minigun762 Posted March 20, 2013 Share Posted March 20, 2013 Would a demon from the CSM codex benefit from the skull cannon's assault grenade rule. "Any friendly demon" makes it seem that it would. Link to comment https://bolterandchainsword.com/topic/273055-skull-cannon-csm-demons/ Share on other sites More sharing options...
Fibonacci Posted March 20, 2013 Share Posted March 20, 2013 From what I can tell, yes. BTW ... does anyone else fnd the term "friendly demon" funny? Link to comment https://bolterandchainsword.com/topic/273055-skull-cannon-csm-demons/#findComment-3332034 Share on other sites More sharing options...
nurglez Posted March 20, 2013 Share Posted March 20, 2013 There are a few items in the chaos daemon codex that reference friendly daemons, to me, this is anything with the daemon rule, that is friendly, so a maulerfiend would benefit from the skull cannon (as it has the daemon USR). Link to comment https://bolterandchainsword.com/topic/273055-skull-cannon-csm-demons/#findComment-3332037 Share on other sites More sharing options...
Dam13n Posted March 21, 2013 Share Posted March 21, 2013 It's an interesting thought, and with careful planning could be useful as a buff for assaulting CSM Daemonic units. Especially as those units generally don't come with grenades (daemon princes, daemon engines, possessed, mutilators, warp talons etc.) However, it's use might be limited, if you're going for CSM with CD allies then you could only have 1 skullcannon. So only able to offer that bonus to 1 unit (maybe 2 if you got lucky with placement or scatter.) The other problem is that many of the daemonic CSM units are outperformed (for the points) by the non-daemonic units in the codex (the #1 exception being the Heldrake, the #2 being the Daemon Prince) and if something requires careful synergy/planning then it's easy to get wrong unless you are well organised from a tactical point of view. The final disadvantage I can see is that the Skullcannon is a S8 large blast, and any units you want to assault the target are going to be fairly close to the target that shooting phase. Now, it's only AP5, so isn't likely to worry most daemonic infantry from C:CSM however the Maulerfiend is already a glass cannon (AV12, 3HP, assault-only walker) and risking it losing a hull point to/being destroyed/crippled by your own shooting in the hope of it gaining "assault grenades" is a questionable call. Link to comment https://bolterandchainsword.com/topic/273055-skull-cannon-csm-demons/#findComment-3332467 Share on other sites More sharing options...
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