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Couple of questions


alloyslayer

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There's no harm in the clarification, but I think by "they" that Bradali was referring to the Apothecary only. I may be wrong. However it's true: the Apothecary is not a Character, and (after one of the FAQs) Paladins do not each count as Characters either. So, no challenges for them. :)

Having your own stat line doesn't necessarily mean their a character. You'd have to reference the back of the BYB to find out if they're a character or not.

Don't have the rulebook handy. But I don't recall seeing every model that is considered a character in that reference. Maybe they do? But ... I just don't remember seeing, e.g., Justicars listed there. Or tac sergeants, etc.

 

Gah! I need an instant answer!

It's a bit of a mess but if you browse through the rulebook reference section and the according erratas you should find that every model that is a character has it referenced in it's unit type. Like "Jump Infantry (character)". If neither the rulebook or the errata says so it's not a character at all.

 

Having your own stat line doesn't necessarily mean their a character. You'd have to reference the back of the BYB to find out if they're a character or not.

Don't have the rulebook handy. But I don't recall seeing every model that is considered a character in that reference. Maybe they do? But ... I just don't remember seeing, e.g., Justicars listed there. Or tac sergeants, etc.

 

Gah! I need an instant answer!

 

That was changed in the FAQ for the main rule book.  Unit type for Paladins was changed to Infantry.

Man, why couldn't they have left Pally's as a unit of characters? It was fun and awesome, and completely matched the unit (they are essentially a squad of the chapter's most lethal heroes, BC's/GM's in waiting etc). 

 

Ah well. Apothecary is still good though, FNP is like re-rolls to your invul save now. 

Not really. Its only on a 4+, and it does nothing against the ID or AP2 wounds that kill off Pally's anyway. You might be keeping the psycannons or Apothecary alive longer, but its really just delaying the inevitable. 

 

Anyway, they don't have it anymore, so moot point really. I just reckon making them a character unit was cool and fit them. 

Except you could spread wounds around similar to the way you could in 5th (albeit, only on a 4+). This is huge for two wound models, as killing off the first rank to open range between you and them becomes that much harder. It was an easily abused rule and pallystars and nob bikerstars are the reason the rules were changed in the first place. Yes, it was so broken that even GW realized this and changed the rules. Not FAQ'd or errata'd for clarity, but fundamentally changed. Something GW isn't exactly known for.

 

Except you could spread wounds around similar to the way you could in 5th (albeit, only on a 4+). This is huge for two wound models, as killing off the first rank to open range between you and them becomes that much harder. It was an easily abused rule and pallystars and nob bikerstars are the reason the rules were changed in the first place. Yes, it was so broken that even GW realized this and changed the rules. Not FAQ'd or errata'd for clarity, but fundamentally changed. Something GW isn't exactly known for.

Who tries to attrition Pallystars? Dumbest strategy ever. Apply S8 and preferably AP2 to go with it, that is how you kill them. Even meltaguns are cost-effective when the unit is basically one third/half your points down the drain. 

It's still only a 4+, and you still take the unsaved wound. Old wound allocation happened before saves, that is what made it powerful. 'Look Out Sir' just preserves key models, unless you play an idiot they'll dump enough wounds to remove several Paladins at once anyway. 

 

Both Paladins and Nobz cost boatloads of points. Making them character units didn't especially change things, IMO. They're already very good and crush bad players, character status is basically icing on the cake of fast powerklaw spam, or WS5 halberds for days+quad Relentless psycannon. 

 

 

Except you could spread wounds around similar to the way you could in 5th (albeit, only on a 4+). This is huge for two wound models, as killing off the first rank to open range between you and them becomes that much harder. It was an easily abused rule and pallystars and nob bikerstars are the reason the rules were changed in the first place. Yes, it was so broken that even GW realized this and changed the rules. Not FAQ'd or errata'd for clarity, but fundamentally changed. Something GW isn't exactly known for.

Who tries to attrition Pallystars? Dumbest strategy ever. Apply S8 and preferably AP2 to go with it, that is how you kill them. Even meltaguns are cost-effective when the unit is basically one third/half your points down the drain. 

It's still only a 4+, and you still take the unsaved wound. Old wound allocation happened before saves, that is what made it powerful. 'Look Out Sir' just preserves key models, unless you play an idiot they'll dump enough wounds to remove several Paladins at once anyway. 

 

Both Paladins and Nobz cost boatloads of points. Making them character units didn't especially change things, IMO. They're already very good and crush bad players, character status is basically icing on the cake of fast powerklaw spam, or WS5 halberds for days+quad Relentless psycannon. 

 

Plus, with the change from putting the wound on anyone within 3" to automatically shunting it to the next closest model, most of the shenanigans would have been avoided anyway.

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