Upstartes Posted March 13, 2013 Share Posted March 13, 2013 I'm adding Blood Angels allies into my Dark Angels army - mostly because I already own a stormraven and it's soooo much better than the DA flyers. I'm looking at taking a Death Company squad as my allied troops choice. I'm intrigued by an idea that's been tossed around on the DA board: joining our chapter master Azrael to the DC squad, giving them all a 4++ save. However, since Azrael has no jump pack and allies can't ride in each other's transports, that leaves the Azrael + Death Company team advancing on foot. Admittedly, they'll be pretty hardy (4++ and FnP together), but they won't be fast. Azrael can take a warlord trait that lets his squad roll an extra die and choose the highest for running distance, but that's still not especially fast. So my question is: have any of you Blood Angels veterans used foot-slogging DC? Is this a viable idea, or do you think I'd be better off doing something more conventional with the DC and avoiding the Azrael combo? Link to comment https://bolterandchainsword.com/topic/272739-need-advice-from-fellow-angels-of-death-footslogging-dc/ Share on other sites More sharing options...
CitadelArmyGuy Posted March 13, 2013 Share Posted March 13, 2013 When 6th Edition first rolled out last Summer, I theorized about a counter-charge based BA that was all on Foot-- avoiding paying for mobility. DC on Foot, Assault Terminators on Foot with Corbulo, etc etc. It didn't end up working too well, since the theory required the opponent to come to me. Versus melee Armies (Nids, Daemons, certain Ork builds) it worked great, but then the 6th Edition meta resolved itself to be shooting-centric and the theory fell apart. Let us know if you can get it to work--- but for the most part, I would not recommend DC on Foot. Link to comment https://bolterandchainsword.com/topic/272739-need-advice-from-fellow-angels-of-death-footslogging-dc/#findComment-3327222 Share on other sites More sharing options...
Riggs Posted March 13, 2013 Share Posted March 13, 2013 Hmmm can't embark on allied transports.. I wonder if starting the game in a pod with the DC actaully qualifies as embarking o.0 lol. Eh just pushing the lines of English Link to comment https://bolterandchainsword.com/topic/272739-need-advice-from-fellow-angels-of-death-footslogging-dc/#findComment-3327280 Share on other sites More sharing options...
TheSauce Posted March 13, 2013 Share Posted March 13, 2013 Yeah you couldn't get them both in the same transport. One (somewhat silly) way this could work would be with a very large DC squad. you can get up to 30 marines, all with bolters, and with 3+/4++/FNP they'll be near impossible to kill. Just march and shoot across the field. That's 600 points of DC + 215 for Azzy, but it would be a sweet anti-infantry force. Link to comment https://bolterandchainsword.com/topic/272739-need-advice-from-fellow-angels-of-death-footslogging-dc/#findComment-3327343 Share on other sites More sharing options...
Captain Death Crunch Posted March 14, 2013 Share Posted March 14, 2013 You could always start Azrael with a cheap unit in a cheap transport, put the DC in another cheap transport, keep them near each other, and have Azrael join them later. I've thought about having Azrael with DC too. It sounds so awesome. CitadelArmyGuy makes a great point though. If you're facing heavy melee armies, footslogging them together won't be a problem. But if you're facing a heavy shooty/mobile army, then it could be bad. And the mission type could also work for or against you depending. If you do footslog, I think TheSauce is right in advising a large # of DC, otherwise you might not have very many guys left by the time you reach something worth assaulting. Link to comment https://bolterandchainsword.com/topic/272739-need-advice-from-fellow-angels-of-death-footslogging-dc/#findComment-3327994 Share on other sites More sharing options...
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