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gk vs tyranids my final plans please help


Khaines wrath

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ok guys just need some help of what to add to finally add my army consists of

draigo

10 pallies

7 halberds

2 hammers

banner

master crafted weapons

apothecary

 

librarium

dont know what wep

level 2 with the bonus powers not damaging ones

3 probes

 

strike squad

2 swords, falchions, hammer,psycannon

in rhino

 

dont know what else to take

please advise me on it

 

and im pleading and begging for strategies as i have not been against tyranids before

 

 

 

 

here is his list
 

Hive tyrant - 170 points


 

  • Twin-linked Deathspitter - 15 points


 

  • Heavy venom cannon       -  25 points


 

  • Hive commander               -  25 points


 

  • Armoured shell                   - 40 points


 

 


 

Total points: 275


 

 


 

Hive guard - 50 points (one brood)


 

 


 

Total points: 150   Total models: 3


 

 


 

Ymgarl genestealers - 23 points (two broods)


 

 


 

Total points: 460  Total models: 20


 

 


 

Tyranid warriors - 30 points


 

  • Barbed stranglers - 10 points (Qty 1)


 

  • Pair of boneswords - 10 points (Qty 2)


 

  • Deathspitters           - 5 points (Qty 2)


 

Total points: 230  Total models: 6


 

Aux


 

Hormagaunts - 6 points (2 broods)


 

  • Toxin sacs                 - 2 points (Qty 60)


 

Total points: 420  Total models: 60


 

 


 

Biovore - 45 points (Two broods)


 

Total points: 270 points Total models: 6


 

 


 

Trygon - 200 points (one brood)


 

  • Adrenal glands        - 10 points


 

  • Upgrade to prime - 40 points


 

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Wow... it also seems you have never before formated a forum-post. It would be really kind if you reduce the amount of blankness in your post. It would also be helpful if you managed a solid write-up of your own army - you know with like number of models and stuff.

 

What I can already say regarding your cry for help: You won't really need any. I'm actually from the 'Nids can actually score wins against GKs' camp but I still have to aknowledge that the GK Codex is generally much stronger and it would need a lot of skill and out-of-the-box list building to challenge even basic GK lists.

 

ok guys just need some help of what to add to finally add my army consists of

draigo

10 pallies

7 halberds

2 hammers

banner

master crafted weapons

apothecary

 

librarium

dont know what wep

level 2 with the bonus powers not damaging ones

3 probes

 

strike squad

2 swords, falchions, hammer,psycannon

in rhino

 

Looks cool. He's got nothing that can kill your Paladinstar fast enough, enjoy your free win. Nids just get shafted when fighting us, we hard counter everything they have

 

As the others mentioned, edit your OP, its terrible and wastes space. 

You need more shooting. If you want to beat tyranids, brings lots of it. The way I see it, if those 2 squads of gaunts get in assaults with your deathstar, there a good chance you ain't going anywhere for most of the game. You need weigth of fire to thin them down.  Couple with prefered enemey from the tyrant and toxic sacs, they could hurt. And psychic test on 3d6 is annoying.

 

Mass firepower, I mean 10 man gkss (no nedd for psybolts), razorback with heavy bolter + psybolts.  You need to be able to shoot down the ymgarl squd, the warrior and to be able to torrent the trygon to death.

See, I never understood that.

 

You produce a detailed army list, with total points for all units (so no individual point costs), bar your HQ choice Coteaz.  As he has an individual point cost.

 

Except your 2,000 point army only totals 1,900 points on your list.

 

So how much does Coteaz cost?

 

I'm sure he couldn't cost 100 points, right? ;)

Unit cost totals have always been allowed on forums. You get into trouble when you start listing upgrade costs explicitly. So, yeah, just do that. 

 

With regards to shooting, Purifiers are way better if you wanna cram more dakka into your list. Not to mention he has to commit a high Initiative (ie I7+) monster to take them out, or risk a bio-plasma Carnifex running at them. Quad psycannon+'Prescience' re-rolls is just mean, I remove entire squads with it routinely. Whatever doesn't melt in the shooting phase will get curb-stomped in melee. His lack of AP3 shooting means they take the usual amount of MeQ hate to drop (ie 3 wounds per model), which means he has to commit a lot of shooting to 1-2 squads in your army. 

Henchmen with Stormbolters?

 

Failing that just stick as many power-armoured brothers in as possible. Tyranid weapons generally are AP4 or worse, apart from the few that defeat Terminator armour. Same for close combat. Terminators are therefore relatively pointless and you can't rely on your Nemesis Force Weapons due to Shadow In The Warp. A Nemesis Dreadknight is a must; give it a Heavy Incinerator and a Greatsword. Purifiers with an Incinerator or two are brutal against hordes but be sure to wear down his Hormagaunts with firepower before committing to combat (again you can't rely on Cleansing Flame because of Shadow). If you don't, Furious Charge and Poisoned Attacks (with re-rolls to wound on the charge because they'll be Strength 4) will do you no end of harm. Consider swapping the Librarian for a Grand Master; psychic powers are not going to serve you that well in this game where pure combat ability and some nifty wargear will serve you much better.

Firstly, you should edit your OP.  To spaced out, and can't show individual points costs for upgrades.

Example:

 

Librarian - 140pts
Terminator Armour, Storm Shield (No individual points for upgrades)

Tactical Squad - 195pts
Missile Launcher, Flamer, Sgt has melta bombs

 

Not being a GK player, but having played Tyranids over a dozen times in 6th, all I can say is shots shots shots.  I've run a 1750pts BA infantry list against the buggers, and I maybe lose 15 marines by turn 4 and he's tabled.  Regardless of his list.  Shooting wins.  The games that I've played my assault lists, I've lost.

Rate of fire owns nids.  Mass bolter fire ruins them.  I'm unfamiliar with the GK codex since I have returned to the hobby, but if you have anything in comparison to the sternguard hellfire rounds, then definitely take them for the MC.  I don't want to get in combat with him because the tyrant with bone swords is scary, and the gaunts will tie you up for awhile if you didn't whittle them down with shots before they assaulted you.

 

So all I can say is stand back and shoot, and assault to clean up the stragglers.  Target his synapse creatures so that their units will be forced to take their instinctive behavior tests.

 

you know very well ,  that he may as well be costed at 95 and you wouldnt have stuff to buy for 5pts.

 

Servo Skull.  You could nearly buy two.

 

But this misses the point totally...

 

Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units.  Like Coteaz.

 

He's 100 points by the way. ;)

Servo Skull. You could nearly buy two.

But this misses the point totally...

Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units. Like Coteaz.

He's 100 points by the way. msn-wink.gif

Tolling is a cart.

In other news, I reckon your Pallystar will roll over his list by itself. Whatever else you bring is just to clear out the hordes of free Termagaunts the Tervigons vomit out.

you know very well , that he may as well be costed at 95 and you wouldnt have stuff to buy for 5pts.

Servo Skull. You could nearly buy two.

But this misses the point totally...

Back on track, I'd edit the OP army list, but not worry about listing the points costs for fixed cost individual units. Like Coteaz.

He's 100 points by the way. msn-wink.gif

I know how much he costs. Again the rules says you cant list separate costs and in the cast of most HQ , they only have that.

as the server skull comment goes , what if you dont have servo skulls , or combi weapons for your rhinos , melta bombs for your justicars to WYSIWYG . the points cost rule is not there for people who already know how much stuff costs , but for people who may come and try to play games without buying codex or stealing it online .

As far as nids go . take the banner for your pallies you dont want to make psychic tests anywhere near their MCs and against those you are going to use force weapons for sure.

 

try to play games without buying codex or stealing it online .

Most people do. Have you seen how much codicies are these days? 

 

Anyway, you can I guess write lists based off forum posts, but its just simpler to look at the actual codex. Provided you stick to the 'total cost of unit' approach, I'm pretty sure mods won't mind. SC's always cost the same, for example, so that's an obvious exemption to the 'no posting direct costs' caveat. Same if people take vanilla stuff with no upgrades. 

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