Jump to content

How would you deal with . . .


Ozeryk_Sleipnijr

Recommended Posts

He had a "normal Demon Prince" & plague marines (T5). I will tweek the List. I think it will be able to deal with an anti marine gunline with a Helldrake, 4 X Oblit`s, a Defiler and a flying Demon Prince.

 

Tournament List 1500

----HQ---

RunePriest lvl1 (prophecy), runic armor, plasmapistol, wolftooth necklace.

Runepiest Lvl1 (prophecy) Terminator,

 

-----Elite---

 

1 x WGTA, Wolfclaw, Powerfist, cyclone rocket launcher, ---

1 X WGTA, WC, PF, ---

3 X WGTA, Combiplasma, PF, ---

2 X WGTA, WC, Combi Plasma ----- Droppod

 

---Standard---

 

10 X GH, 2 X Plasma, 1 X Plasma Pistol, Wolfbanner---

10 X GH, 2 X Plasma, Wolfbanner---

10 X GH, 1 X Flamethrower, Melta, Wolfbanner, Wulfen---

 

---Support---

 

---2 X 6 X LF (inclusive seargeant in each) 4 X RL, 1 X LC (cyclone Termi & Rune Priest with one of these packs)

Yes, your RP would roll for 2 powers but bear in mind they may not start the game with 2 identical powers. THe Leader of the Pack rule still applies wether it is for our own powers or BRB powers.

Not true, actually. The FAQ specifically waives the restriction there, since we have no real control over that.

Q: Can you clarify how The Leaders of the Pack works with regards to

psychic powers? (p81)

A:

*snip* If you choose instead to take psychic powers from the

disciplines in the Warhammer 40,000 rulebook, this restriction does

notpply, as the specific powers are selected randomly.

=Space Wolves FAQ

 

 

There you go. Left side of Page 6.

I am going to get rid of my wulfen for another Droppod, the scenarios of the upcoming tournament involve 5 Mission objectives. So I will sending 10 x GH, the ? Is: Plasma spam or Meltas. Meltas would be cool to be able to take out a Defiler or even bigger, Plasma gives you double the shots.

mixing them makes you a jack of all trades,king of none. with droppods target selection is a very important factor since your unit will want to decimate/eliminate said unit. i believe it's best not to mix weapons in dropppodding packs. i'd rather have dedicated kill teams that ensure me to kill that landraider, or that terminator unit. a well used practise is to droppod a melta packing unit next to an easy target such as a rhino etc to ensure the first blood objective as well.

 

my main concern with your list is the flamer grey hunter unit. it's a footslogging unit with small reach speacial weapons i'dd try to droppod them or atleast put them in a rhino

i have had great success before dropping melta guard vet teams from gunships to take out super heavies, so i assume grey hunters would only do the same job better, great for taking out any problematic vehicles. on the other hand plasma spam is great for anything with a 2+ save, i think it really depends on what you are playing against, vehicle heavy then go melta, nasty saves (like obliterators) then plasma it up

  • 3 weeks later...

I was confronted by 4 x 8 cultists, 3 x 2 Oblits, 2 x 5 Chosen in Rhinos (plasma spam), a helldrake and a Demonprince of Nurgle. This is a tough nut for Space Wolves to crack, giving it another go.

You need good solid threats- now lets see here. Seems a bit full for 1k list but to small for 1500... still. Using what you put above as a base, how about the following:

 

----HQ---

 

RunePriest lvl1 (prophecy), runic armor, plasmapistol, Choose of the Slain- 145pts.

 

 

-----Elite---

 

 

1 x WGTA, Wolfclaw, Powerfist, cyclone rocket launcher, ---

 

1 X WGTA, WC, PF, ---

 

1 X WGTA, Combiplasma, PF, ---

 

2 X WGTA, WC, Combi Plasma ----- Droppod- 285pts.

 

 

---Standard---

 

 

10 X GH, 2 X Plasma, 1 X Plasma Pistol, Wolfbanner--- Drop Pod -220pts.

 

10 X GH, 2 X Plasma, 1x Plasma Pistol Wolfbanner---  Drop Pod- 220pts.

 

10 X GH, 2 X Melta, Wolfbanner, Wulfen--- Drop Pod - 215pts.

 

 

---Support---

 

---Whirlwind- 85pts.

 

---2 X 5 X LF (inclusive seargeant in each) 4 X RL- 230pts.

 

Aegis Defense Line- Quadgun- 100pts.

 

1500pts.

 

Spread the aegisline out as you have room and the terrain allows, but place the long fangs spread out with good fields of fire. Try to predict where youll want to land your pods so they dont get blocked as you come down. Use the meltahunters to crack heavy armor before it has a chance to strike, use the plasmahunters to take down enemy elite units and monstrous creatures.

 

The Rune Priest can use his psychic powers as needed, provides defense against the dark arts, and can man that lovely quadgun at BS 5 if its in LOS to the chooser of the slain- wich will also help keep enemies from encroaching to closely to your forces via infiltration.

 

The Whirlwind is a personal touch- you can easily shell a cultist unit to death each turn, especially if they are grouped up holding an objective. Cover wont save them with their paltry armor save- and the S5 AP4 warheads wipe out tau firewarriors and necron warriors alike without mercy.

 

The lascannons were dropped because they are expensive, and theres very little high armor values out there these days- most people seem to go with light vehicle spam, or avoid to many vehicles outside of flyers. So capitalize on that and free up the space for plasma and missile launchers- the workhorses of any good force. S8 also instakills tau battlesuits, wich is going to be invaluable in the coming months.... while frags will help you against horde-o-IG.

 

But the Obliterators?! Thats why you brought two plasmahunter packs for every meltahunter pack. Decide where you need your firepower based on whats going on the board, and keep your men spread out to avoid being ripped apart by plasmacannons if you have other priority targets.

 

The Chosen squads I see posted around for plasmaspam are small. Use one unit to crack the rhino and the second to wipe them from the field- you can do it with Longfangs or plasmahunters, but either way its quick and brutal. I prefer to hit the vehicles with the LR firepower and then plasma the enemy into submission, but the battle dictates how you need to do it.

 

As for the Daemon Prince... let him come. Hell likely eat a squad, maybe two, but in the end you can gun him down. Hes not fast enough to get to the quadgun before dying, it only takes one failed grounding check to let you unleash all kinds of hel upon him.

@Grey Mage. Thank you for your advice I will be getting Aegis defence line, vindicators, whirlwnd and an extra Droppod in due time.

However I have a Tournament coming up before that. So I have to use what I have got. I had a game against that chaos List yesterday and had a really close game. Lost by the hair of a flies ball. I agree with your LF laser assesment, those are 50 pts that can be used elsewhere. TDA with SS and power axes saved a couple of lives in my last game and 2 RP tend to be better than 1. They helped by giving a unit of LF to hit rerolls and denying the Nurgle Demons cover saves = Demon dead.

 

I have noticed that when confronted with the Helldrake and a flying demon its better to set up compact so each unit can support the other.

 

My List now: ( with the figures that are painted):

 

RP, runic armour, and plasma gun and psycher axe

RP TDA:

 

2 X TDA SS + PW 1 X Cyclone Rocketlauncher -

 

5 X TDA 2 X WC, 3 X PF 5 X combi plasma (droppod) -

 

10 X GH 2Plasma + 1 p.pistol, WBanner (Droppod) -

10 X GH FT + plasma Wbanner -

10 X GH 2 X FT W.Banner -

 

6 X LF (incl searg) 4 X ML, 1 X LC -

6 X LF (incl searg) 4 X ML, 1 X LC -

 

Thanx again for responding.

I have expierienced that if you set up isolated that flying Demon has a field day ripping your units apart 1 by 1. If you got em close, your support fire is more likley to be more effective. With the Rune Priests being in 12" being close by I had the fortune of casting the (deny cover)Perfekte Harmonie and then having the other Runepriest cast Leitender Geist (reroll hits) on the Unit of Longfangs. This got the demon killed in Turn 1. Since the bale flamer comes in on turn 2 you have time to move your troops. The Helldrake truly gives meaning to controlling the skies

I was confronted by 4 x 8 cultists, 3 x 2 Oblits, 2 x 5 Chosen in Rhinos (plasma spam), a helldrake and a Demonprince of Nurgle. This is a tough nut for Space Wolves to crack, giving it another go.

 

What I would do:

 

Ignore the cultists until after chosen wiped

Engage the Oblits in CC asafp

Long Fang the Chosen to death.

Use the challange system to prevent the DPoN from butchering units. a WG in SS can hold him off for a bit.

 

No good advice for the Helldrake. The presented list is a example of brutality of the Chaos Dex. Maybe a AGL with Icarus Lascannon?

 

WLK

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.