast Attack: Storm Eagle w/ Lascannon, Multi-melta-265 Heavy Support: Spartan Assault Tank, Armoured Ceramite-315 Total: 2500 The general idea is to have two hard-to-shift objective holding squads, who give me the ability to place my objectives out in the open and still get a 4+ save against ap2, something the enemy won't get (if they manage to take the objective at all...), as well as having hard hitting objective grabbers in the large cataphractii squad and the assault squads. While the forge lord may seem odd, he is the only non-primarch way to get a 3++ in the 31st millenium, and clocks in with 2+/3++, 4 PF attacks (including the arm), a graviton gun (to slow down squads or mess with vehicles), and the ability to keep the spartan or the SE alive a little while longer, whichever he and the cataphractii decide to arrive in that game. Thoughts? Does it need more anti-tank? The alternative HQ: Librarian, 3 Divination powers, artificer armour-145 Primus Medicae, Jump Pack, Melta bombs-110 Troops: 3x20 Tactical Marines, Bonus CCW-870 1x20 Assault Marines, 3x PW, Sergeant w/PW-440 Heavy Support: 2x 10 Heavy Support Squad, Missile Launchers, Flakk-640 1x Spartan Assault Tank-295 Total: 2500 The second one is more because I think It'd be cool to field a codex company! The spartan is there for long range fire support, as well as allowing one tactical squad to keep up with the jumpers and move to claim objectives. The stupid number of flakk missiles should be all the anti-air I need. I'm worried about only having two sources of heavy anti-tank, but with the way 6th edition is going...plus, I have enough devastators to glance just about anything to death :) Thoughts? Link to comment https://bolterandchainsword.com/topic/272709-2500-points/ Share on other sites More sharing options...
BruvaVolks Posted March 9, 2014 Share Posted March 9, 2014 I like it, honestly though instead of a librarian get a siege breaker for some rolf stomping. But if you really want to have some fun, put the Librian on a jet bike and give him offence spells and have him speeding around killing things. Link to comment https://bolterandchainsword.com/topic/272709-2500-points/#findComment-3615189 Share on other sites More sharing options...
Moonstalker Posted March 9, 2014 Share Posted March 9, 2014 First thought: Which legion? To tackle the first list, you can't rely on 5 terminators as being 'difficult to shift' at 2500 points. You can't even really rely on them being difficult to shift at 1500. A 20 man tactical squad can put out 80 bolter rounds at 12 inches if it wants to. Emperor help you if they have a Master of Signal or Divination Librarian along to give them a hand. Without that help, you will be lucky to have 1 terminator out of 5 left after enduring that kind of firepower. With it, your 'difficult to shift' objective holders will hop right back into your miniatures case. That's not even to mention what a squadron of Predator Executioners would do. I do not favor assault squads. Their average point cost per marine is too high (IMO) for what are, in the end, just marines. You pay a hefty premium for the mobility that those jump packs give you, when most squads end up footslogging because they're not allowed Rhinos. With their jump packs, they also fall back 3d6 instead of 2d6, and their inability to take a Legion Vexilla could make this into a fatal flaw. Their inability to have an attached apothecary except through a Primus Medicae and lack of ranged firepower (esp considering Fury of the Legion) makes them a distant third place in my book, as far as troops choices go. In terms of anti-tank, it almost certainly needs more. Even if it's just some meltabombs in your assault squads. Unless you're only playing your friends and you know they're light on vehicles, you're going to need to count on facing something heavy at this points level - whether that's a Spartan, a Fellblade, Knight Titans, or one of the other Lords of War, you should expect to see something nasty across the field. Possibly with friends. 3 Laser Destroyers, 6 lascannons (or 5 laser destroyers and 2 lascannons, if you opt for the alternate spartan armament), and 2 autocannons is insufficient for 2500 points. For the second list, I have to say it is quite impressive. 100 marines on the tabletop would look very stunning. However, there are a couple flaws in your plan. First is the idea that 20 missiles can glance anything off the tabletop. It cannot. A Spartan with a flare shield will outright ignore them if it keeps its front arc to them - and even if you can get side arc with all 20, you're talking about 2 glances a turn vs AV14. Yes, with all 20 of them. It'll take you three turns to kill it like that. Three turns during which you have 670 points (your point cost is 30 points short) whittling down a vehicle that costs less than 350. And again... you're in trouble if you end up facing a Lord of War. Second is morale concerns. Lack of vexillas on your tactical marines could be... bad. You really don't want a 250 point unit failing a morale check and breaking off the table - or getting caught in a sweeping advance and destroyed. Or pinned when you really need them to be doing something. You have only one vehicle. I know where every single piece of anti-tank firepower that your opponent has is going to be pointed on turn 1. Don't bother bringing just one vehicle to a game this large unless its name ends in "Titan." Link to comment https://bolterandchainsword.com/topic/272709-2500-points/#findComment-3615321 Share on other sites More sharing options...
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