Trevak Dal Posted March 22, 2013 Share Posted March 22, 2013 Why can't they just be dedicated transports? Or can you get multiple Dreadclaws for one Fast Attack choice? Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333478 Share on other sites More sharing options...
Slayer le Boucher Posted March 22, 2013 Share Posted March 22, 2013 Why can't they just be dedicated transports? Or can you get multiple Dreadclaws for one Fast Attack choice? Unfortunatly , no. But when you play 2kpts games you have 6 FA slots, so when i want to play my Dreadclaws i take 2 With Zerkers+Khârn, 1 Khorne CSM in a Rhino( to still have units on the table at the end of turn one), Bikes, Defiler, Mauler and Drake. Now recently i send an email to FW to asks a few questions about the Dreadclaw, in the response i got, they told me that the Dreadclaw rules would be updated in a faq or IA book soon. Now the "soon" could be in 8 months or 8 years. Personnaly i feel that GW missed an opportunity to sell models to chaos players, they could have done a Plastic Dreadclaw kit, and sell it with the Death from the Skies book, with the new updated rules... Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333556 Share on other sites More sharing options...
Vesper Posted March 22, 2013 Share Posted March 22, 2013 I'd use Dreadclaws with dedicated transport and an arrival like the drop pods. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333575 Share on other sites More sharing options...
Sception Posted March 23, 2013 Share Posted March 23, 2013 I'd use claws as dedicated transports as well. As it is, I can't spare the fast slots. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333717 Share on other sites More sharing options...
henrywalker Posted March 23, 2013 Share Posted March 23, 2013 you don't have to disembark next to the enemy until you are ready to assault. Arrive turn 2. sit in the pod, turn three hover, disembark and charge. the only shooting that unit ever faces is hitting on a 6 and is going against the pod. Its worth remembering that the claw can pick stuff up too. i haven't yet used this feature however i can think of various uses for it. the fluff says that there is a hatch thing on the bottom that lets people in. I want to be able to have it deepstrike down on top of an enemy unit, eat it and then take off again. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333734 Share on other sites More sharing options...
the jeske Posted March 23, 2013 Share Posted March 23, 2013 the only shooting that unit ever faces is hitting on a 6 and is going against the pod. yeah . only we are both using FW and it is 6th ed , so flyers , anti flyers and IG sentry guns are everywhere . a 3ed turn charge can be done on foot , if someone runs. and it isnt even a 100% chance , because you dont get reservs automaticly on turn 2 . it maybe turn 4 . Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333800 Share on other sites More sharing options...
Sception Posted March 23, 2013 Share Posted March 23, 2013 You might not get there sooner, but depending on what you're up against you could easily get there safer. for the most part, though, I'd stick to short range hybrid shooty/assault units that wouldn't mind deploying the turn they drop. dreadnoughts, combi-armed terminators, chosen with meltas, ultragrit CSMs, etc. At which point, yeah, it's an overpriced drop pod. But I'd be willing to use overpriced drop pods, if they didn't also eat up my fast slots. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333849 Share on other sites More sharing options...
Trevak Dal Posted March 23, 2013 Share Posted March 23, 2013 The guys I play with allow me to run normal Drop Pods as dedicated transports, and that's opened up some play styles and fun lists that I'm sure Loyalists do better, but still it's nice. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3333853 Share on other sites More sharing options...
Emperors Immortals Posted March 23, 2013 Share Posted March 23, 2013 I have used mine to deploy and redeploy havok special units as well as 1k sons and khorne csm with melts. The redeploy ruled are very useful, as you can deploy one unit and embark another same turn then repeat, doing a bit of a u.it shuffle. I run them because I'm love with the model and don't want another $80 paper weight. ;) -edit- this had got me thinking, what's the best way to guarantee a 2nd turn drop? A load of Slaaneshi CC or 1k sons are the sort of expensive iche units I'd like to deploy wherever I need them to e.force my lies or break through an opponents... Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3334158 Share on other sites More sharing options...
AekoldHelbrass Posted March 24, 2013 Share Posted March 24, 2013 Vesper, on 22 Mar 2013 - 21:44, said: And turn two if you're lucky with reserves and ok to take the risk of disembarking next to the enemy, right ? You're not allowed to disembark after arrival from reserve, even from Assault Vehicle. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3334714 Share on other sites More sharing options...
Vesper Posted March 24, 2013 Share Posted March 24, 2013 Too bad. Would've been quite cinematic. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3334735 Share on other sites More sharing options...
henrywalker Posted March 25, 2013 Share Posted March 25, 2013 Too bad. Would've been quite cinematic. well it still is, when you deep strike you are still technically flying. you only actually land on your second turn which is when you disembark. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3334860 Share on other sites More sharing options...
AekoldHelbrass Posted March 25, 2013 Share Posted March 25, 2013 well it still is, when you deep strike you are still technically flying. you only actually land on your second turn which is when you disembark.I'm not sure about this one, but I'd say no. Rules for deep striking transport says that you're landed, just as Drop Pod does. Only difference that you don't want to go outside from Dreadclaw. I think that wording was the main reason for GW to remove Deep Strike from all flyers. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3334968 Share on other sites More sharing options...
henrywalker Posted March 25, 2013 Share Posted March 25, 2013 well it still is, when you deep strike you are still technically flying. you only actually land on your second turn which is when you disembark.I'm not sure about this one, but I'd say no. Rules for deep striking transport says that you're landed, just as Drop Pod does. Only difference that you don't want to go outside from Dreadclaw. I think that wording was the main reason for GW to remove Deep Strike from all flyers. Vehicles that arrive by DS are considered to have moved Cruising Speed P.36 You need to declare if you will be in hover mode or zooming for flyers with the hover type. P81 If Zooming, cruising speed is 18.00001-36 inches. P.80 it certainly isn't the case that a deepstriking flyer has to sit there for a turn and get shot at regular bs Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335245 Share on other sites More sharing options...
the jeske Posted March 25, 2013 Share Posted March 25, 2013 Dont you need the "skys off.." to rule to be able to get out of a zooming flyer at all ? Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335267 Share on other sites More sharing options...
AekoldHelbrass Posted March 25, 2013 Share Posted March 25, 2013 Vehicles that arrive by DS are considered to have moved Cruising Speed P.36 You need to declare if you will be in hover mode or zooming for flyers with the hover type. P81 If Zooming, cruising speed is 18.00001-36 inches. P.80 it certainly isn't the case that a deepstriking flyer has to sit there for a turn and get shot at regular bs Ok, feel free to correct me once again, by here are my arguments: page 36, "deep striking units may not move any further, other than to disembark from deep striking Transport vehicle". Dreadclaw can only enter game via deep strike, so it's deep striking transport but not flyer. And to prove my point I've asked that question to FW, here's the answer (will upload screenshot somewhere on "liar!"): The Dreadclaw enters via deepstrike on the turn it arrives. From the turn after this it then becomes a Flyer. As such the reserve rules take precedent on the turn it arrives in regards to any models that are transported. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335283 Share on other sites More sharing options...
henrywalker Posted March 25, 2013 Share Posted March 25, 2013 Dont you need the "skys off.." to rule to be able to get out of a zooming flyer at all ? You have to wait till it is hovering Vehicles that arrive by DS are considered to have moved Cruising Speed P.36 You need to declare if you will be in hover mode or zooming for flyers with the hover type. P81 If Zooming, cruising speed is 18.00001-36 inches. P.80 it certainly isn't the case that a deepstriking flyer has to sit there for a turn and get shot at regular bs Ok, feel free to correct me once again, by here are my arguments: page 36, "deep striking units may not move any further, other than to disembark from deep striking Transport vehicle". Dreadclaw can only enter game via deep strike, so it's deep striking transport but not flyer. And to prove my point I've asked that question to FW, here's the answer (will upload screenshot somewhere on "liar!"): The Dreadclaw enters via deepstrike on the turn it arrives. From the turn after this it then becomes a Flyer. As such the reserve rules take precedent on the turn it arrives in regards to any models that are transported. is that thing from forgeworld pre or post imperial armour aeronautica. the old dreadclaw had a rule to that effect but its not in aeronautica. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335345 Share on other sites More sharing options...
AekoldHelbrass Posted March 25, 2013 Share Posted March 25, 2013 is that thing from forgeworld pre or post imperial armour aeronautica. the old dreadclaw had a rule to that effect but its not in aeronautica.16.02.2013. Now the more I read it the less interpretations possibilities I see. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335370 Share on other sites More sharing options...
derpasaurus Posted March 25, 2013 Share Posted March 25, 2013 I've been considering this as a potential delivery method, myself.So, it seems to me that it deep strikes on 2, is considered having moved as a flyer (hit on 6s) and you cannot move it? So it lands where it lands and that's the end of it. Then on 3 you can still skim and disembark/assault, right? Or did I misread something in all these weird phrasings 40k is famous for? Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335383 Share on other sites More sharing options...
Vesper Posted March 25, 2013 Share Posted March 25, 2013 I'm glad FW plans on updating the Dreadclaw's rules. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335409 Share on other sites More sharing options...
AekoldHelbrass Posted March 26, 2013 Share Posted March 26, 2013 So, it seems to me that it deep strikes on 2, is considered having moved as a flyer (hit on 6s) and you cannot move it? So it lands where it lands and that's the end of it. Then on 3 you can still skim and disembark/assault, right? Or did I misread something in all these weird phrasings 40k is famous for?In my understanding, when it arrives it stands still like normal drop pod. So anyone can shoot it or CC it as immobilised vehicle. I'm glad FW plans on updating the Dreadclaw's rules.Hm... But they just recently released Aeronautica and HH, using the same rules. What makes you think they will update it? Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3335783 Share on other sites More sharing options...
Warsmith Aznable Posted March 26, 2013 Share Posted March 26, 2013 This is a poorly written iteration of the rules, though at least this time it has assault ramps. It wouldn't make any kind of sense for an assault boat to land the turn it arrives, then gamble it doesn't get bayoneted in the side before it gets back up and tootles over to where it wants to disgorge troops. For this model to make any sense it should go one of two ways: Deepstrike/Gyro Stabilisers/Assault from Deepstrike; or Outflank/Gravchute Insertion/Assault from Reserves. I suppose if the model was as good as either of those then nobody would be encouraged to purchase a Storm Eagle... Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3336100 Share on other sites More sharing options...
derpasaurus Posted March 26, 2013 Share Posted March 26, 2013 I still think my assumption of the rules makes the most sense. You can't move after you deep strike, and it's a flier. However, if a flier doesn't move, it dies in a fire, so the deep strike was considered the movement for the turn. Turn 3 you can zoom your happy ass around as much as you want or drop to (fast?) skimmer mode and drop off the goodies. Unless it has a specific rule saying the turn it arrives it is able to drop troops that can then assault, or zoom about, or do both.I think it's safe to assume they didn't design a unit that comes into play as a flier and then immediately crashes, killing all 10 occupants. But then again....edit: wow, typos. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3336146 Share on other sites More sharing options...
the jeske Posted March 26, 2013 Share Posted March 26, 2013 I think it's safe to assume they didn't design a unit that comes into play as a flier and then immediately crashes, killing all 10 occupants. I remember the time when BA rhinos didnt have any exit points . I remember when DA were given pistol+bolter combo first , but rules still didnt care if you fired a rapid fire weapon and wanted to charge , but only checked if you fired while owning a rapid fire weapon and then wanted to charge. And those were easy not working things , there were rules that were "crashing" the game , because both couldnt work at the same time and before 6th we didnt know which took priority. Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3336170 Share on other sites More sharing options...
derpasaurus Posted March 26, 2013 Share Posted March 26, 2013 I think it's safe to assume they didn't design a unit that comes into play as a flier and then immediately crashes, killing all 10 occupants. I remember the time when BA rhinos didnt have any exit points . I remember when DA were given pistol+bolter combo first , but rules still didnt care if you fired a rapid fire weapon and wanted to charge , but only checked if you fired while owning a rapid fire weapon and then wanted to charge. And those were easy not working things , there were rules that were "crashing" the game , because both couldnt work at the same time and before 6th we didnt know which took priority. hahaha... wow. Well, as I said: But then again.... Link to comment https://bolterandchainsword.com/topic/273075-so-dreadclaws/page/2/#findComment-3336275 Share on other sites More sharing options...
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