Jump to content

Tournament Inquiry


MLA

Recommended Posts

I'm playing in a 1500 point Rogue trader coming up at my local store. About 15-20 are expected to show.

 

I've redone my list more times in the pass couple days then a mime get annoying with "I'm trapped in a box" bit.

 

My first game is against a friend who's a guard player taking a Commissar, 3 10man vet squads,marbo, and 6 valks.

 

I anticipated a 1-2 flyer max per list and just wittling them down with my 3 squads of long fangs and kraks. I never thought. Hey what happens if someone's takes more then 3?

 

So being fellow wolf brothers how would you handle 6valks in squads of 2 or 3 doing nothing but bombing runs on the table then right off to come back on his table edge or wherever every other turn.

 

The reason I have this concern is the local store is doing a odd rule implement meaning you lose your out.and since this is my first game I'd hate to lose so early after a 40.00 buy in.

Link to comment
https://bolterandchainsword.com/topic/273140-tournament-inquiry/
Share on other sites

Seems like an odd format.  How is it that you already know who you are going to play 1st game and yet it's a one and done type of format on top that?  How far out have they announced the pairings?  Have they announced missions?  Are you playing a pure SW army? What is your list like?  At 1500 points, I really think if you face multiple flyers then you might be woefully out numbered.  An ADL with a quad gun won't be enough IMO to take out that many flyers, especially with AV 12 hulls.  You can try to deny board space for them.  If they are squadroned they will have a pretty large footprint.  If they were to do 2 squads of 2 thats over 500 points, 3 Squads of 2 would be almost 800 points, and 3 squads of 3 would be almost 1200 points.  His support for those planes starts diminishing substantially once he goes over 3.  I personally feel like it's an arms race SW's can't win.  So don't try.  Play the mission and just try to minimize loses to those lascannons and deny him airspace. 

 

Oh, and if he is blobbing up on top of those vendettas, then he is just helping you clog the board.

You table the rest of his army. Thats how Ive been dealing with fliers, once the valks swoop off the table he'll have nothing left and you win. If he has that many fliers he won't have too much else, take squads in pods and drop in close and rapid fire him to death. Then fight him in combat where the fliers cant get you. Dont even bother with the ADL, it'll be the first thing he shoots at. Normally ML fangs and LL RPs put out enough shots to whittle down one or two fliers, but with 9 it'd be foolish to bother trying to focus them down.

 

Thats pretty much the only way Ive found to deal with the necron "9-fliers-but-no-friends" lists.

Sorry about the late reply works been busy.

 

So I'm basically running a pure spacewolf list. Since this tournament is following the basic force org and allowing us both HQ slots instead of the usual 1 since last year people complained, I wasn't around so I digress. I don't know how my friend found the pairings but missions weren't apart of the list or hadn't been decided yet, I didn't ask or want to know how he found out.

 

 

The list I'm running is as follows,

 

3 rune priests

JoTWW

Living lighting

Murderous hurricane

Prescience

Chooser of the slain

Storm bolters

 

4 squads of grey hunters

MoTW

Wolf standard

Meltagun

Razorback transport with assault cannon

 

2 typhoon landspeeders

 

2 long fang

5 missile launchers

 

Going to stick 2 rune priest in 2 different grey hunter squads and run the other 2 squads as escorts and have those 2 squads go collect whatever objects I need with a typhoon bringing up the rear while I stick my long fangs in cover, hopefully some kind of ruin in a corner, not sure if I wanna split them to each table corner or keep them together. It's my first 1500 pt tournament as I'm more use to the 2000+ ones where I'm usually bring 5 troops 3 longfangs 2 squadrons of 3 typhoons 3 hq with wolfguard sprinkled in troops that don't have rune priests in them.

 

Let me know what you think or if I.should change something I have till the end of march to turn my list in.

Yes you can. It adds up to 10 men so you're good. Just keep in mind that you need 3 Wolf Guard minimum to take them & 5 to be able to take a Hvy Weapon. If you are going to pod a Rune Priest, I suggest Runic Armour for a 2+ save so he'll survive longer. At 1500 pts, the Razorback Assault cannons are nice but a little pricey IMO at this pts lvl. Perhaps change 1 or 2 to Hvy. Bolters & use the points for other things. The only other thing I could say is that Storm Bolters on Rune Priests are kinda of a waste unless it's a points thing & Leader of the Pack rule.Good luck & good hunting.

Im going to finalize my list tonight and post it when I'm done. More then anything I'm trying to.cram as many ML as I can into 1500 points. As for forgeworld I'm.gonna say no? Il find out tomorrow for sure tho.

 

Forgot to ask why would you choose a power weapon over D6+1 attacks?

i really wouldn't worry about the gunships tbh. If they are all valks then you have 2 large blasts str4 ap irrelevant coming from each every turn, sounds nasty but in reality is doesn't do a great deal against marines. If he has a lascannon on the nose as well then it could hurt you, but 1 shot per turn at bs3 is nothing to be afraid of.

 

on the other hand if he has vendettas then that is something to be more concerned about. target them as a priority with your big guns as 3 tl lascannons each turn is likely to cause some problems. any transports become a risk as they will be turned to scrap metal as soon as the gunships appear.

 

personally i would be more worried about the vets that are likely to be in them. Probably going to have demolitions and max special weps, could also have carapace armour which will mean they get a save against you. The demo charge in a unit with demolitions can be extremely unpleasant, 3 squads with that and marbo could realistically table your entire army (i have done it before)

 

now given his list he should need at least 1 vet squad on the table at the start, that would be a risk so he may take 2 in heavy cover with camo cloaks. My advice would be to put everything you have into whatever deploys on the board and hope like hell you wipe them out. if those squads die, you win turn 1 and his fliers never appear.

On the other hand just focus the infantry down over the game and eventually his fliers will have to go off the board or hover. also remember he has to come in from his board edge now as they lost deep strike and outflank in the fliers book, so if you get all your units to within 18 inches of his board edge he will not be able to shoot anything without hovering, meaning you have a really boring few turns waiting to win on points (i assume there will be at least 1 objective which you can sit on in his table area, and if all goes well you have slay the warlord, first blood and linebreaker) or you just pop his fliers as they go into hover mode, and if you are in range charge them if the guns don't cut it

 

anyway, thats just my advice on this as someone who uses an airborne assault list, hope it helps

So here's what I came up with.

 

Rune Priest

Plasma Pistol

Chooser of the Slain

JoTWW

LL

 

Rune Priest

Plasma Pistol

JoTWW

Murderous Hurr.

 

Rune Priest

Plasma Pistol

LL

Prescience

 

Grey Hunters (5man) squads x4

Plasma Gun

Wolf Stanard

MoTW

 

Razorback with TL HB

 

Long Fangs (6man) x3

Missile Launcher x5

 

Razorback with TL HB

 

TON of plasma and missile launchers, guess thats always a plus. Let me know what you think.

Here's my 2nd Alternative

 

Wolfguard battle leader 163

Frostblade

Saga of the beastslayer

Stormbolter

Thunderwolf mount

Wolftooth necklace

 

Rune Priest 113

Chooser of the Slain

JoTWW

LL

Stormbolter

 

Rune Priest 103

JoTWW

Murderous Hurr.

 

Grey Hunters x4 (5man) 600

Mark of the wulfen

Wolf Standard

Plasma Gun

 

Razorback with TL HB

 

Thunderwolf Calvary (4man) 200

Boltgun

CCW

 

Long Fangs x2 (5man) 310

Missile launcher x4

 

Razorback with TL HB

 

Total comes out to 1489, which should be enough to change a couple things if need be.

On the first list, why all the Plasma pistols on Rune Priests, they have shooting powers. Also, you cant take codex powers and BRB powers unless they have changed that recently, its one or the other. 5 man squads are kind of small to be putting 35 points of wargear into a 75pt unit. I would put those points into more bodies or bigger guns on the razorbacks.

 

For the second list, I agree with dropping the frost blade, he needs better armour and an invulnerable save to stay alive long enough to do some damage. Why the storm bolter on the RP? Again I think the 5 man packs are a bit expensive, but if you have had success with it, rock out. I would drop the standards. Why the boltgun on the TWC, they cant shoot and assault with it?

I have not played against too many fliers much less Valks. So correct me if I am wrong here. When they come on the board they have to move 18 inches. And they cannot fire backwards right? So get into their deployment zone fast and he will have to go into hover mode if he wants to turn around to shoot you.

 

What else does he typically bring at that point cost? Or is that it?

Didn't know the frost blade wouldn't stack with the TWC stat bonus so il change it back to a thunderhammer.

 

As for the storm bolters on RP I don't know why I gave em, just a cheap option?

 

Il drop the boltguns and SB on the TWC and try and squeeze SS on em.

 

As for the mix of psychic powers was a friends idea and I've never used rune priests before so wasn't really sure if it was legal.

 

I've had okay luck with them, usually play 2k games and run 6 troops with 3 squads together with assault cannons on the razors with a rune priest in one of the squads and most don't usually get in CC with em unless their terminators. Which few ppl bring.

 

As for the valks guy he's only trying this experiment with this tournie I believe. Usually runs 7 leman russ tanks with chims and vet squads.

 

I think I'm going to do the second list and make the appropriate changes.

again the thunder hammer doesn't stack with the twm but it is a nice weapon on its own, personally i would take a fist though, its 5 points cheaper and in almost all situations does exactly the same job (only time it will be different is against characters with eternal warrior or something t6 with multi wounds

Just as an aside, the Frost Blade or THunder Hammer don't stack with the Thunder Wolf's Rending but you always have the option of using one OR the other. You just have to decide which at the start of combat. I like your 2nd list a little better but then again I love my Thunder Wolf Cavalry. Definitly get some S.S.'s on them if you can, they will survive longer. Everyone hastheir own preference for Psychic powers but any particular reason for JOTWW on both RP? I find LL & MH more useful generally in Tournaments. Perhaps LL & MH on one & LL & JOTWW on the other. The 1st list is good but I think your 2nd list is better, especially with some tweaking as everyone has suggested. And yes, I agree with all the others about the size of your GH packs but if it works for you keep them. Good luck,

I have a 1000 pt game Monday with a friends dark angel terminators list. I believe he's going with belial and 15 terminators some of them knights with feel no pain possibly a landraider crusader.

 

I'm gonna take the above list cut down to

 

HQ wolf lord

Thunderwolf mount

Ss

Wolftooth neck

(Not sure what weapon to give him that benefits him the best)

 

Troops

3x gh squads 5man

Wolfstandard

Motw

Plasma gun

Razor with HB

 

Fast attack TWC

All with SS

Ccw

 

Heavy long fangs (5 man)

4x HB

Razor with HB

 

NOT exactly what I'd like to take but since I know exactly what he's gonna do I have to keep everything seperated so he doesn't deepstrike on a cluster of my force and lay it out in 1 turn.

 

Comments or ideas for this mini game?

think i would try put as much ap2 in the list as possible, if you can i would probably put plasma cannons on your long fangs as they just eat terminators, might have to sacrifice something to do it, but 4 small blast str7 ap2 with the option to split fire is extremely unpleasant for terms

So what would be better a frost axe or th? Also for me to.use all.plasma cannons I'd have to.lose my thunder wolves or a squad of gh. And he knows about the lethality of LFs so I expect them to get poped on turn 2 easily. Why I.didn't put Much into them since I'm running only 1 squad of em. If I had my.usual 3 I'd be more then happy to do.it.
Well both lists Got murdered horribly by my 2 friends playing in the tournament one played dark angels drop pod ravenwing the other a cultist massed list. I did better against chaos once into h2h but got rolled over by his 20 attack or so lord on a jugger. They helped me with a tourney competetive list afterwards il post it tomorrow as I'm licking my wounds tonight.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.