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RW Grenade Launcher bearer : difficult choice


Master Avoghai

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Well guys, I just have a quick question regarding my black knights.

 

For y RW command squad it's obviously the standard bearer who'll be designed as the RW grenade launcher as its the last model I want to remove...

 

But for the BK squad it's different : I first thought I should give it to the vet sgt for the same reason. But then I realised that I sould simply lose it by being challenged...

 

So : vet sgt or random marine?

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Random marine or vet sarge with power maul biggrin.png

Why a power Maul?

Mine has a Power sword.

Better STR to instagib them when they are rad naded devil.gifdevil.gif

Challenge accepted tongue.png

*Look at his bike granting him a T5*

Ok I let you strike first laugh.png

More seriously I prefer the PS because of the AP... The times when the power maul will negate the armour save will be against opponent with T3 =>T2 mostly...

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Random marine or vet sarge with power maul biggrin.png

Why a power Maul?

Mine has a Power sword.

Better STR to instagib them when they are rad naded devil.gifdevil.gif

Challenge accepted tongue.png

*Look at his bike granting him a T5*

Ok I let you strike first laugh.png

More seriously I prefer the PS because of the AP... The times when the power maul will negate the armour save will be against opponent with T3 =>T2 mostly...

Let them strike first? NONONONONO, we can use stasis nades too! No mercy to the enemies of the emprah and all that.

You remembered to rad them to become T 3 right? tongue.png, Pen 3+ with a power maul is not that difficult. Plus once you roll to go past it, the hit is almost ensured, and that leads to ID now.

Brother sergeant Bob: 'Lions teeth, he looks really slow and sick now...'

I think that the gains out-weight armor penetration issues . You can instadeath a wide variety of troops choices now. For me it works at least. Had a chaos player almost eat his codex!

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Random guy as the sergeant can get presion shot with the plasma. Also why give serg a power weapon? Surely S5 rending for free is good enough.

He can also precession shot with the krak/frag grenades. Playing devils advocate here.

Because STR 6 Ap4 instadeathing half the games infantry is more fun than depending on 6s biggrin.png

More tomorrow gents, I need to catch my beauty sleep.

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And who are you going to instgibb with that Maul? Many multiwound characters will own the Sgt anyway, take a sword vs other Sgt equivalents, one wound, no save, hit him with stasis 'nades from a random guy to ensure going first. Don't get into melee with tough CC specialists, plasma death them.
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Well guys, I just have a quick question regarding my black knights.

For y RW command squad it's obviously the standard bearer who'll be designed as the RW grenade launcher as its the last model I want to remove...

But for the BK squad it's different : I first thought I should give it to the vet sgt for the same reason. But then I realised that I sould simply lose it by being challenged...

So : vet sgt or random marine?

Well, there is another reason why you want that Grenade launcher where you are putting it. For the Ravenwing Command Squadron, you sure don't want the grenade launcher on a character, as you want any potential Precision Shots from plasma talons to be able to used effectively. Seeing as the Ravenwing Champion and Apothecary are both characters, and the third squad member isn't (and still isn't even if he carries a standard), that third non-character squad member is exactly where you want that grenade launcher to be anyways.

As to the regular Black Knights Squadron, the Huntmaster can be challenged and killed in close combat, whereas a regular Black Knight cannot, so putting the grenade launcher on a regular Black Knight seems the better choice, as it allows the grenade launcher to more likely be available for use later in the game (Black Knights do have Hit and Run you know msn-wink.gif).

And there is not a single Ravenwing Grenade Launcher shell that I would rather be getting Precision Shots with over a plasma talon anyways. Not a difficult choice at all.

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Random guy as the sergeant can get presion shot with the plasma. Also why give serg a power weapon? Surely S5 rending for free is good enough.

I'm with you, I feel the upgrade to a power weapon is not worth the points. The hammers are just that good IMO.

As to the original question. Put the grenade launcher with a non-character. Let the characters precise shot with the plasma talon smile.png

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And who are you going to instgibb with that Maul? Many multiwound characters will own the Sgt anyway, take a sword vs other Sgt equivalents, one wound, no save, hit him with stasis 'nades from a random guy to ensure going first. Don't get into melee with tough CC specialists, plasma death them.

 

Same can be said with the sword: How are you gonna kill them anyway? You wont remove all the wounds in a single round.The reasoning is the same: Rad,Stasis, charge, hammer, Instagib.

All marine HQs suddely become suseptible, all the Guard HQs (that can happen anyway), the Tau Sash something that can have 4 wounds each (and believe me when you have thrice been locked for two turns in combat with a 4 wound unit that cant melee jack you understand the value), Orks, nid gribles....The lists is big.

No sergeant is going to challenge Abbadon or Mephiston no matter the weapon so the point is a bit moot dont you think? Or rather he will but we know the reason for that. If you are going to invest into a weapon and the upgrade to get more attacks Its better to have a variety of targets that can be removed in a single round and allow those attacks be redirected to the rest of the squad.

 

To clarify: I am not putting the nade launcher on the sarge I voted for the random guy. Its just that the power maul, works best with them IMHO.

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Ok guys thanks for your precious advices.

 

I'll keep the sword though cos I don't want to base all my the W ill cause on 6's

 

However I have 2 more question regarding the plasma talons and the precision shots.

 

-1 in the case of particularly lucky shoot ie: double 6 on the Master of hunt, can I allocate both on the same target or am I obliged to allocate them on 2 different models?

 

-2 may I reroll the succeeded shots in order to obtain a precision shot?

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1. Yes you can do that:

Wounds from Precision Shots are allocated against a model (or models) of your choice in the target unit,as long as it is in range, rather than following the normal rules for wound allocation.

2. As Chaplain Lucifer says, no you cannot re-roll a successful to hit roll.
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2. As Chaplain Lucifer says, no you cannot re-roll a successful to hit roll.

Anyway, call me risk-averse but the chances of getting a precision shot are the same as rolling "gets hot" so why would you take that chance even if you did have the option? If there's someone in an enemy unit that you want to get rid of that badly, you'd presumably be devoting enough of your other shooting towards that end that risking losing your BK Sarge to his own weapon is doubly unnecessary...

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2. As Chaplain Lucifer says, no you cannot re-roll a successful to hit roll.

Anyway, call me risk-averse but the chances of getting a precision shot are the same as rolling "gets hot" so why would you take that chance even if you did have the option? If there's someone in an enemy unit that you want to get rid of that badly, you'd presumably be devoting enough of your other shooting towards that end that risking losing your BK Sarge to his own weapon is doubly unnecessary...

There can be moments in the battle where losing the Hunt master won't change the result whereas obtaining a precision shot can allow you to obtain the "kill the warlord" point.. And you know that it will be easier to kill him like that than in the following CC phase.

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