Vesper Posted March 13, 2013 Share Posted March 13, 2013 Hey people, Was wondering what are your takes on Chaos for kill-team games. Do you have nice 200pts stuff, strong or tricky builds ? I tend to use 5 raptors 10 cultists, but I have the feeling it's not that awesome. Do you have some good alternatives ? Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/ Share on other sites More sharing options...
*Furyou Miko Posted March 13, 2013 Share Posted March 13, 2013 Guy in our group runs 3 terminators 5 CSM and it works passably well. Personally I like an Aspiring Sorcerer and 5 Thousand Sons. :D Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327474 Share on other sites More sharing options...
Vesper Posted March 13, 2013 Author Share Posted March 13, 2013 Haha. Yeah, TS must work "like a charm". I've seen the list of the guy you mentioned on Dakkadakka. Slaanesh Marines and stuff. Looks like a fun Kill-Team, as our cheap 3 terminators are quite a bargain. Something I consider too. Yet I don't know if it's that useful in a KT game. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327497 Share on other sites More sharing options...
Shuggnuggath Posted March 14, 2013 Share Posted March 14, 2013 Could try 5 thousand sons and 10 cultists or 5 bikes, 2 melta guns, lightning claw and VotLW and 10 cultists Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327709 Share on other sites More sharing options...
*Furyou Miko Posted March 14, 2013 Share Posted March 14, 2013 Thousand Sons are especially great if you get Doombolt, since there's your anti-TEq right there. Need an axe on the sorcerer though to be really reliable on that front, but the 4++ does mean he's not as vulnerable to I4 power weapons as he might be. Of course, you do run the risks of Perils and being Spawned... although a daemon prince in Kill Team is just insane. :D Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327763 Share on other sites More sharing options...
Nehekhare Posted March 14, 2013 Share Posted March 14, 2013 3 Terminators with combi-plasma - preferred enemy (champ) 10 cultists (champ with shotgun) - shrouded (champ) 1 Spawn (MoN) - it will not die Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327769 Share on other sites More sharing options...
Xenith Posted March 14, 2013 Share Posted March 14, 2013 3 Terminators with combi-plasma - preferred enemy (champ) 10 cultists (champ with shotgun) - shrouded (champ) 1 Spawn (MoN) - it will not die Why shrouded on the champ? He just gets a +2 cover save, not the whole squad. Something like preferred enemy on a plasmanator may be interesting. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327786 Share on other sites More sharing options...
Vesper Posted March 14, 2013 Author Share Posted March 14, 2013 Feels quite brutal. You don't want to face a Dreadnought, but looks ok. Not sold on the shotgun though. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327787 Share on other sites More sharing options...
Nehekhare Posted March 14, 2013 Share Posted March 14, 2013 the shotgun is just leftover pts, yet still a better gun than the autopistol. shrouded turns an otherwise meek guy into a brutal objective sitter or weapon emplacement operator (could give it to the spawn instead) against dreadnoughts, you have to either get combi-plasmas into his rear armor or change some into combi-meltas. btw, I'd take 1 axe, 1 mace, sword on the champ for power weapons. can't have everything I guess. the list suffers from being quite slow and lack of ranged firepower. I'd love to change the terminators into an obliterator + another spawn Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327798 Share on other sites More sharing options...
Vesper Posted March 14, 2013 Author Share Posted March 14, 2013 Tried to make something out of Noise Marines. Pretty hard. Maybe Chosen would make a better choice, for special weapons... It's really challenging to build something decent and able to face most threats. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327806 Share on other sites More sharing options...
totgeboren Posted March 14, 2013 Share Posted March 14, 2013 3 Terminators with combi-plasma - preferred enemy (champ) 10 cultists (champ with shotgun) - shrouded (champ) 1 Spawn (MoN) - it will not die Why shrouded on the champ? He just gets a +2 cover save, not the whole squad. Something like preferred enemy on a plasmanator may be interesting. Read the Shrouded rules again. If one or more model in a unit has the Shrouded rule, they all get it. :) Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327880 Share on other sites More sharing options...
Nehekhare Posted March 14, 2013 Share Posted March 14, 2013 Read the Shrouded rules again. If one or more model in a unit has the Shrouded rule, they all get it. would be nice, but as per the "Every Man for Himself" rule, all models operate as individual units in the kill team mission. Also, it states under Unit Upgrades and Special Rules: If your character has or buys an upgrade (eg a Painboyz’ Dok’s Tools, if a Striking Scorpion Exarch buys Stalker or an Incubi Klaivex buys Onslaught), only the character themselves benefi ts from the rule, and not the rest of the squad. If a whole squad has or buys an upgrade that gives them all a special rule (eg Psybolt Amuunition), they all receive it. So even icons of chaos work only on the bearer himself. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327913 Share on other sites More sharing options...
totgeboren Posted March 14, 2013 Share Posted March 14, 2013 Ah, sort of forgot the topic was about Kill-Teams. ^^ Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327943 Share on other sites More sharing options...
Xenith Posted March 14, 2013 Share Posted March 14, 2013 Terminator with RAC and armourbane? Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327951 Share on other sites More sharing options...
*Furyou Miko Posted March 14, 2013 Share Posted March 14, 2013 Ooh, that one is vicious. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327970 Share on other sites More sharing options...
Nehekhare Posted March 14, 2013 Share Posted March 14, 2013 Terminator with RAC and armourbane? OUCH :D quite expensive and conditional considering that few killteams will feature vehicles at all - but boy, that'll hurt! Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3327986 Share on other sites More sharing options...
Hellrender Posted March 15, 2013 Share Posted March 15, 2013 Where do you guys get the kill team rules from? Looks like something fun to play in between. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3328675 Share on other sites More sharing options...
*Furyou Miko Posted March 15, 2013 Share Posted March 15, 2013 Games Workshop's website. It's the players packet for their upcoming Kill Team events at warhammer world. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3328684 Share on other sites More sharing options...
diabloelmo Posted March 17, 2013 Share Posted March 17, 2013 Just had a read through those rules, I think I'm going to try and run some kill-team games at the local club. Dare I say it.... perhaps, we have found a home for chosen? Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329558 Share on other sites More sharing options...
Trevak Dal Posted March 17, 2013 Share Posted March 17, 2013 Just had a read through those rules, I think I'm going to try and run some kill-team games at the local club. Dare I say it.... perhaps, we have found a home for chosen? Chosen wreck **** in Kill Team (as do Purifiers, and Sternguard) Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329568 Share on other sites More sharing options...
diabloelmo Posted March 17, 2013 Share Posted March 17, 2013 Well, I had the bright idea to make a chosen champion with a flamer (yes, you can do that, since it says "up to four MODELS in the unit, not four CHOSEN), power sword, and fleshbane. This guy will spew out an obscene amount of hits, all wounding on 2+. If I have the points left over, I might give him a free roll on the mutation table, because clearly there are not enough :cusss and giggles going on. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329571 Share on other sites More sharing options...
Nehekhare Posted March 17, 2013 Share Posted March 17, 2013 as kill teams don't care about unit coherency, how many models do you expect to fit under a template? also, if you got only 5 models, the difference between 3+ and 2+ is even more huge. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329677 Share on other sites More sharing options...
Hellios Posted March 17, 2013 Share Posted March 17, 2013 as kill teams don't care about unit coherency, how many models do you expect to fit under a template? It really depends what you are playing against and how the other person plays. So I played KT with a number of house-rules to address various things (Such as transport vehicles), but I prefer people to be spread out as it lets me pick them off with a more focused attack. I've certainly played games where a template would have worked. If you have a quantity list (Orks/Guard/Nids) there is a good chance you will hit a few things. That being said I'm not sure how useful it is... I might be tempted to use a doom siren if I was trying to do this. It also depends how quickly you expect to get close to the enemy. It might be fairly easy for an enemy model to assault you before you use your flamer. Template weapons are not without their uses but I'm not sure that they are reliable unless they have a low AP or additional range. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329687 Share on other sites More sharing options...
diabloelmo Posted March 17, 2013 Share Posted March 17, 2013 Hmm, didn't really think about that. Back to ye old drawing board, I suppose... Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3329973 Share on other sites More sharing options...
Xenith Posted March 19, 2013 Share Posted March 19, 2013 Well, I had the bright idea to make a chosen champion with a flamer (yes, you can do that, since it says "up to four MODELS in the unit, not four CHOSEN), power sword, and fleshbane. Why bother with the flamer? Give the chosen champion a plasma gun, he then wounds on 2+. Give him FnP maybe? Or a missile launcher and relentless. Link to comment https://bolterandchainsword.com/topic/272729-6th-ed-chaos-kill-team/#findComment-3330922 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.