Khaines wrath Posted March 14, 2013 Share Posted March 14, 2013 ok guys just need some help of what to add to finally add my army consists of draigo 10 pallies 7 halberds 2 hammers banner master crafted weapons apothecary librarium dont know what wep level 2 with the bonus powers not damaging ones 3 probes strike squad 2 swords, falchions, hammer,psycannon in rhino dont know what else to take please advise me on it and im pleading and begging for strategies as i have not been against tyranids before here is his list Hive tyrant - 170 points Twin-linked Deathspitter - 15 points Heavy venom cannon - 25 points Hive commander - 25 points Armoured shell - 40 points Total points: 275 Hive guard - 50 points (one brood) Total points: 150 Total models: 3 Ymgarl genestealers - 23 points (two broods) Total points: 460 Total models: 20 Tyranid warriors - 30 points Barbed stranglers - 10 points (Qty 1) Pair of boneswords - 10 points (Qty 2) Deathspitters - 5 points (Qty 2) Total points: 230 Total models: 6 Aux Hormagaunts - 6 points (2 broods) Toxin sacs - 2 points (Qty 60) Total points: 420 Total models: 60 Biovore - 45 points (Two broods) Total points: 270 points Total models: 6 Trygon - 200 points (one brood) Adrenal glands - 10 points Upgrade to prime - 40 points Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/ Share on other sites More sharing options...
Aethernitas Posted March 14, 2013 Share Posted March 14, 2013 Wow... it also seems you have never before formated a forum-post. It would be really kind if you reduce the amount of blankness in your post. It would also be helpful if you managed a solid write-up of your own army - you know with like number of models and stuff. What I can already say regarding your cry for help: You won't really need any. I'm actually from the 'Nids can actually score wins against GKs' camp but I still have to aknowledge that the GK Codex is generally much stronger and it would need a lot of skill and out-of-the-box list building to challenge even basic GK lists. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3327539 Share on other sites More sharing options...
IndigoJack Posted March 14, 2013 Share Posted March 14, 2013 Just beat some nids yesterday. Basic GKSS with pysbolt ammmo and two psycannons will go far. Throw in a dreadknight or two to hand MCs in close combat and you won't have any problems. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3327550 Share on other sites More sharing options...
Reclusiarch Darius Posted March 14, 2013 Share Posted March 14, 2013 ok guys just need some help of what to add to finally add my army consists of draigo 10 pallies 7 halberds 2 hammers banner master crafted weapons apothecary librarium dont know what wep level 2 with the bonus powers not damaging ones 3 probes strike squad 2 swords, falchions, hammer,psycannon in rhino Looks cool. He's got nothing that can kill your Paladinstar fast enough, enjoy your free win. Nids just get shafted when fighting us, we hard counter everything they have As the others mentioned, edit your OP, its terrible and wastes space. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3327977 Share on other sites More sharing options...
stephane4985 Posted March 14, 2013 Share Posted March 14, 2013 You need more shooting. If you want to beat tyranids, brings lots of it. The way I see it, if those 2 squads of gaunts get in assaults with your deathstar, there a good chance you ain't going anywhere for most of the game. You need weigth of fire to thin them down. Couple with prefered enemey from the tyrant and toxic sacs, they could hurt. And psychic test on 3d6 is annoying. Mass firepower, I mean 10 man gkss (no nedd for psybolts), razorback with heavy bolter + psybolts. You need to be able to shoot down the ymgarl squd, the warrior and to be able to torrent the trygon to death. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3328216 Share on other sites More sharing options...
Hayato Genra Posted March 15, 2013 Share Posted March 15, 2013 Hey...Im not entirely sure about the points off to right of the unit names, but if those are individual points you might want to remove them. You know, copyright infringement protection and all that jazz. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3328253 Share on other sites More sharing options...
Gentlemanloser Posted March 15, 2013 Share Posted March 15, 2013 See, I never understood that. You produce a detailed army list, with total points for all units (so no individual point costs), bar your HQ choice Coteaz. As he has an individual point cost. Except your 2,000 point army only totals 1,900 points on your list. So how much does Coteaz cost? I'm sure he couldn't cost 100 points, right? ;) Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3328349 Share on other sites More sharing options...
the jeske Posted March 16, 2013 Share Posted March 16, 2013 he could cost 99 and you dont have anything that you can buy for 1 point in your army worth taking and WYSIWYG . Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329076 Share on other sites More sharing options...
Gentlemanloser Posted March 16, 2013 Share Posted March 16, 2013 Then obviously you'd note your list costs a total of 1,999 out of the 2K limit you're building for. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329343 Share on other sites More sharing options...
Reclusiarch Darius Posted March 17, 2013 Share Posted March 17, 2013 Unit cost totals have always been allowed on forums. You get into trouble when you start listing upgrade costs explicitly. So, yeah, just do that. With regards to shooting, Purifiers are way better if you wanna cram more dakka into your list. Not to mention he has to commit a high Initiative (ie I7+) monster to take them out, or risk a bio-plasma Carnifex running at them. Quad psycannon+'Prescience' re-rolls is just mean, I remove entire squads with it routinely. Whatever doesn't melt in the shooting phase will get curb-stomped in melee. His lack of AP3 shooting means they take the usual amount of MeQ hate to drop (ie 3 wounds per model), which means he has to commit a lot of shooting to 1-2 squads in your army. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329723 Share on other sites More sharing options...
shortysl Posted March 17, 2013 Share Posted March 17, 2013 Henchmen with Stormbolters? Failing that just stick as many power-armoured brothers in as possible. Tyranid weapons generally are AP4 or worse, apart from the few that defeat Terminator armour. Same for close combat. Terminators are therefore relatively pointless and you can't rely on your Nemesis Force Weapons due to Shadow In The Warp. A Nemesis Dreadknight is a must; give it a Heavy Incinerator and a Greatsword. Purifiers with an Incinerator or two are brutal against hordes but be sure to wear down his Hormagaunts with firepower before committing to combat (again you can't rely on Cleansing Flame because of Shadow). If you don't, Furious Charge and Poisoned Attacks (with re-rolls to wound on the charge because they'll be Strength 4) will do you no end of harm. Consider swapping the Librarian for a Grand Master; psychic powers are not going to serve you that well in this game where pure combat ability and some nifty wargear will serve you much better. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329771 Share on other sites More sharing options...
the jeske Posted March 17, 2013 Share Posted March 17, 2013 Then obviously you'd note your list costs a total of 1,999 out of the 2K limit you're building for. you know very well , that he may as well be costed at 95 and you wouldnt have stuff to buy for 5pts. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329784 Share on other sites More sharing options...
Sanguine Eternal Posted March 17, 2013 Share Posted March 17, 2013 Firstly, you should edit your OP. To spaced out, and can't show individual points costs for upgrades.Example: Librarian - 140ptsTerminator Armour, Storm Shield (No individual points for upgrades)Tactical Squad - 195ptsMissile Launcher, Flamer, Sgt has melta bombs Not being a GK player, but having played Tyranids over a dozen times in 6th, all I can say is shots shots shots. I've run a 1750pts BA infantry list against the buggers, and I maybe lose 15 marines by turn 4 and he's tabled. Regardless of his list. Shooting wins. The games that I've played my assault lists, I've lost.Rate of fire owns nids. Mass bolter fire ruins them. I'm unfamiliar with the GK codex since I have returned to the hobby, but if you have anything in comparison to the sternguard hellfire rounds, then definitely take them for the MC. I don't want to get in combat with him because the tyrant with bone swords is scary, and the gaunts will tie you up for awhile if you didn't whittle them down with shots before they assaulted you. So all I can say is stand back and shoot, and assault to clean up the stragglers. Target his synapse creatures so that their units will be forced to take their instinctive behavior tests. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3329914 Share on other sites More sharing options...
Gentlemanloser Posted March 17, 2013 Share Posted March 17, 2013 you know very well , that he may as well be costed at 95 and you wouldnt have stuff to buy for 5pts. Servo Skull. You could nearly buy two. But this misses the point totally... Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units. Like Coteaz. He's 100 points by the way. ;) Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3330027 Share on other sites More sharing options...
Reclusiarch Darius Posted March 18, 2013 Share Posted March 18, 2013 Servo Skull. You could nearly buy two. But this misses the point totally... Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units. Like Coteaz. He's 100 points by the way. Tolling is a cart. In other news, I reckon your Pallystar will roll over his list by itself. Whatever else you bring is just to clear out the hordes of free Termagaunts the Tervigons vomit out. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3330101 Share on other sites More sharing options...
the jeske Posted March 18, 2013 Share Posted March 18, 2013 you know very well , that he may as well be costed at 95 and you wouldnt have stuff to buy for 5pts. Servo Skull. You could nearly buy two. But this misses the point totally... Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units. Like Coteaz. He's 100 points by the way. I know how much he costs. Again the rules says you cant list separate costs and in the cast of most HQ , they only have that. as the server skull comment goes , what if you dont have servo skulls , or combi weapons for your rhinos , melta bombs for your justicars to WYSIWYG . the points cost rule is not there for people who already know how much stuff costs , but for people who may come and try to play games without buying codex or stealing it online . As far as nids go . take the banner for your pallies you dont want to make psychic tests anywhere near their MCs and against those you are going to use force weapons for sure. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3330186 Share on other sites More sharing options...
Reclusiarch Darius Posted March 18, 2013 Share Posted March 18, 2013 try to play games without buying codex or stealing it online . Most people do. Have you seen how much codicies are these days? Anyway, you can I guess write lists based off forum posts, but its just simpler to look at the actual codex. Provided you stick to the 'total cost of unit' approach, I'm pretty sure mods won't mind. SC's always cost the same, for example, so that's an obvious exemption to the 'no posting direct costs' caveat. Same if people take vanilla stuff with no upgrades. Link to comment https://bolterandchainsword.com/topic/272758-gk-vs-tyranids-my-final-plans-please-help/#findComment-3330246 Share on other sites More sharing options...
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